Extended in rotation

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Do you think we should have extended in the rotation?

Yes, as-is.
11
32%
Yes with a higher rate.
6
18%
Yes with a lower rate.
4
12%
I don't care.
2
6%
No.
11
32%
 
Total votes: 34

Amelius
Joined: Fri May 23, 2014 3:29 am
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Extended in rotation

Post by Amelius » #130230

Recently, extended was re-added to the rotation with a flat 2.1% chance.

Do you like it? Hate it? Or are you apathetic? Vote and comment here.
onleavedontatme
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Re: Extended in rotation

Post by onleavedontatme » #130235

I think extended could be interesting if the players knew it was extended.

During a normal round I dont want to get invested in a big project only to have it all blown up 20 minutes in so in extended I end up milling about waiting for something to happen.

But if people knew it was extended and declared they were gonna colonize the asteroid today it could be fun.
Gun Hog
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Re: Extended in rotation

Post by Gun Hog » #130242

If you want to go that route, removing the automatic jump to Blue Alert for Extended would be a sufficient tell.
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invisty
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Re: Extended in rotation

Post by invisty » #130243

Gun Hog wrote:If you want to go that route, removing the automatic jump to Blue Alert for Extended would be a sufficient tell.
Wasn't this already a thing in extended?
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Zilenan91
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Re: Extended in rotation

Post by Zilenan91 » #130272

Yeah, not knowing it's extended tends to put a damper on the round. It would be really great if it told you that it was specifically extended if it rolls it so you don't run around and autism up a bunch of gear instead of RPing.
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Re: Extended in rotation

Post by Scott » #130284

Kor wrote:I think extended could be interesting if the players knew it was extended.

During a normal round I dont want to get invested in a big project only to have it all blown up 20 minutes in so in extended I end up milling about waiting for something to happen.

But if people knew it was extended and declared they were gonna colonize the asteroid today it could be fun.
This.
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Wyzack
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Re: Extended in rotation

Post by Wyzack » #130285

I thought the whole point of readding it was so that people would not arm up for validhunt immediately because there was a chance of no antags to hunt
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Re: Extended in rotation

Post by Incoming » #130287

Wyzack wrote:I thought the whole point of readding it was so that people would not arm up for validhunt immediately because there was a chance of no antags to hunt
It was.

If yall want a full out build round, just force an extended without secret. The whole point the 2% extended there is to put the doubt of powergaming in people's mind again.

I voted as is. It doesn't have to be common thing, it just has to exist.
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Re: Extended in rotation

Post by Zilenan91 » #130290

Extended is more-so your queue to RP without getting stunned and killed. Part of the reason why I arm up myself every round is because of the shit state our combat is in where stuns are so prevalent. If we made it more lethal I'd totally be around more doing stuff instead of loading up on spears.
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Just replace both their arms with chainsaws.

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TheNightingale
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Re: Extended in rotation

Post by TheNightingale » #130292

RP anyway, even if you do get stunned and killed. Eventually you get a reputation for being the sort of person that RPs things - and so people stun and kill you less. (Well, that or target you more, because you're an easier target...)
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Atlanta-Ned
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Re: Extended in rotation

Post by Atlanta-Ned » #130339

Keep extended. Helps us filter out the shitlers
TheNightingale wrote:Eventually you get a reputation for being the sort of person that RPs things - and so people stun and kill you less.
[Citation Needed]
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Re: Extended in rotation

Post by TheNightingale » #130344

I-it's a thing. I know it's a thing. Or, it will be! Eventually! I just have to... keep trying... -twitches-
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Re: Extended in rotation

Post by PKPenguin321 » #130349

Atlanta-Ned wrote:Keep extended. Helps us filter out the shitlers
TheNightingale wrote:Eventually you get a reputation for being the sort of person that RPs things - and so people stun and kill you less.
[Citation Needed]
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ShadowDimentio
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Re: Extended in rotation

Post by ShadowDimentio » #130367

Kor wrote:I think extended could be interesting if the players knew it was extended.

During a normal round I dont want to get invested in a big project only to have it all blown up 20 minutes in so in extended I end up milling about waiting for something to happen.

But if people knew it was extended and declared they were gonna colonize the asteroid today it could be fun.
If I knew it was extended I'd get a transfer to xenobio and catch all the pokemans slimes

But yeah this should be fun unless there's some hothead head that's all THERE'S NOTHING TO FIGHT SHUTTLE CALLED AT 20 MINUTES IN LETS GO
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Re: Extended in rotation

Post by Incoming » #130376

ShadowDimentio wrote:
Kor wrote:I think extended could be interesting if the players knew it was extended.

During a normal round I dont want to get invested in a big project only to have it all blown up 20 minutes in so in extended I end up milling about waiting for something to happen.

But if people knew it was extended and declared they were gonna colonize the asteroid today it could be fun.
If I knew it was extended I'd get a transfer to xenobio and catch all the pokemans slimes

But yeah this should be fun unless there's some hothead head that's all THERE'S NOTHING TO FIGHT SHUTTLE CALLED AT 20 MINUTES IN LETS GO
Protip: if someone's doing this they're what's to fight
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Oldman Robustin
Joined: Tue May 13, 2014 2:18 pm
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Re: Extended in rotation

Post by Oldman Robustin » #131451

Wyzack wrote:I thought the whole point of readding it was so that people would not arm up for validhunt immediately because there was a chance of no antags to hunt
Yea, people are totally not going to prepare for antags when there's a 2% chance of it just being a shitty round with nothing to do.

Notifying people its extended is harmless I suppose but jesus just make it admin triggered. Random extended is just awful when there's no buttons being pressed anyway, best case scenario is you get some construction gimmick.
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Doritos
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Re: Extended in rotation

Post by Doritos » #131453

Extended should go and STAY gone along with malf.
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DrPillzRedux
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Re: Extended in rotation

Post by DrPillzRedux » #131461

Rename extended to roleplay and declare every problem an IC issue.
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