Window mis-map, which can confuse people when they find no way out of the away mission.
Read here what it is:
https://tgstation13.org/phpBB/viewtopic ... 87#p136773
Parts of the map are missing tiles/look like empty space but are walls.
The endgame is kind dumb; having to fight all of that and sacrifice someone you bring along? I don't like it.
The walls are breakable, which completely ruins the gameplay when you're meant to fight the mission not weld the walls down like the scrub you are. There exists a copy of the map with the fixes to the windows and changes to the map using mass FORCEWALLs to prevent people from cheating.
The plasma room has invisible plasma. Welding through that wall = RIP.
It's very hard to beat the mission, alone or even with a team if you're un-prepared. Perhaps a portal back to station for the especially unrobust?
I don't think the miners have mesons. Mesons would be extremely useful to beat the maze.
Syndicate mobs are too generic. Can we have the esword-eshield syndimobs, too please?
Wild west away mission requests
- J_Madison
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