Wild Shapeshift needs to be fixed

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Zilenan91
Confined to the shed
Joined: Sun Jul 19, 2015 8:09 pm
Byond Username: Zilenan91

Wild Shapeshift needs to be fixed

Post by Zilenan91 » #148295

Let me break this down
25% chance to become a Juggernaut
25% chance to become a purple-eyed spider
25% chance to become a Mega Space Carp
25% chance to become a corgi

Now, this is a good spell... if you get a good mob to turn into, like a spider. However, 25% of the time it can completely fuck you over because it turns you into a corgi and you're now out 2 spell points on a spell that's useless to you. It really should give you the ability to choose what you want to turn into rather than leave it to RnG.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
Zilenan91
Confined to the shed
Joined: Sun Jul 19, 2015 8:09 pm
Byond Username: Zilenan91

Re: Wild Shapeshift needs to be fixed

Post by Zilenan91 » #148672

bumperino this spell fucking sucks
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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PKPenguin321
Site Admin
Joined: Tue Jul 01, 2014 7:02 pm
Byond Username: PKPenguin321
Github Username: PKPenguin321
Location: U S A, U S A, U S A

Re: Wild Shapeshift needs to be fixed

Post by PKPenguin321 » #148673

nobody takes it anyways tbh
i'd fix it but i dont know how lists work ¯\_(ツ)_/¯
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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Zilenan91
Confined to the shed
Joined: Sun Jul 19, 2015 8:09 pm
Byond Username: Zilenan91

Re: Wild Shapeshift needs to be fixed

Post by Zilenan91 » #148674

I'd take it if there wasn't a 25% chance of you wasting 2 spell points
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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