Abductors balance wave.

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Bruce_Banner
Joined: Mon Dec 21, 2015 5:28 pm
Byond Username: Fllpz

Abductors balance wave.

Post by Bruce_Banner » #148651

So Abductors are being traded for TC freely in tators rounds.
Which I love, just to add. Abductors are an awesome side antag.

However I do feel a balance pass needs to be put on them.
Some suggestions I personally feel would be fair.

Using any weapon that isn't alien tech should remove the Agents disguise.

Getting a sec disguise and using a taser is now the meta for Abductors.
When people see a sec officer arresting somebody, nobody bats an eyelid and just carries with their day.
It would push abductors to use their given weaponry when going for targets, as to keep the disguise.

Activating Disguise now takes 1-2 seconds.

Loosing your Disguise needs to have a knock on effect, otherwise my previous suggestion has no negative effect.
Keep the timer short, as it byond always increases that timer anyway, and it means the abductor either needs to go back to ship, or risk being spotted while disguising.


I feel these changes are fair to the role and also push Abductors to keep inside their role of Abducting, with the tools given to them.


Thought's and opinions?
Zilenan91
Confined to the shed
Joined: Sun Jul 19, 2015 8:09 pm
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Re: Abductors balance wave.

Post by Zilenan91 » #148652

I wouldn't mind if their disguises were given the morph treatment and show different text on examine so you know someone is disguised.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
confused rock
Joined: Fri Sep 25, 2015 12:18 am
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Re: Abductors balance wave.

Post by confused rock » #148659

Zilenan91 wrote:I wouldn't mind if their disguises were given the morph treatment and show different text on examine so you know someone is disguised.
they pretty much do - their gear usually looks like "he has the death ray mcayylmao gun on his belt, he is wearing the 100% normal backpack and a fucking syndie headset"
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PKPenguin321
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Re: Abductors balance wave.

Post by PKPenguin321 » #148670

actually not bad ideas
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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Davidchan
Joined: Wed Aug 12, 2015 4:48 pm
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Re: Abductors balance wave.

Post by Davidchan » #148776

Both of these are actually good. I love Abductors to death but there is no reason for them to use anything but their own gear. I wouldn't be upset for them to loose the ability uses tasers and eguns at all, aside from kidnapping crew, medical supplies are the only other thing they should be stealing (their ships could definitely use some kind of health vendor and charger port for their Deathrays though.)
Law 0: Secborg din do nuffin.
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bandit
Joined: Thu Apr 17, 2014 7:35 pm
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Re: Abductors balance wave.

Post by bandit » #148803

I'm not sure if that's the best solution, but a solution is needed, because ayys robbing the armory is some powergaming shit that's against the spirit of an otherwise fun antag.
"I don't see any difference between ERP and rape." -- erro

admin feedback pls
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Davidchan
Joined: Wed Aug 12, 2015 4:48 pm
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Re: Abductors balance wave.

Post by Davidchan » #148805

bandit wrote:I'm not sure if that's the best solution, but a solution is needed, because ayys robbing the armory is some powergaming shit that's against the spirit of an otherwise fun antag.
Make them unable to install loyalty implants? Ayys should be avoiding killing, I know I know, tg is the murderbone but with an antag who'se stated goal is to observe, test and maintain the station as a testing environment, going rambo as an ayy and killing because you can should get you banned from ayys. Lots of other antags get a liscence to kill, don't play ayys if that's all you want.
Law 0: Secborg din do nuffin.
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Oldman Robustin
Joined: Tue May 13, 2014 2:18 pm
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Re: Abductors balance wave.

Post by Oldman Robustin » #149908

bandit wrote:I'm not sure if that's the best solution, but a solution is needed, because ayys robbing the armory is some powergaming shit that's against the spirit of an otherwise fun antag.
Give them free baton replacements then.

I often have to rob the armory because a single disarm RNG roll gets you permanently fucked if you haven't gathered research points and can't use sec gear.
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Steelpoint
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Joined: Thu Apr 17, 2014 6:37 pm
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Location: The Armoury

Re: Abductors balance wave.

Post by Steelpoint » #149910

I like the proposed idea in the OP.

I also really want to see more replacement weapons for the Abductors as Oldman pointed out, even just a box of spare Batons would be fantastic.

Yeah you can buy one, but last I checked it was stupidly expensive to buy.
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Helios
Joined: Mon May 05, 2014 5:07 pm
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Re: Abductors balance wave.

Post by Helios » #149959

Steelpoint wrote:I like the proposed idea in the OP.

I also really want to see more replacement weapons for the Abductors as Oldman pointed out, even just a box of spare Batons would be fantastic.

Yeah you can buy one, but last I checked it was stupidly expensive to buy.
It costs 2 research points. Since your goal is 6, it's tough
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PKPenguin321
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Re: Abductors balance wave.

Post by PKPenguin321 » #149983

abductors points to purchase things with and their points that count towards their objective should be separated entirely
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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