Space nazis general

For feedback on the game code and design. Feedback on server rules and playstyle belong in Policy Discussion.
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Supermichael777
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Space nazis general

Post by Supermichael777 » #162142

Needs more guns. the spawneres churn out to quickly. mabey activate them by proximity. HULK PUNCKES TO STRONK AND TOO MANY. the gygax has no guns. BEEEEEEEEEEEEEEESSSSSSSSSSSSSSSS
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PKPenguin321
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Re: Space nazis general

Post by PKPenguin321 » #162151

suuuuuper fucking cool away mission, i love it love it love it.

my main request is that you either nerf the hulk dudes or add more guns. the hulks are immune to a lot of forms of melee damage and there aren't very many guns on the mission to begin with.

it would also be good to scatter some emergency O2 lockers around so backup oxygen is available, and maybe throw in some hardsuits near the spawn area. during testing admins spawned the paranormal investigator hardsuits and those worked pretty well.

maybe make it more obvious what direction the moon is in, admins had to tell us via announcements and even then i was unsure where i should be heading.

:+++++1: top quality mission regardless.
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