Should emergency firesuits be near space immune?

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Bombadil
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Should emergency firesuits be near space immune?

Post by Bombadil » #202633

Seems stupid to me. They are presssure immune and you can keep yourself alive with coffee/burn patches. Saw a dude fighting the blob for 15 minutes in space with just a firesuit.


It doesn't even have a self sealing helmet your face is exposed to open space.

I assume that its pressure immune because of high pressure in fires or something? Should just grant immunity to high pressure not low pressure but i dont think that is posssible
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Screemonster
Joined: Sat Jul 26, 2014 7:23 pm
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Re: Should emergency firesuits be near space immune?

Post by Screemonster » #202636

Would need to split the STOPSPRESSUREDAMAGE flags on clothing into high and low pressure, and fuck around in life.dm 'cause it's just a check, "if your suit has this flag, ignore pressure"

Code: Select all

/mob/living/carbon/human/calculate_affecting_pressure(pressure)
	if((wear_suit && (wear_suit.flags & STOPSPRESSUREDMAGE)) && (head && (head.flags & STOPSPRESSUREDMAGE)))
		return ONE_ATMOSPHERE
	else
		return pressure
And then you'd need to edit the flags on every spacesuit that exists.

So entirely possible but a pain in the arse.
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PKPenguin321
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Re: Should emergency firesuits be near space immune?

Post by PKPenguin321 » #202641

firesuit + coffee is pretty much a classic element of this game at this point, do not remove
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Gun Hog
Joined: Sat Apr 19, 2014 5:19 am
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Re: Should emergency firesuits be near space immune?

Post by Gun Hog » #203227

The guy fighting the blob reported that he was full of cryo chems from being left in the tube an exceedingly long time (even taking one beaker out and adding another!), which heals him at cold temperatures. THAT is why he was so effective, he had a very powerful heal working for him.
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Davidchan
Joined: Wed Aug 12, 2015 4:48 pm
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Re: Should emergency firesuits be near space immune?

Post by Davidchan » #203286

PKPenguin321 wrote:firesuit + coffee is pretty much a classic element of this game at this point, do not remove
So were secborgs.
Law 0: Secborg din do nuffin.
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Jazaen
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Re: Should emergency firesuits be near space immune?

Post by Jazaen » #203293

The fact that secborgs were axed is not a reason to go on a removing spree.
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Jacough
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Re: Should emergency firesuits be near space immune?

Post by Jacough » #203337

What I'd like to see if possible is semi space immunity for the atmos suits. Like just enough protection that they reduce a good portion of the damage from space but not enough to make them viable for patching up huge hull breaches and space exploration but good enough to go in and fix some moderate holes and stabilize the atmosphere instead of waiting for the engineers or the one asshole who always fucks off with the atmos hardsuit
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PKPenguin321
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Re: Should emergency firesuits be near space immune?

Post by PKPenguin321 » #203381

Davidchan wrote:
PKPenguin321 wrote:firesuit + coffee is pretty much a classic element of this game at this point, do not remove
So were secborgs.
the difference is that firesuit + coffee is classic and it doesnt have a massively negative impact on the game :roll:
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
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