Bottom post of the previous page:
Small request. May you please add the RD's hardsuit to his office as you have done for the other heads (HoS, CMO, etc)?The path for the storage unit is "/obj/machinery/suit_storage_unit/rd"
Bottom post of the previous page:
Small request. May you please add the RD's hardsuit to his office as you have done for the other heads (HoS, CMO, etc)?MrStonedOne wrote:I'm gonna have to disable this in the map rotation config.
runtime error: Cannot read null.loc
proc name: Topic (/mob/new_player/Topic)
source file: new_player.dm,119
Code: Select all
var/obj/O = locate("landmark*Observer-Start")
src << "<span class='notice'>Now teleporting.</span>"
observer.loc = O.loc
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
<Tobba> I stared into BYOND and it farted
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
<Tobba> I stared into BYOND and it farted
Keep in mind the main corridor is nearly 3 times longer than escape to arrivals on box. It might be similar in area but it's certainly much more time consuming to travel that area (unless you use the tubes).Jordie0608 wrote:Not quite really.JackHunt wrote:The map is huge
image
The main corridor isn't that long, it's like 25% longer in terms of tiles but it's also more or less straight and unobstructed directly to escape.JackHunt wrote:Keep in mind the main corridor is nearly 3 times longer than escape to arrivals on box. It might be similar in area but it's certainly much more time consuming to travel that area (unless you use the tubes).Jordie0608 wrote:Not quite really.JackHunt wrote:The map is huge
image
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
no timers on cellsJackHunt wrote:AI upload was purposely made weak because it was pretty damn secure otherwise. If it's too big of an issue I can remove it. The connection is just there for the supply pipe.Perma washroom shouldn't be a huge issue, it's pretty well fortified with the guard carp. I can always move the warden's window down a bit if it's too far from the armory. There should be a bigger ante chamber I think as well.
Montyblancs wrote:The SMES units have terminals connected to the yellow wire loop that the collectors and emitters are on, and there's no power on the loop. I'm pretty sure the SMES doesn't use terminals to distribute power.
Was fixedMrStonedOne wrote:Montyblancs wrote:The SMES units have terminals connected to the yellow wire loop that the collectors and emitters are on, and there's no power on the loop. I'm pretty sure the SMES doesn't use terminals to distribute power.
They don't, they put power out from the wire they are on, and get it in from the terminal.
Terminals are always used for incoming power.
the issue is that emitters should be getting power from the output, and rad collectors should be sending power on the input. They shouldn't be on the same loop.
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