Planetstation Map Bounty
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Planetstation Map Bounty
My best gaming pal captain sawrge said he will pay 50 dollars to whoever is able to make a map of the station to my liking, so PM me if you're interested I guess.
I outlined generally what I wanted in this thread, including the bridge/gatehouse and layout of the base within the walls/against ocean/surrounded by chasm and lava
https://tgstation13.org/phpBB/viewtopic ... 57&t=10538
Here is more specifically where I think departments would go well
As to questions I've gotten about size, just a normal station map size (though keep in mind it will be spread across two levels, and you'll be able to drop into things from above by bombing the floor out). I'll paste it in to the planet later.
I outlined generally what I wanted in this thread, including the bridge/gatehouse and layout of the base within the walls/against ocean/surrounded by chasm and lava
https://tgstation13.org/phpBB/viewtopic ... 57&t=10538
Here is more specifically where I think departments would go well
As to questions I've gotten about size, just a normal station map size (though keep in mind it will be spread across two levels, and you'll be able to drop into things from above by bombing the floor out). I'll paste it in to the planet later.
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Re: Planetstation Map Bounty
did you at least settle on a size yet?
ninjaedit: or even the features and general design goal.
ninjaedit: or even the features and general design goal.
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Re: Planetstation Map Bounty
Are you still going for something similar to the idea in the station thread?
Also, yeah, map size is pretty important here.
Also, yeah, map size is pretty important here.
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Re: Planetstation Map Bounty
I updated the thread with more details
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Re: Planetstation Map Bounty
Is this something amateurs would want to attempt?
Also, is mapping for planetstation different than mapping for normal ss13?
Also, is mapping for planetstation different than mapping for normal ss13?
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Re: Planetstation Map Bounty
It is different in that you will be making the station across two z levels so you need to be able to keep an extra dimension in mind when planning spaces.leibniz wrote:Is this something amateurs would want to attempt?
Also, is mapping for planetstation different than mapping for normal ss13?
Otherwise no, mostly the same inside the walls
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Re: Planetstation Map Bounty
So for clarification, the top level is ground level, bottom is subterranean?
is the atmosphere supposed to be safe to breath? Because I'm thinking about less a fully linked station and more a cluster of separate spessman yurts. (under level may or may not be unified, haven't figured that out yet.)
is the atmosphere supposed to be safe to breath? Because I'm thinking about less a fully linked station and more a cluster of separate spessman yurts. (under level may or may not be unified, haven't figured that out yet.)
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Re: Planetstation Map Bounty
If sawrge will actually pay me 50 CAD I will do it.
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Re: Planetstation Map Bounty
yo what up allura
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Re: Planetstation Map Bounty
father is garbage
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Re: Planetstation Map Bounty
are the bills unmarked?
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Re: Planetstation Map Bounty
Kor told me I wasn't allowed to do it. Sad!captain sawrge wrote:yeahallura wrote:If sawrge will actually pay me 50 CAD I will do it.
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Re: Planetstation Map Bounty
You're welcome to do it
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Re: Planetstation Map Bounty
@Kor
Is the atmos safe to breath? Is it hot/cold? Is it the same in lavaland and surface?
I was making a draft where the surface base was the big wall with multiple self contained buildings plonked down inside as though NT had air dropped demountables or something to rapidly setup the base.
Is the atmos safe to breath? Is it hot/cold? Is it the same in lavaland and surface?
I was making a draft where the surface base was the big wall with multiple self contained buildings plonked down inside as though NT had air dropped demountables or something to rapidly setup the base.
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Re: Planetstation Map Bounty
>kor doesnt like the station you spent 100 hours making
>doesnt pay you 50 cad (37 dollars)
>you wasted your time making it
great idea kor
>doesnt pay you 50 cad (37 dollars)
>you wasted your time making it
great idea kor
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Re: Planetstation Map Bounty
Even though I'm a vocal critic of the idea, I doubt that Kor would try to scam someone out of 50 bucks.
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Re: Planetstation Map Bounty
I'm not gonna stiff whoever creates the map out of 50 bucks no.
But I am worried that the people making maps that don't end up chosen will feel cheated though, since several people are now working on their own versions
But I am worried that the people making maps that don't end up chosen will feel cheated though, since several people are now working on their own versions
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Re: Planetstation Map Bounty
Anyone making a map for this should be going in under the full knowledge that there is a strong chance their map may be passed over for someone elses.
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Re: Planetstation Map Bounty
I would not doubt Kor nor Sawrge's willingness to hold up their end of the bargain but yeah there is something prohibitive about this entire arrangement
mapping is already the most arduous hassle you can attempt related to space station 13 (barring improving it)
mapping is already the most arduous hassle you can attempt related to space station 13 (barring improving it)
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Re: Planetstation Map Bounty
Kor isn't scamming people out of 50 bucks, he's scamming himself out of 50 bucks.
Just out of curiosity, why is there an offer for this if people are already making their own versions?
Just out of curiosity, why is there an offer for this if people are already making their own versions?
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Re: Planetstation Map Bounty
We have map randomization code guys we can theoretically accept all of them but decide 1 winner
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Re: Planetstation Map Bounty
Why don't you do randomization of departments?
Set restrictions on how big each department is, so security has to fit a 50x50 square block or something. Have pre-set area's where piping/wires have to enter.
Then what happens is you have a pool of departments the map chooses from at round start and it picks one at random. So every round your Planet Base is going to have a utterly different look and layout. The actual positions of each department will remain the same, but their layout is difference.
Set restrictions on how big each department is, so security has to fit a 50x50 square block or something. Have pre-set area's where piping/wires have to enter.
Then what happens is you have a pool of departments the map chooses from at round start and it picks one at random. So every round your Planet Base is going to have a utterly different look and layout. The actual positions of each department will remain the same, but their layout is difference.
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Re: Planetstation Map Bounty
That would actually work with what I'm currently working on. Each department is a set of linked 'demountable' style buildings (fluff being NT just air dropped in some space IKEA modular shit to save time), so are physically independent from each other.
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Re: Planetstation Map Bounty
The main advantage of that system, as is the same for randomised jungle chunk tiles, is that you can accept the mapping work of a lot of mappers without disgruntling mappers when you have to pick one map over everyone elses.
I would also suggest making it very easy for players to figure out the name of each department style/version so feedback would be easier to give back on that layout.
I would also suggest making it very easy for players to figure out the name of each department style/version so feedback would be easier to give back on that layout.
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Re: Planetstation Map Bounty
Honestly considering there's no need for an atmos system and there's more natural lighting you can rely on, about 70% of the actual hard work put into a map is not required.
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Re: Planetstation Map Bounty
That is actually true
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Re: Planetstation Map Bounty
Mapping on this codevase is essentially sticking together randomly sized squares to all fit into one vaguely box-y station, the only thing you need in your peabrain is the knowledge that medbay and science should actually fucking be next to each other.
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Re: Planetstation Map Bounty
Birdstation would like a word.allura wrote:Mapping on this codevase is essentially sticking together randomly sized squares to all fit into one vaguely box-y station, the only thing you need in your peabrain is the knowledge that medbay and science should actually fucking be next to each other.
I'm an ex-coder for /tg/. I made the original versions of clockcult, shadowlings, revenants, His Grace, and other stuff.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
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Re: Planetstation Map Bounty
>not botany and kitchen and bar and theatre should stick together
tut tut
tut tut
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Re: Planetstation Map Bounty
Science and mining should be close, for maximum efficiency
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Re: Planetstation Map Bounty
People sitting in glass houses shouldn't throw stones.Xhuis wrote:Birdstation would like a word.allura wrote:Mapping on this codevase is essentially sticking together randomly sized squares to all fit into one vaguely box-y station, the only thing you need in your peabrain is the knowledge that medbay and science should actually fucking be next to each other.
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Re: Planetstation Map Bounty
I got excited when I saw tokikos name in the thread but it turns out it was just a reponse to Xhuis shit talking the best map. Sad!
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Re: Planetstation Map Bounty
Your bounty is way way too low
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Re: Planetstation Map Bounty
I was just talking about the med/sci thing. I didn't mean to be rude.Tokiko2 wrote:People sitting in glass houses shouldn't throw stones.Xhuis wrote:Birdstation would like a word.allura wrote:Mapping on this codevase is essentially sticking together randomly sized squares to all fit into one vaguely box-y station, the only thing you need in your peabrain is the knowledge that medbay and science should actually fucking be next to each other.
I'm an ex-coder for /tg/. I made the original versions of clockcult, shadowlings, revenants, His Grace, and other stuff.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
Kraso wrote:hi gay
wubli wrote:xhuis you said you were feeling better but every thread you make makes me worry more about your sanity
ExcessiveUseOfCobblestone wrote:Sorry I was making fun of xhuis' """""compromise""""" who insisted that was the correct term to use.
CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
wubli wrote:you are a cultist of the gay
IkeTG wrote:It's a reflection of humanity, like all of man's creation. You cannot divorce this act from yourself, in a way there's a big titty moth inside all of us.
wesoda25 wrote:yeah no one was curious what it was from. Imagine choosing being a degenerate as your forum gimmick, LOL
- captain sawrge
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Re: Planetstation Map Bounty
I'm fourteen years old and I work for $3.50 USD an hour.oranges wrote:Your bounty is way way too low
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Re: Planetstation Map Bounty
if the amount of money being offered for something related to ss13 is above zero then it's probably a fair amount of moneycaptain sawrge wrote:I'm fourteen years old and I work for $3.50 USD an hour.oranges wrote:Your bounty is way way too low
some of us schmucks do this type of shit for free
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Re: Planetstation Map Bounty
As per kor's request I'll be doing this for him now. Progress soon! (tm)
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