Map Testing Checklist
If you plan on pushing a significant map change, you need to test your map on a local server for errors before submitting it.
Simply follow the steps below and you should be able to catch most errors mapping changes bring:
- Debug Tab > Debug Verbs
- Mapping Tab
- Check for errors for cameras, power cables, and atmos pipes
- Powersink the station and ghost around to check for unconnected powernets
- Ride disposals from start (locker room on box) to finish to check for broken disposals
- Make yourself an AI and check for blindspots
- Fix your errors, and run through this list again to double check, because chances are you missed something or you broke something else. That's just how it is.
Things to avoid:
-Avoid placing piping and wiring under machines. This makes it easier to repair them should they get damaged
-Avoid piping and wiring through walls for similar reasons, especially r-walls.
-Avoid placing scrubbers and air vents under objects. It's better to leave them in the open and visible so people can use them.
Doing so will save everyone a lot of headaches down the line. Specifically, yours, because you will have to fix your own shit.
TEST YOUR MAP BEFORE YOU PR: A How To
- Ikarrus
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TEST YOUR MAP BEFORE YOU PR: A How To
Former Dev/Headmin
Who is this guy?
Who is this guy?
-
- Rarely plays
- Joined: Mon Apr 21, 2014 12:26 pm
Re: Map Testing Checklist
Posting to sticky this.
I am located here, lurking in your posts, leaving piles of transparent wordings and being confused. Oh, I also try to map...
This, this is an example of what I leave for you.
Also, these days I mostly play Ursit McStation, mostly because I like roleplay.
This, this is an example of what I leave for you.
Also, these days I mostly play Ursit McStation, mostly because I like roleplay.
- Ikarrus
- Joined: Fri Apr 18, 2014 2:17 am
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Re: Map Testing Checklist
Bump and sticky because this has become quite a problem recently.
Former Dev/Headmin
Who is this guy?
Who is this guy?
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- Joined: Thu Apr 24, 2014 1:47 pm
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Re: TEST YOUR MAP BEFORE YOU PR: A How To
Are you suggesting that people TEST their CHANGES?
The most excessive signature on /tg/station13.
Still not even at the limit after 8 fucking years.
The evil holoparasite user I can't believe its not DIO and his holoparasite I can't believe its not Skub have been defeated by the Spacedust Crusaders, but what has been taken from the station can never be returned.
OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
Still not even at the limit after 8 fucking years.
Spoiler:
OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
- san7890
- In-Game Game Master
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Re: TEST YOUR MAP BEFORE YOU PR: A How To
Some of the information in this has lasted the test of time, but there's still a few things that have been changed.
I'm hesistant to unsticky something this ancient, but I'll drop a link to the portion of the guide we reference testing in. Hopefully, this information finds and services you a bit better: https://hackmd.io/@tgstation/SyVma0dS5# ... ok-Out-For
I'm hesistant to unsticky something this ancient, but I'll drop a link to the portion of the guide we reference testing in. Hopefully, this information finds and services you a bit better: https://hackmd.io/@tgstation/SyVma0dS5# ... ok-Out-For
Simultaneously making both the best and worst jokes on the internet. I like looking at maps and code. Learn how to map today!. You may rate me here.
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