[MERGED] Hostile Lockdown ability for Malf AIs!
-
- Joined: Sat Apr 19, 2014 5:19 am
- Byond Username: Gun Hog
[MERGED] Hostile Lockdown ability for Malf AIs!
I wish to grant the Malf AI a new ability - Hostile Lockdown, costing 20 CPU time!
- This ability activates all firelocks
- Closes all blast doors and shutters
- Closes and shock-bolts all airlocks that the AI can control, crushing anyone standing in a doorway when it happens.
- Sets the screen display to "Lockdown"
The lockdown can be reversed using the "Disable Lockdown" verb.
- Lifting the lockdown opens everything that was locked down by the AI. (Airlocks close again shortly after)
- Lifting the lockdown restores airlocks to a safe and functional setting.
Justification for this ability provided here: http://www.ss13.eu/tgdb/latest_stats.ht ... alfunction
It is my hope that this and further tweaks will help to even out the win/loss rate for the AI during this mode!
PR found here! https://github.com/NTStation/NTstation13/pull/532
It is merged!
- This ability activates all firelocks
- Closes all blast doors and shutters
- Closes and shock-bolts all airlocks that the AI can control, crushing anyone standing in a doorway when it happens.
- Sets the screen display to "Lockdown"
The lockdown can be reversed using the "Disable Lockdown" verb.
- Lifting the lockdown opens everything that was locked down by the AI. (Airlocks close again shortly after)
- Lifting the lockdown restores airlocks to a safe and functional setting.
Justification for this ability provided here: http://www.ss13.eu/tgdb/latest_stats.ht ... alfunction
It is my hope that this and further tweaks will help to even out the win/loss rate for the AI during this mode!
PR found here! https://github.com/NTStation/NTstation13/pull/532
It is merged!
Last edited by Gun Hog on Sun May 18, 2014 5:10 pm, edited 4 times in total.
- Neerti
- Rarely plays
- Joined: Thu Apr 17, 2014 5:06 pm
- Byond Username: Neerti
Re: [POLL] Hostile Lockdown ability for Malf AIs!
I don't see how something that's easily circumvented and can be done by the AI manually for free deserves to be worth 40 CPU.
- Game Admin -
Feel free to PM me on the forums or IRC with questions, concerns, feedback, or just talk about stuff.
Have I not met my hitler quota this month?
-
- Rarely plays
- Joined: Mon Apr 21, 2014 12:26 pm
Re: [POLL] Hostile Lockdown ability for Malf AIs!
Well, it is for the entire station.
At once.
At once.
I am located here, lurking in your posts, leaving piles of transparent wordings and being confused. Oh, I also try to map...
This, this is an example of what I leave for you.
Also, these days I mostly play Ursit McStation, mostly because I like roleplay.
This, this is an example of what I leave for you.
Also, these days I mostly play Ursit McStation, mostly because I like roleplay.
- Stickymayhem
- Joined: Mon Apr 28, 2014 6:13 pm
- Byond Username: Stickymayhem
Re: [POLL] Hostile Lockdown ability for Malf AIs!
It's loud and obvious, prevents plasma fire and other gases ruining the station, is too general and all in all seems to have little benefit to the AI. If a guy can circumvent one door like that he can circumvent another in ten seconds.
If I'm trying to separate people I should lockdown manually and more specifically.
Incredibly expensive and loud with very little benefit to the AI as a result.
If I'm trying to separate people I should lockdown manually and more specifically.
Incredibly expensive and loud with very little benefit to the AI as a result.
Boris wrote:Sticky is a jackass who has worms where his brain should be, but he also gets exactly what SS13 should be
- Jeb
- Joined: Thu Apr 17, 2014 4:01 pm
- Byond Username: Stapler2025
Re: [POLL] Hostile Lockdown ability for Malf AIs!
Make them able to fuck vending machines too like the random event does.
-
- Joined: Sat Apr 19, 2014 8:49 pm
- Byond Username: Giacomand
Re: [POLL] Hostile Lockdown ability for Malf AIs!
You can already make machines rise up and kill humans.
Check out my MiniStation map, for low population servers. http://tgstation13.org/wiki/MiniStation
- imblyings
- Joined: Fri Apr 18, 2014 5:42 pm
- Byond Username: Ausops
- Location: >using suit sensors
Re: [POLL] Hostile Lockdown ability for Malf AIs!
Get on my level faggots
What you need is a power that explodes all welding fuel tanks.
What you need is a power that explodes all welding fuel tanks.
The patched, dusty, trimmed, feathered mantle of evil +13.
- Steelpoint
- Github User
- Joined: Thu Apr 17, 2014 6:37 pm
- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
Re: [POLL] Hostile Lockdown ability for Malf AIs!
Its a neat power in theory, but in practice all its going to do is loudly advertise to the crew that you are a Malf AI and you just spent almost half of your CPU to bolt down the station, which is not as effective as you might imagine if the crew is half way competent.
If the power cost around 10 to 20 CPU to execute it might be viable, but right now it seems to expensive to consider.
If the power cost around 10 to 20 CPU to execute it might be viable, but right now it seems to expensive to consider.
- Tokiko2
- Joined: Mon Apr 21, 2014 12:18 am
- Byond Username: Tokiko1
Re: [POLL] Hostile Lockdown ability for Malf AIs!
The usefulness of this probably depends on the map. You should consider adding an option to set different cost values for different maps in case we ever get that map switching thing implemented.
-
- Joined: Sat Apr 19, 2014 5:19 am
- Byond Username: Gun Hog
Re: [POLL] Hostile Lockdown ability for Malf AIs!
I can drop it to 20 if that seems more acceptable. I always thought that station-wide bolt shocking would be quite powerful as it hinders everyone without gloves and tools. I have not even PR'ed it for NTStation yet, so I can freely tweak it as needed. And yes, it is loud. It is meant to be loud. There is no way around it, even if I removed fire alarm and lockdown screen from the code, it would be ousted in seconds that a station-wide shock-bolt has occurred.
Also remember that the AI can reverse it at any time.
Also remember that the AI can reverse it at any time.
- Jeb
- Joined: Thu Apr 17, 2014 4:01 pm
- Byond Username: Stapler2025
-
- Joined: Sat Apr 19, 2014 5:19 am
- Byond Username: Gun Hog
Re: [POLL] Hostile Lockdown ability for Malf AIs!
Edited my PR in /tg/ to be 20 CPU! That should make it more tasty if it ever gets in.
- paprika
- Rarely plays
- Joined: Fri Apr 18, 2014 10:20 pm
- Byond Username: Paprka
- Location: in down bad
Re: [POLL] Hostile Lockdown ability for Malf AIs!
I like it. Could definitely stall the crew a TON. Even if they know that the doors are shocked most crew members will be retarded enough to touch them a ton anyway, out of habit. Even if it's a big HOLY SHIT I'M MALF sign, it's still disorienting enough with the bright ass fire alarm lights to stall the crew in getting to you.
Edit: This is stronger than you might think though, woeful AI players. As much as you might want to make malf AI blob strong or whatever. It's not about AI balance, it's more about the AI being a hard role to master and antag AI goes hand in hand with that. Most of the AI losses are from poor AI players who play malf AI once or twice and get streamrolled so they turn it off. Just saying, AI is incredibly strong but like blob, you need to get good. There's a very small niche group of players that making malf strong will benefit and the worst part is these are the players that typically win malf so all you're really doing is making the good players even stronger and handing the bad players a crutch so malf is easier than blob.
Edit: This is stronger than you might think though, woeful AI players. As much as you might want to make malf AI blob strong or whatever. It's not about AI balance, it's more about the AI being a hard role to master and antag AI goes hand in hand with that. Most of the AI losses are from poor AI players who play malf AI once or twice and get streamrolled so they turn it off. Just saying, AI is incredibly strong but like blob, you need to get good. There's a very small niche group of players that making malf strong will benefit and the worst part is these are the players that typically win malf so all you're really doing is making the good players even stronger and handing the bad players a crutch so malf is easier than blob.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
- Helios127
- Rarely plays
- Joined: Fri Apr 18, 2014 10:38 am
Re: [POLL][PR] Hostile Lockdown ability for Malf AIs!
Course you gotta remember that the downside is... it also bolts all doors! Meaning your borgs might not get everyone.
Oh! It should also put *everyone* on arrest.
Oh! It should also put *everyone* on arrest.
just play on /vg/station, go have fun for christs sake
- paprika
- Rarely plays
- Joined: Fri Apr 18, 2014 10:20 pm
- Byond Username: Paprka
- Location: in down bad
Re: [POLL][PR] Hostile Lockdown ability for Malf AIs!
Now that's just taking the effort out of shit for the sake of taking effort out of shit.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
-
- Rarely plays
- Joined: Mon Apr 21, 2014 12:26 pm
Re: [POLL][PR] Hostile Lockdown ability for Malf AIs!
Why is everyone the *&!^ pug?
That said, borgs can unbolt doors, so thats not an issue Helios.
That said, borgs can unbolt doors, so thats not an issue Helios.
I am located here, lurking in your posts, leaving piles of transparent wordings and being confused. Oh, I also try to map...
This, this is an example of what I leave for you.
Also, these days I mostly play Ursit McStation, mostly because I like roleplay.
This, this is an example of what I leave for you.
Also, these days I mostly play Ursit McStation, mostly because I like roleplay.
-
- Joined: Sat Apr 19, 2014 5:19 am
- Byond Username: Gun Hog
Re: [POLL][PR] Hostile Lockdown ability for Malf AIs!
Indeed. If you have borgies, they can unbolt and re-bolt at will. Keep in mind that the AI can unbolt and open EVERYTHING at once, as many times as it wants. This ability is not just "lol bolt-shock everything I win". If you think that is all it takes, then prepare to cry and wonder why you lost. Use it well. Door crush people. Flood plasma in select areas (this helps to conserve plasma) and if they are stupid enough to touch a door, you have yourself a fire! This power is all about containment. You slow down the crew and give yourself some time to think and manage the threats. You cannot much to stop engineers (unless they are unprepared or incompetent), clowns, assistants or certain heads (HoS, CE, Captain, RD if he has bombs or tools). You are most likely to get wrecked by assistants and engineers.
This power helps borgs to hunt down enemies. It is hard to escape when everything is bolt-shocked, even an engineer needs a good few seconds to get a door opened. Also keep in mind that simply disrupting the airlock's power will render it immune to the lockdown or release powers. Borgs can do that if they have an airlock they need to stay open or closed.
Fun tidbit if you play on Sibyl. If they approve this power there - the AI will not need to set anyone to arrest. It can simply hack the securitron and it will arrest everything in range! I call this the "Skynet" strategy. I am hoping to open up another winnable style of play other than "Hide core in mining" or "Door Fortress 13". "Borg Swarm" is balanced by the sheer ease of stopping it.
This power helps borgs to hunt down enemies. It is hard to escape when everything is bolt-shocked, even an engineer needs a good few seconds to get a door opened. Also keep in mind that simply disrupting the airlock's power will render it immune to the lockdown or release powers. Borgs can do that if they have an airlock they need to stay open or closed.
Fun tidbit if you play on Sibyl. If they approve this power there - the AI will not need to set anyone to arrest. It can simply hack the securitron and it will arrest everything in range! I call this the "Skynet" strategy. I am hoping to open up another winnable style of play other than "Hide core in mining" or "Door Fortress 13". "Borg Swarm" is balanced by the sheer ease of stopping it.
- paprika
- Rarely plays
- Joined: Fri Apr 18, 2014 10:20 pm
- Byond Username: Paprka
- Location: in down bad
Re: [POLL][PR] Hostile Lockdown ability for Malf AIs!
I'm surprised you didn't mention "flood minisat with plasma" since that's literally the most effective strategy against -anything- that isn't an atmos tech hardsuit.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
- Stickymayhem
- Joined: Mon Apr 28, 2014 6:13 pm
- Byond Username: Stickymayhem
Re: [POLL][PR] Hostile Lockdown ability for Malf AIs!
>Toss in a welderpaprika wrote:I'm surprised you didn't mention "flood minisat with plasma" since that's literally the most effective strategy against -anything- that isn't an atmos tech hardsuit.
>Hope the AI bought that heat damage protection that doesn't do anything!
Boris wrote:Sticky is a jackass who has worms where his brain should be, but he also gets exactly what SS13 should be
- Neerti
- Rarely plays
- Joined: Thu Apr 17, 2014 5:06 pm
- Byond Username: Neerti
Re: [POLL][PR] Hostile Lockdown ability for Malf AIs!
AIs/borgs are already fire-immune.
- Game Admin -
Feel free to PM me on the forums or IRC with questions, concerns, feedback, or just talk about stuff.
Have I not met my hitler quota this month?
- Stickymayhem
- Joined: Mon Apr 28, 2014 6:13 pm
- Byond Username: Stickymayhem
Re: [POLL][PR] Hostile Lockdown ability for Malf AIs!
Really? I'm sure I've died as a Borg in plasma fire before.Neerti wrote:AIs/borgs are already fire-immune.
So that ability is SUPER useless.
Boris wrote:Sticky is a jackass who has worms where his brain should be, but he also gets exactly what SS13 should be
- paprika
- Rarely plays
- Joined: Fri Apr 18, 2014 10:20 pm
- Byond Username: Paprka
- Location: in down bad
Re: [POLL][PR] Hostile Lockdown ability for Malf AIs!
Lasers do burn damage you moron.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
-
- Joined: Sat Apr 19, 2014 5:19 am
- Byond Username: Gun Hog
Re: [POLL][PR] Hostile Lockdown ability for Malf AIs!
The fireproof ability is completely and utterly useless. It does not affect the amount of burn damage taken from any weapon. It simply adds fireproofing to an object that already is fireproof.paprika wrote:Lasers do burn damage you moron.
- Neerti
- Rarely plays
- Joined: Thu Apr 17, 2014 5:06 pm
- Byond Username: Neerti
Re: [POLL][PR] Hostile Lockdown ability for Malf AIs!
You don't have to call him a moron. It's a pretty crappy/overpriced ability nobody uses anyways.
- Game Admin -
Feel free to PM me on the forums or IRC with questions, concerns, feedback, or just talk about stuff.
Have I not met my hitler quota this month?
- paprika
- Rarely plays
- Joined: Fri Apr 18, 2014 10:20 pm
- Byond Username: Paprka
- Location: in down bad
Re: [POLL][PR] Hostile Lockdown ability for Malf AIs!
It has nothing to do with fire or plasma or anything like that, it's meant to be a laser proofing on your core, that's why it's expensive.Gun Hog wrote: The fireproof ability is completely and utterly useless. It does not affect the amount of burn damage taken from any weapon. It simply adds fireproofing to an object that already is fireproof.
Code: Select all
/mob/living/silicon/ai/updatehealth()
if(status_flags & GODMODE)
health = maxHealth
stat = CONSCIOUS
return
health = maxHealth - getOxyLoss() - getToxLoss() - getBruteLoss()
if(!fire_res_on_core)
health -= getFireLoss()
Oldman Robustin wrote:It's an established meme that coders don't play this game.
- 420goslingboy69
- Rarely plays
- Joined: Sat Apr 26, 2014 8:40 pm
- Byond Username: Usednapkin
Re: [MERGED] Hostile Lockdown ability for Malf AIs!
Just saw this used in a round. Most OP ability I've ever seen in ss13. Makes everyone but Engineers basically stuck. Add the ability to add fires into rooms and remove gravity gg so quick.
i play :):):):)autumn sinnow
this man's:):):):):) army
DESTROYERDESTROYERDESTROYERDESTRO:):):):):)YERDESTRO:):):):):)YERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERD:):):):):)ESTROYERDESTROYERDESTROYERDESTROY:):):):):)ERDESTROYERDESTROYERDESTROYERDEST:):):):):)ROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDES:):):):):)TROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYER
:):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):)
this man's:):):):):) army
DESTROYERDESTROYERDESTROYERDESTRO:):):):):)YERDESTRO:):):):):)YERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERD:):):):):)ESTROYERDESTROYERDESTROYERDESTROY:):):):):)ERDESTROYERDESTROYERDESTROYERDEST:):):):):)ROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDES:):):):):)TROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYERDESTROYER
:):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):)
- danno
- Joined: Wed Apr 16, 2014 5:07 pm
- Byond Username: Dannno
- Location: e-mail me if you want a pizza roll
- Stickymayhem
- Joined: Mon Apr 28, 2014 6:13 pm
- Byond Username: Stickymayhem
Re: [MERGED] Hostile Lockdown ability for Malf AIs!
I killed the whole server with it, resulting in a successful restart vote. On Sybil. With forty players.
It's cool and fun, bit needs to be like three times more expensive
It's cool and fun, bit needs to be like three times more expensive
Boris wrote:Sticky is a jackass who has worms where his brain should be, but he also gets exactly what SS13 should be
-
- Rarely plays
- Joined: Mon Apr 21, 2014 12:26 pm
Re: [MERGED] Hostile Lockdown ability for Malf AIs!
Moar price needed then.
I am located here, lurking in your posts, leaving piles of transparent wordings and being confused. Oh, I also try to map...
This, this is an example of what I leave for you.
Also, these days I mostly play Ursit McStation, mostly because I like roleplay.
This, this is an example of what I leave for you.
Also, these days I mostly play Ursit McStation, mostly because I like roleplay.
Who is online
Users browsing this forum: No registered users