MMMiracles wrote:how do you load the technological shell? can't figure out how/what actually goes in it. its one of the new shells from RnD you can research.
Erbbu wrote:What are some good uses for the camera bug?
Steelpoint wrote:I have to check if it still works but from what I can recall you can modify a camera bug to be able to track individual people, so in theory you can more effectively find a target.
Rhisereld wrote:Ketchup packs. How the hell do you use them in chef recipes?
Mickyan wrote:What's the rifle stock you can make with wood used for?
Cipher3 wrote:Mickyan wrote:What's the rifle stock you can make with wood used for?
Can be used to make the improvised shotgun in conjunction with a modular receiver from RnD and some wrapping paper.
Cipher3 wrote:Mickyan wrote:What's the rifle stock you can make with wood used for?
Can be used to make the improvised shotgun in conjunction with a modular receiver from RnD and some wrapping paper.
ExplosiveCrate wrote:Cipher3 wrote:Mickyan wrote:What's the rifle stock you can make with wood used for?
Can be used to make the improvised shotgun in conjunction with a modular receiver from RnD and some wrapping paper.
Huh. So that's why scientists keep on trying to steal the wrapping paper.
ExplosiveCrate wrote:Creating tommy guns, I believe. Weren't they exclusive to NTStation?
No.
Igniting things, serving as a component in several assemblies.
cedarbridge literally 6 posts ago wrote:Cipher3 wrote:Mickyan wrote:What's the rifle stock you can make with wood used for?
Can be used to make the improvised shotgun in conjunction with a modular receiver from RnD and some wrapping paper.
Wooden Stock+Protolathe receiver+Atmos pipe+Wrapping paper
Mickyan wrote:ExplosiveCrate wrote:Creating tommy guns, I believe. Weren't they exclusive to NTStation?
No.
Igniting things, serving as a component in several assemblies.
IEDs were either removed, changed or they're broken because the old method to do it (and the one on the wiki) does not work anymore.
Mickyan wrote:ExplosiveCrate wrote:Creating tommy guns, I believe. Weren't they exclusive to NTStation?
No.
Igniting things, serving as a component in several assemblies.
IEDs were either removed, changed or they're broken because the old method to do it (and the one on the wiki) does not work anymore.
Grazyn wrote:You need tablecrafting to make them now. Same components
ExplosiveCrate wrote:What's the name of the sound file for the admin bwoink?
ExplosiveCrate wrote:What's the name of the sound file for the admin bwoink?
Oldman Robustin wrote:It's an established meme that coders don't play this game.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
Violaceus wrote:What does it mean?
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
Raven776 wrote:Another question: Why do polyacid grenades just obliterate everything when a polyacid spray is okay at best? I've unloaded a polyacid spray onto a bunch of people before and they just lost their hats and shrugged it off. An equal amount shoved into a smoke grenade seems to murder in moments and proc the damage eight times a second.
cedarbridge wrote:Raven776 wrote:Another question: Why do polyacid grenades just obliterate everything when a polyacid spray is okay at best? I've unloaded a polyacid spray onto a bunch of people before and they just lost their hats and shrugged it off. An equal amount shoved into a smoke grenade seems to murder in moments and proc the damage eight times a second.
Smoke has this hillarious duping effect where it replicates the reagents in the grenade into every tile the smoke fills. So you're not producing one "puff" of acid you're produing one puff of acid per smoke effect. This is also why plasmasmoke is silly as fuck.
Mickyan wrote:ExplosiveCrate wrote:Creating tommy guns, I believe. Weren't they exclusive to NTStation?
No.
Igniting things, serving as a component in several assemblies.
IEDs were either removed, changed or they're broken because the old method to do it (and the one on the wiki) does not work anymore.
Raven776 wrote:cedarbridge wrote:Raven776 wrote:Another question: Why do polyacid grenades just obliterate everything when a polyacid spray is okay at best? I've unloaded a polyacid spray onto a bunch of people before and they just lost their hats and shrugged it off. An equal amount shoved into a smoke grenade seems to murder in moments and proc the damage eight times a second.
Smoke has this hillarious duping effect where it replicates the reagents in the grenade into every tile the smoke fills. So you're not producing one "puff" of acid you're produing one puff of acid per smoke effect. This is also why plasmasmoke is silly as fuck.
So is it more effective to fill a smoke grenade with more smoke reagents or more intended received reagents? Does more smoke make more clouds or would the reagents used create more potent smoke and thus be better?
Rhisereld wrote:Ketchup packs. How the hell do you use them in chef recipes?
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
<Tobba> I stared into BYOND and it farted
Silavite wrote:What is this mysterious energy cutlass? I heard you can find em' on the rooms on the mining asteroid... but that's it.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
Malkevin wrote:When I'm running through the hall, and I try to fire my taser it seems the clicks only have around a 30% chance of actually registering, does anyone else get this?
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