Would you like to see progression in SS13?

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Would you like to see progression?

Yes - Station and Character Progression
5
5%
Yes - Station and Character Progression
5
5%
Yes - Station and Character Progression
5
5%
Yes - Station Progression
4
4%
Yes - Station Progression
4
4%
Yes - Station Progression
4
4%
Yes - Character Progression
0
No votes
Yes - Character Progression
0
No votes
Yes - Character Progression
0
No votes
No
25
25%
No
25
25%
No
25
25%
 
Total votes: 102

AssassinT90
Joined: Sun Jun 22, 2014 5:13 pm

Would you like to see progression in SS13?

Post by AssassinT90 » #53359

Hello, fellow spessmen.

Let's cut it right to the nail. The reason why I am starting this is because I find it rather depressing that a scientist spends his whole shift working on research levels only to lose it all after aliens show up. So the thing is: Would you like to see stuff being carried over from round to round? So far, all we carry on is memories. Would you like to see it change? If yes, character-wise or station-wise?
Station Progession:
Research levels could be carried over, to an extent. Perhaps viruses and DNA research could live on, as well as medicine in sleepers and cryo tubes. Construction too, perhaps, would last. Maybe cameras and lights in maintenance would be more resilient to shuttle calls. Perhaps mechs and/or materials would also survive shuttle calls.
Causing too much structural damage (bombs, Lord Singuloth) would completely reset the station. Also, bits of the research and construction would be lost every time a new shift starts, so the crew would have to work to keep the station good. Rule of thumb would be: the more structural damage to the station, the more is lost by the station.

Character Progression:
I have not thought much about that. I would like to see suggestions as to how individual characters could progress, if they could.

No:
Who needs coders busy with progression? Give us new Honk Mechs.
So yeah. Read, vote, discuss. I will be back in a bit to see what you guys think. Also, I would like if you could stay away from discussing coding specifics for now (that is impossible to code/will take too much work, can't be done). Let's focus on whether you guys want it or not.
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Ricotez
Joined: Thu Apr 17, 2014 9:21 pm
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Location: The Netherlands

Re: Would you like to see progression in SS13?

Post by Ricotez » #53367

If research levels carry over, what does Science have to do the next shift?
MimicFaux wrote:I remember my first time, full of wonderment and excitement playing this game I had heard so many stories about.
on the arrival shuttle, I saw the iconic toolbox on the ground. I clubbed myself in the head with it trying to figure out the controls.
Setting the tool box, now bloodied, back on the table; I went to heal myself with a medkit. I clubbed myself in the head with that too.
I've come a long ways from asking how to switch hands.
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The HoP just toolboxes someone to death out of nowhere, then gets speared by a chemist who saw him murder a guy, then the chemist gets beaten to death because someone else saw him kill the HoP.
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Some idiot tries to welderbomb the AI hiding out at mining for no discernible reason.
Two permabans and a dayban, i'm expecting a snarky appeal from one of them soon. What the fuck.
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WeeYakk
Joined: Fri Apr 18, 2014 2:33 am
Byond Username: Yakk

Re: Would you like to see progression in SS13?

Post by WeeYakk » #53368

Ricotez wrote:If research levels carry over, what does Science have to do the next shift?
Xenobio, robotics, upgrade stuff, make bombs, be useful
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Remie Richards
Joined: Thu Apr 17, 2014 7:11 pm
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Location: England, UK, Earth, Sol, Milky Way, Local Group, Virgo Supercluster, Known Universe
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Re: Would you like to see progression in SS13?

Post by Remie Richards » #53369

A lot of the game is balanced around things resetting properly between rounds
私は完璧
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Scones
Joined: Mon Nov 10, 2014 2:46 am
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Location: cooler than thou

Re: Would you like to see progression in SS13?

Post by Scones » #53370

Ephemeral nature of the game and the things you do is good.

Having 'character progression' will lead to there being an actual meta wherein people grind jobs and routines to get the optimal shit to the point where they are numerically superior to other people

Having the half-intact remains of past shift's glories seems silly. I personally prefer the clean slate.
plplplplp WOOOOooo hahahhaha
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Steelpoint
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Joined: Thu Apr 17, 2014 6:37 pm
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Re: Would you like to see progression in SS13?

Post by Steelpoint » #53371

The game is built around the idea of a typical round lasting between 30 minutes to an hour, research and all, having research carry over from one round to another would throw the game's balance out the window (even if it can take someone 5 minutes to max out research if they know what they are doing).

However, I think some kind of system that records how many rounds your character has consecutively survived would be a neat idea.
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Scones
Joined: Mon Nov 10, 2014 2:46 am
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Re: Would you like to see progression in SS13?

Post by Scones » #53372

Steelpoint wrote: However, I think some kind of system that records how many rounds your character has consecutively survived would be a neat idea.
It sounds like a fun idea, but you KNOW there will be a sect of hypercompetative players who are going to murder anyone who tries to break into their r-walled escape pod they built as assistant because muh stats
plplplplp WOOOOooo hahahhaha
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Stickymayhem
Joined: Mon Apr 28, 2014 6:13 pm
Byond Username: Stickymayhem

Re: Would you like to see progression in SS13?

Post by Stickymayhem » #53374

We can't do anything like this when some fucks manage to cultivate elitism around mere post counts.
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Boris wrote:Sticky is a jackass who has worms where his brain should be, but he also gets exactly what SS13 should be
Super Aggro Crag wrote: Wed Oct 13, 2021 6:17 pm Dont engage with sticky he's a subhuman
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Earthykiller127
Joined: Thu Dec 04, 2014 1:34 pm

Re: Would you like to see progression in SS13?

Post by Earthykiller127 » #53375

each shift they go on a new station, so station progression is dumb.
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paprika
Rarely plays
Joined: Fri Apr 18, 2014 10:20 pm
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Re: Would you like to see progression in SS13?

Post by paprika » #53383

Stickymayhem wrote:We can't do anything like this when some fucks manage to cultivate elitism around mere post counts.
>BEING THIS JELLY

STILL ON TOP :ugeek:
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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paprika
Rarely plays
Joined: Fri Apr 18, 2014 10:20 pm
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Re: Would you like to see progression in SS13?

Post by paprika » #53474

I like /vg/'s greentext for research. We need 'food research' for the chef and 'plant research' for hydro tbqh.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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