revert sleeping carp back to the old times
- saprasam
- Joined: Fri Nov 16, 2018 11:42 pm
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revert sleeping carp back to the old times
ok carp's garbage again i will argue that we should bring back the old carp with the balanced and fair instakill combo yes yes? very fun compared to flash punch kick punch kick
- Shadowflame909
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Re: revert sleeping carp back to the old times
[youtube]0E1TQNrYVEg[/youtube]saprasam wrote:ok carp's garbage again i will argue that we should bring back the old carp with the balanced and fair instakill combo yes yes? very fun compared to flash punch kick punch kick
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- Super Aggro Crag
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- Flatulent
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Re: revert sleeping carp back to the old times
new grabs courtesy of necromanceranne make it unfeasible sorry
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Re: revert sleeping carp back to the old times
Revert to old carp
Take away the grab
Give it tackling with a big bonus.
Take away the grab
Give it tackling with a big bonus.
- NecromancerAnne
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Re: revert sleeping carp back to the old times
This is some rose tinted shit right here. While sleeping carp had aggrograbs you also could double resist chances (due to a bug), the grab was a special restrain version similar to CQC and the math was only half as forgiving but occured more frequently. You basically only used the aggrograb to put someone in place to then set up the stomach knee, then juggle the stuns you have left. Most people just hammered harm punches once they landed stomach knee, as that had an rng stun, but I used headkick for maximum damage output and stuns.Flatulent wrote:new grabs courtesy of necromanceranne make it unfeasible sorry
The aggrograb was more notorious for it disarming you of your stuff and robbing you of handuse unless you rng out by rapidfire pressing the movement and resist keys, and being mostly completely silent for most of it's lifespan, short of the huge warning text.
Edit: Also were you one of those people abusing grab's broken math. Sad. :3c
- saprasam
- Joined: Fri Nov 16, 2018 11:42 pm
- Byond Username: Saprasam
Re: revert sleeping carp back to the old times
bring back damage resistance in a lesser form so carp doesn't get killed by people immediatelyNecromancerAnne wrote:This is some rose tinted shit right here. While sleeping carp had aggrograbs you also could double resist chances (due to a bug), the grab was a special restrain version similar to CQC and the math was only half as forgiving but occured more frequently. You basically only used the aggrograb to put someone in place to then set up the stomach knee, then juggle the stuns you have left. Most people just hammered harm punches once they landed stomach knee, as that had an rng stun, but I used headkick for maximum damage output and stuns.Flatulent wrote:new grabs courtesy of necromanceranne make it unfeasible sorry
The aggrograb was more notorious for it disarming you of your stuff and robbing you of handuse unless you rng out by rapidfire pressing the movement and resist keys, and being mostly completely silent for most of it's lifespan, short of the huge warning text.
Edit: Also were you one of those people abusing grab's broken math. Sad. :3c
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