Astroneer - Four player Co-op base building profit game
- Timbrewolf
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Astroneer - Four player Co-op base building profit game
http://store.steampowered.com/app/36142 ... 1_4_4__129
Looks rad. Up to four players run around on space planets terraforming shit to build little bases and vehicles to harvest resources and generate industry. Doesn't seem to go quite as craze as Factorio but the vehicles and shit look pretty cool.
Anyone else buying it? I'm pulling the trigger now.
Looks rad. Up to four players run around on space planets terraforming shit to build little bases and vehicles to harvest resources and generate industry. Doesn't seem to go quite as craze as Factorio but the vehicles and shit look pretty cool.
Anyone else buying it? I'm pulling the trigger now.
Last edited by Timbrewolf on Tue Dec 20, 2016 4:52 pm, edited 1 time in total.
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Re: Astroneer - Flour player Co-op base building profit game
Survival crafting open world multiplayer destructible terrain.captain sawrge wrote:>early access
Just needs zombies now.
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Re: Astroneer - Flour player Co-op base building profit game
90% of things are built using compound
please fix this posthaste
Other than that i really enjoy it. It's a cozy game to play alone and exciting exploration with friends. Having oxygen run out doesn't even seem like it's restricting you, Considering how easy it is to build tethers. All in all very good game. Even if it's early access, I would buy it for *maybe a reduced price* if it came out with this stuff, no future updates.
please fix this posthaste
Other than that i really enjoy it. It's a cozy game to play alone and exciting exploration with friends. Having oxygen run out doesn't even seem like it's restricting you, Considering how easy it is to build tethers. All in all very good game. Even if it's early access, I would buy it for *maybe a reduced price* if it came out with this stuff, no future updates.
- Timbrewolf
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Re: Astroneer - Flour player Co-op base building profit game
I enjoyed this a lot. There's a really comfy quality to it just hanging out exploring, putting down more tethers, and building shit.
The controls for driving vehicles around absolutely suck shit and the terrain smoothing is really wacky but otherwise it's pretty enjoyable. I love having the trading depot there to just harvest a bunch of bullshit like organic materials and send it off to buy a unit of something you desperately need but can't find. Makes things so much less aggravating than other games of this ilk
>when you're hiding in a cave from the sandstorm and the death cube ricochets off the entry tunnel to fly straight into your face
The controls for driving vehicles around absolutely suck shit and the terrain smoothing is really wacky but otherwise it's pretty enjoyable. I love having the trading depot there to just harvest a bunch of bullshit like organic materials and send it off to buy a unit of something you desperately need but can't find. Makes things so much less aggravating than other games of this ilk
>when you're hiding in a cave from the sandstorm and the death cube ricochets off the entry tunnel to fly straight into your face
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Re: Astroneer - Flour player Co-op base building profit game
So why not just play Space Engineers?
Re: Astroneer - Flour player Co-op base building profit game
Space Engineers is playable?
- Timbrewolf
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Re: Astroneer - Flour player Co-op base building profit game
You can daisy chain rovers together and bolt more and more shit on them. I leave the last rover blank so I can put research objects I find while exploring the surface in there. Fun times.
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- Armhulen
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Re: Astroneer - Flour player Co-op base building profit game
i didn't know you could do that!
- Timbrewolf
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Re: Astroneer - Flour player Co-op base building profit game
I'm really enjoying this game so far.
The main conflict is range. How far you can wander away from your starting habitat before you've run out of O2 and need to make the return trip. You expand that primarily by building tethers, which are like lampposts that you hook into and get a constant O2 refill (as well as energy, if the base you're tether too has a surplus). You can also build improvements to your backpack like extra O2 tanks or power generators like solar cells and things.
There's no food/water mechanic. There aren't waves of aliens attacking you every night. Sometimes sandstorms kick up and can sweep through the area pummeling you with debris, which will kill you outright if it hits you. Deep underground there is some hostile fauna that can mess you up if you get too close to it.
On the whole though it's just a comfy game about exploring this pretty alien landscape while some nice ambient music plays. If you get bored with the planet you're on or feel like you've tapped all its resources you can build a lander and launch yourself to another one. It's still in early access so there might be more coming down the pipe but all in all I really like it just for what it is already. It's a serene little hike around an alien planet where the progess isn't measured in the tech-level of your guns or whatever, it's just about how far you can go.
The main conflict is range. How far you can wander away from your starting habitat before you've run out of O2 and need to make the return trip. You expand that primarily by building tethers, which are like lampposts that you hook into and get a constant O2 refill (as well as energy, if the base you're tether too has a surplus). You can also build improvements to your backpack like extra O2 tanks or power generators like solar cells and things.
There's no food/water mechanic. There aren't waves of aliens attacking you every night. Sometimes sandstorms kick up and can sweep through the area pummeling you with debris, which will kill you outright if it hits you. Deep underground there is some hostile fauna that can mess you up if you get too close to it.
On the whole though it's just a comfy game about exploring this pretty alien landscape while some nice ambient music plays. If you get bored with the planet you're on or feel like you've tapped all its resources you can build a lander and launch yourself to another one. It's still in early access so there might be more coming down the pipe but all in all I really like it just for what it is already. It's a serene little hike around an alien planet where the progess isn't measured in the tech-level of your guns or whatever, it's just about how far you can go.
It helps a lot, each extra rover is like an extra set of batteries as well as more storage space to build ontop of. I'm curious to see if the truck provides any extra advantages over the rover but it doesn't really seem like it. Using the crane with the drill attached to mine stuff is only arguably more efficient than just getting out of the rover and doing it by hand.Armhulen wrote:i didn't know you could do that!
Last edited by Timbrewolf on Tue Dec 20, 2016 1:39 am, edited 1 time in total.
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- Wyzack
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Re: Astroneer - Flour player Co-op base building profit game
Is the shuttle an actual flyable vehicle or does it just bunnyhop you to the next planet?
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- Timbrewolf
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Re: Astroneer - Flour player Co-op base building profit game
You launch into a stellar map screen and then pick a planet to land on and then a spot on that planet to land. It's auto-piloted.Wyzack wrote:Is the shuttle an actual flyable vehicle or does it just bunnyhop you to the next planet?
The shuttle itself provides your first segment of a potential base when you land, you can immediately build a node off of it if you have resin. I imagine you could then disconnect the shuttle from it and take off again but I'm not 100% given how wacky some of the interactions are between objects (eg. power generation in a base is kinda weird, some nodes randomly just dont share power with others and so having batteries charge up in areas where the power isn't fucked lets you unplug them, then socket them into the different facilities that need to be topped up. It's a work-around for now)
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Re: Astroneer - Flour player Co-op base building profit game
So many limited to 4-5 player co op games ya killing me.
- Timbrewolf
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Re: Astroneer - Flour player Co-op base building profit game
>Flour Player
Did I make this mistake or did someone vandalize my thread what
Did I make this mistake or did someone vandalize my thread what
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Re: Astroneer - Four player Co-op base building profit game
It was there since the first reply.
You fucked up.
You fucked up.
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Re: Astroneer - Flour player Co-op base building profit game
I thought it was intentional and I was missing some kind of game related joke about minecrafty farming simulationTimbrewolf wrote:>Flour Player
Did I make this mistake or did someone vandalize my thread what
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Re: Astroneer - Flour player Co-op base building profit game
freal doeKor wrote:Survival crafting open world multiplayer destructible terrain.captain sawrge wrote:>early access
Just needs zombies now.
fucking
retro indie survival crafting open world multiplayer procedurally generated destructible early access game with roguelike(like) elements
Re: Astroneer - Four player Co-op base building profit game
I tried tethering two rovers together and it drove like arse, it was like the back rover had its brakes on.
Truck drove much better and had everything the two rover setup I was using had.
I had the storage module though, maybe it weighs a shed load?
Truck drove much better and had everything the two rover setup I was using had.
I had the storage module though, maybe it weighs a shed load?
- Timbrewolf
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Re: Astroneer - Four player Co-op base building profit game
Nah, it shouldn't. This is a dumb question but you remembered to untether the rear rover from your base before you tried to take off, right?
It kinda tugs a little bit at first, try working your wheels back and forth but once the game figures out you're trying to move them together as one vehicle it works fine.
It kinda tugs a little bit at first, try working your wheels back and forth but once the game figures out you're trying to move them together as one vehicle it works fine.
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Re: Astroneer - Four player Co-op base building profit game
No I didn't because I thought it automatically untethered.
Re: Astroneer - Four player Co-op base building profit game
Yeah that must've been the cause, rehitched to a base moduled then disconnected it and now it no longer handles like something a kerbal would make.
I've found the truck has more pulling power and doesn't get blown about by the wind so I've hitched a rover storage trailer to the back of it, will probably add another as I find a crap ton of pods in the caves.
I've found the truck has more pulling power and doesn't get blown about by the wind so I've hitched a rover storage trailer to the back of it, will probably add another as I find a crap ton of pods in the caves.
- Timbrewolf
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Re: Astroneer - Four player Co-op base building profit game
Ah nice, I like your placement of modules on the truck. Good use of the space. Was not aware you could place a storage unit on the rover to double its capacity like that.
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Re: Astroneer - Four player Co-op base building profit game
>early access crafting voxel game
Nah im gonna stick with my mods in minecraft
Nah im gonna stick with my mods in minecraft
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