Can we have our own Mush casting?
- Bluespace
- Joined: Fri Apr 18, 2014 1:04 pm
- Byond Username: Bluespace
- Location: UK
- fleure
- Joined: Tue Apr 15, 2014 2:50 pm
- Byond Username: Fleure
Re: Can we have our own Mush casting?
I don't think I really understand what I am looking at here.
Ex-/tg/station maintainer for being a lazy shit.
- Steelpoint
- Github User
- Joined: Thu Apr 17, 2014 6:37 pm
- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
Re: Can we have our own Mush casting?
Its essentially a browserbased game about Changelings. Its not bad, but its got pay2win mechanics in it as well as the fact that is encourages people to, in our terms, powergame to the maximum.
Last time I played it, admittedly this was near the start of the year, people were highly suspicious of anything (I was a changeling/mush) and as soon as I got dirty (In order to do anything as a mush/ling you get dirty as a result) I got rushed and killed by the entire crew.
The game might be better when everyone is roleplaying, but otherwise it was frustrating for me to play.
Last time I played it, admittedly this was near the start of the year, people were highly suspicious of anything (I was a changeling/mush) and as soon as I got dirty (In order to do anything as a mush/ling you get dirty as a result) I got rushed and killed by the entire crew.
The game might be better when everyone is roleplaying, but otherwise it was frustrating for me to play.
- Ricotez
- Joined: Thu Apr 17, 2014 9:21 pm
- Byond Username: Ricotez
- Location: The Netherlands
Re: Can we have our own Mush casting?
As far as I have seen it is a horribly slow-paced turn-based game that takes weeks to complete. I like the concept though, I think it would be great to see a Mush game run on SS13.
MimicFaux wrote:I remember my first time, full of wonderment and excitement playing this game I had heard so many stories about.
on the arrival shuttle, I saw the iconic toolbox on the ground. I clubbed myself in the head with it trying to figure out the controls.
Setting the tool box, now bloodied, back on the table; I went to heal myself with a medkit. I clubbed myself in the head with that too.
I've come a long ways from asking how to switch hands.
Spoiler:
- Kraso
- Joined: Thu Apr 17, 2014 3:46 pm
- Byond Username: S0ldi3rKr4s0
- Github Username: Kraseo
- XSI
- Joined: Wed Apr 30, 2014 5:41 pm
- Byond Username: XSI
Re: Can we have our own Mush casting?
Oh, I remember this thing
A single ship/round can last up to a month
And metagaming+powergaming is encouraged
It's vaguely amusing at least, so long as people at least try to roleplay a bit
Would be up for trying it with you guys
16 people needed for a ship
A single ship/round can last up to a month
And metagaming+powergaming is encouraged
It's vaguely amusing at least, so long as people at least try to roleplay a bit
Would be up for trying it with you guys
16 people needed for a ship
- Steelpoint
- Github User
- Joined: Thu Apr 17, 2014 6:37 pm
- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
Re: Can we have our own Mush casting?
Yeah, its not bad but it kinda requires some amount of roleplay otherwise its just a powergame/metagame fest which gets very boring.
- Jordie0608
- Site Admin
- Joined: Tue Apr 15, 2014 1:33 pm
- Byond Username: Jordie0608
- Github Username: Jordie0608
- Location: Spiderland, Australia
Re: Can we have our own Mush casting?
I didn't have a clue what I was doing last time I tried but it was pretty fun; being able to pick a party to play with would've improved the experience and I presume that's what this is?
Forum Admin
Send me a PM if you have any issues, concerns or praise of fishfood to express about the forums.
Send me a PM if you have any issues, concerns or praise of fishfood to express about the forums.
- XSI
- Joined: Wed Apr 30, 2014 5:41 pm
- Byond Username: XSI
Re: Can we have our own Mush casting?
Yes, a 'casting' is their way of saying it's a pre-determined group
- ExplosiveCrate
- Joined: Fri Apr 18, 2014 8:04 pm
- Byond Username: ExplosiveCrate
Re: Can we have our own Mush casting?
I'd be up for this, though I still have no idea how casting works. Haven't logged in in forever.
Too bad Mush is going to disappear already in its second season. Don't think we ever got Chao/that biologist chick back, either.
Too bad Mush is going to disappear already in its second season. Don't think we ever got Chao/that biologist chick back, either.
i dont even know what the context for my signature was
- Kraso
- Joined: Thu Apr 17, 2014 3:46 pm
- Byond Username: S0ldi3rKr4s0
- Github Username: Kraseo
Re: Can we have our own Mush casting?
actually it's just a chance that you either get Chao/Finola or Derek/Andie for the crew rosterExplosiveCrate wrote:I'd be up for this, though I still have no idea how casting works. Haven't logged in in forever.
Too bad Mush is going to disappear already in its second season. Don't think we ever got Chao/that biologist chick back, either.
- ExplosiveCrate
- Joined: Fri Apr 18, 2014 8:04 pm
- Byond Username: ExplosiveCrate
Re: Can we have our own Mush casting?
Oh, that's good. Last time I played was when Derek/Andie were forced into every crew.
i dont even know what the context for my signature was
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: Can we have our own Mush casting?
I'm currently on a ship (just cleared the rest of the mush on the ship and we're into day 9.) Its pretty enjoyable and the simulated real-time/turnbased thing is pretty novel. I've also been looking at it for ideas on how to make changelings in SS13 more interesting and less like "organic traitors." If and when this ship ends I'd be more than happy to sych join a ship or join a casting with some of you though.
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: Can we have our own Mush casting?
That mush get dirty is public knowledge. Its intended that way so the crew has some way of detecting mush doing mushy things without having mycoalarms/cameras everywhere. There's a million non-mush things that make you dirty as well so cover stories are pretty easy to forge and later level mush get access to powers that make it even easier to ruse the crew. One crew member on my current ship thought I was a mush because I got some poor planet scan luck and he did the math to count up how many AP he thought I should have had to spend to do what I did. I wasn't mush and he ended up with egg on his face. Tangential but it does go to show that metagaming does have its limits and castings can set their own rules about acceptable levels of metagaming. Ordinary methods of mush detection are generally fine but I'd go a bit beyond the game rules to enforce things like no sending screenshots to prove you aren't mush etc. (it boggles me a bit that this is somehow allowed via the rules.)Steelpoint wrote:Its essentially a browserbased game about Changelings. Its not bad, but its got pay2win mechanics in it as well as the fact that is encourages people to, in our terms, powergame to the maximum.
Last time I played it, admittedly this was near the start of the year, people were highly suspicious of anything (I was a changeling/mush) and as soon as I got dirty (In order to do anything as a mush/ling you get dirty as a result) I got rushed and killed by the entire crew.
The game might be better when everyone is roleplaying, but otherwise it was frustrating for me to play.
- paprika
- Rarely plays
- Joined: Fri Apr 18, 2014 10:20 pm
- Byond Username: Paprka
- Location: in down bad
Re: Can we have our own Mush casting?
I would really not mind playing some tense changeling rounds with players that are precasted on a private server or smoething even though this isn't what OP was talking about
That's a lot of players to fill most of the job slots, I mean naturally you don't need all 3 miners but it would be fun as long as the sec players weren't mega powergame 'i'm cold burn the last person who walked near me' typa shit
Mush is also cool
That's a lot of players to fill most of the job slots, I mean naturally you don't need all 3 miners but it would be fun as long as the sec players weren't mega powergame 'i'm cold burn the last person who walked near me' typa shit
Mush is also cool
Oldman Robustin wrote:It's an established meme that coders don't play this game.
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: Can we have our own Mush casting?
Its a co-op game anyway. Having 4 skills really doesn't make you any more robust than a guy with one skill. Hell, I've given players "gold days" just so they could help out a little more with some project or whatever the ship needed. Its really not that terrible. A single pay gets you "silver" for life anyway and two skills is more than enough in most cases. That's before magebook skills and the like. The only role that really benefits from having 4 slots is the mush itself but that's mostly because they have so many skills to pick through and choosing just one of those on a dynamic or active ship can be a pain. Hardly p2wViolaceus wrote:Would like to play.
I played this some months ago, dropped it because premium players have 4 slots for skills, f2p nubs just one.
- srifenbyxp
- Joined: Tue May 20, 2014 4:49 am
- Byond Username: Srifenbyxp
- Location: UK
Re: Can we have our own Mush casting?
the hell is the game even called? Is mush the actual name of the game?
To be robust is not about combat prowess, it is the state of readiness for the situation at hand.
- Steelpoint
- Github User
- Joined: Thu Apr 17, 2014 6:37 pm
- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: Can we have our own Mush casting?
The idea being that the changeling variation here is actually a fungus that takes over its host's body.srifenbyxp wrote:the hell is the game even called? Is mush the actual name of the game?
-
- In Game PermaBanned
- Joined: Thu May 08, 2014 11:17 pm
- Byond Username: Cipher3
- Bluespace
- Joined: Fri Apr 18, 2014 1:04 pm
- Byond Username: Bluespace
- Location: UK
Re: Can we have our own Mush casting?
mush.twinoid.com for the main game.Cipher3 wrote:How do I get to it/play?
You'll need a twinoid account to play the casting.
Re: Can we have our own Mush casting?
I only played this once.
We'd killed all the mush off on like day 3.
We ended up having people dieing from depression, my own character going down with manic depression in the last week, survived but scarred forever.
The chef died near the end, so the only thing the crew could do to stop slitting their wrists was the engage in meaningless sex.
So, basically the average ss13 extended round - except it lasts a month.
We'd killed all the mush off on like day 3.
We ended up having people dieing from depression, my own character going down with manic depression in the last week, survived but scarred forever.
The chef died near the end, so the only thing the crew could do to stop slitting their wrists was the engage in meaningless sex.
So, basically the average ss13 extended round - except it lasts a month.
- Skorvold
- Joined: Fri Apr 18, 2014 2:36 pm
- Byond Username: Skorvold
Re: Can we have our own Mush casting?
Sure. I've had an account for awhile
Never give up! Trust your instincts!
Spoiler:
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: Can we have our own Mush casting?
Bananas are the key to happiness.Malkevin wrote:I only played this once.
We'd killed all the mush off on like day 3.
We ended up having people dieing from depression, my own character going down with manic depression in the last week, survived but scarred forever.
The chef died near the end, so the only thing the crew could do to stop slitting their wrists was the engage in meaningless sex.
So, basically the average ss13 extended round - except it lasts a month.
- ExplosiveCrate
- Joined: Fri Apr 18, 2014 8:04 pm
- Byond Username: ExplosiveCrate
Re: Can we have our own Mush casting?
No bananas = no life
I felt that sometimes I needed to be Ian or else whoever chose to be Ian was going to go missing some time around day 3. Also because Ian has the better excuses to be dirty, especially if I can spare some credits to buy ladybugs. Should still have some left over, actually.
I felt that sometimes I needed to be Ian or else whoever chose to be Ian was going to go missing some time around day 3. Also because Ian has the better excuses to be dirty, especially if I can spare some credits to buy ladybugs. Should still have some left over, actually.
i dont even know what the context for my signature was
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: Can we have our own Mush casting?
This ship (now day 14) has the first active non-griffon Ian I've ever had on a ship. We have 14 new Bumpjunkins every daychange. For a ship with 11 people and only about 4 of those with jobs that require tons of AP, its heaven.ExplosiveCrate wrote:No bananas = no life
I felt that sometimes I needed to be Ian or else whoever chose to be Ian was going to go missing some time around day 3. Also because Ian has the better excuses to be dirty, especially if I can spare some credits to buy ladybugs. Should still have some left over, actually.
Who is online
Users browsing this forum: No registered users