Basicly its rogue like vidya close to df adventure mode.
But :
1 its postapocalypse zombie( triffids, insane police bots, bandits and stuff) survival
2 System of cybernetic implants like pulse rifle arm, laser finger, finger flamethrower, heat resistance, integrated dermal armor, thermal or night vision, multitool or fucking adamanrium claws to rip and tear
3 digging holes. setting beartraps, wooden planks with nails and whole bunch of other traps
4 you can splash fuel out of canister and set that mansion on fire or just start fire with lighter
5 steal plate armour and medieval sword from mansion and reck stuff
6 driving stuff from bike to military apc
7 putting spikes, turrets and battering ram on looted army truck
8 running out of fuel and getting eaten by zombie scientists, shooting lightening bolts from their implants.
9 system of mutations, getting in toxic goo or drinking mutagens looted from science labs can end up with getting tentacles, fur and spider legs
10 getting in missile silo control room and firing nuke in bandit camp
11 trying to survive cold winter with little food and medicaments
12 growing crops/ forging your own swords of autism
Cataclysm dark days ahead
-
- Joined: Wed Apr 30, 2014 3:16 am
- Byond Username: WJohnston
Re: Cataclysm dark days ahead
We have a thread on this already:
https://tgstation13.org/phpBB/viewtopic.php?f=22&t=2684
https://tgstation13.org/phpBB/viewtopic.php?f=22&t=2684
Apparently I was an director or something.
Who is online
Users browsing this forum: No registered users