Wild Hogs Ride Again

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tedward1337
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Re: Wild Hogs Ride Again

Post by tedward1337 » #158918

Bottom post of the previous page:

Oh FUK yeh
That's now
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Re: Wild Hogs Ride Again

Post by Timbrewolf » #158923

Message on steam for TS IP.
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Re: Wild Hogs Ride Again

Post by Wyzack » #158924

Gon be another 15 lads

EDIT updootin, almost there
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
Kor wrote:I wish Wyzack was still an admin.
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Re: Wild Hogs Ride Again

Post by Timbrewolf » #159004

We operated good.

Freedom was shared.

I shot a lot of dudes with a very large rifle and got to blow up a house.

Today's warcrime count was encouragingly low. We're getting better at not shooting civilians. If we could stop executing everyone who surrenders we may be able to operate above-board again someday.

Oh well, more black bag operations for now.
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Re: Wild Hogs Ride Again

Post by K-64 » #159094

Even though it did take me fucking ages to download the map because of the youtube sounds. Still, was a surprisingly not-bad mission all things considered
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Re: Wild Hogs Ride Again

Post by Wyzack » #159102

I mean, 1/1 civilians killed is still 100% anon. Unless you guys found people other than the jumping guy after I left
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
Kor wrote:I wish Wyzack was still an admin.
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Re: Wild Hogs Ride Again

Post by Timbrewolf » #159192

There were other civilians that survived.

Maybe only because other people didn't notice them.
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Re: Wild Hogs Ride Again

Post by Wyzack » #159193

Huh. I suppose that is a good thing. More operations when?
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
Kor wrote:I wish Wyzack was still an admin.
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Re: Wild Hogs Ride Again

Post by Timbrewolf » #159196

Not sure? If people are down to play I could stream opR8's for my friday night show tomorrow?
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Re: Wild Hogs Ride Again

Post by tedward1337 » #159201

Yeah, I'll be down to play again tomorrow
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Re: Wild Hogs Ride Again

Post by Timbrewolf » #159223

Yo shout-out to Cappy tho for being the squad leader we deserve.
His capacity to tolerate all our shenanigans and calmly deliver orders (that end up working) while simultaneously absorbing enemy fire is pretty top-notch.
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Re: Wild Hogs Ride Again

Post by Wyzack » #159225

Also putting up with my gross incompitence
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
Kor wrote:I wish Wyzack was still an admin.
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Re: Wild Hogs Ride Again

Post by ColonicAcid » #159363

w h e n ???
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Re: Wild Hogs Ride Again

Post by tedward1337 » #159365

lets say 6:30 est?
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Re: Wild Hogs Ride Again

Post by Wyzack » #159367

I wont be able to play that early. However assuming setup takes roughly as long as last time I should be able to play still
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
Kor wrote:I wish Wyzack was still an admin.
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Re: Wild Hogs Ride Again

Post by Timbrewolf » #159392

Lost track of time. OPS NOW
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Re: Wild Hogs Ride Again

Post by Timbrewolf » #159418

We OPR8'ed again.

Jump to like 17:00 minutes in and you can watch the whole shebang.

http://www.twitch.tv/an0n3live/v/52398091

Highlight of the night

http://www.twitch.tv/an0n3live/v/52424341
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Re: Wild Hogs Ride Again

Post by tedward1337 » #159473

Ah yes, the healing suplex
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Re: Wild Hogs Ride Again

Post by peoplearestrange » #159510

That mission was fun, we definitely have to try it again (now my sodding out of date mods dont kill me)
Whatever
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Re: Wild Hogs Ride Again

Post by Wyzack » #159514

Do we still wanna play this evening?
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
Kor wrote:I wish Wyzack was still an admin.
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Re: Wild Hogs Ride Again

Post by Timbrewolf » #159546

Oh hey the forums are back. Time for some updoots;

We're migrating to the /a3g/ pack again. This simplifies our whole installation/management process and also gives us access to a fucking ton of missions that should be less buggy and have fewer conflicts. No more "I want to revive this guy but my inventory converted all my medkits into bandages and I can't do it" or "I spawned into the mission without clothes on and no ammo for my gun" shit.

You can read through how to setup bitsync and get the /a3g/ shit here:

http://steamcommunity.com/groups/a3g

If storage is a concern, the total pack installed with Arma 3 will make your whole Arma 3 installation about 36gb and change.

Please note that some things in the modpack may be out of date. ACE is up to 3.5.0 for example, while the modpack currently only has 3.4.X in it.

DONT FUCK WITH IT

Just use the modpack.

EDIT: fuggggggg they don't put their missions in the goddamn torrent. hope is kill.
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Re: Wild Hogs Ride Again

Post by K-64 » #159549

The only mod folders I need to activate now are @a3gCP, @a3gMaps and @a3gMP, right? The rest can be nuked safely?
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Re: Wild Hogs Ride Again

Post by Timbrewolf » #159550

Yep.

Also I'm working on getting my hands on a bunch of their missions so we can host them and run around running eachother over on them.
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Re: Wild Hogs Ride Again

Post by K-64 » #159564

Well, having a look over the maps included, it seems that they aren't entirely working. A significant portion of the buildings seem to either have missing textures or are entirely missing. I'm not sure if that's because they're still being properly ported for Arma 3's enterable buildings or if the versions that this pack has are out of date, but I doubt those maps will be of much use for missions as it is, unfortunately
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Re: Wild Hogs Ride Again

Post by Timbrewolf » #159566

It seems like the group itself has been inactive for a bit. The latest anythings from the group are from January, and most of it is "group is ded".
Not sure where the fuck that really leaves us or what we should be trying to run for modpacks.

Maybe we should put it to a vote?

bitsync vs playwithsix?
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Re: Wild Hogs Ride Again

Post by K-64 » #159569

I would probably vote for a pruned PWS list. I mean, I know PWS is shitty and all that, but so long as our mods are up to date and all that, once we actually get it working there's usually no problems ingame.
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Re: Wild Hogs Ride Again

Post by Wyzack » #159575

I mean we all already have playwithsix and that ass load of mods right? Would probably be easiest to tweak that rather than starting from scratch again with bitsync
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
Kor wrote:I wish Wyzack was still an admin.
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Re: Wild Hogs Ride Again

Post by Wyzack » #159789

Operations tonight? I can actually commit to a decent timeframe for once
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
Kor wrote:I wish Wyzack was still an admin.
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Re: Wild Hogs Ride Again

Post by Timbrewolf » #159955

All things considered my vote is for Play With Six.

The software sucks shit but at least we can curate it ourselves and keep it current. Pruning it down is probably a good idea; if we could aim for keeping it to 10gb or less of shit instead of the 22gb of bloat it is right now would probs be breddy gud.

I would've preferred to use /a3g/ but I didn't realize the group was prettymuch dead now and a huge chunk of their mission content isn't available for public download.
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Re: Wild Hogs Ride Again

Post by Wyzack » #159958

Yeah, we already have it. What shit do we want to remove? And could we play tonight?
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
Kor wrote:I wish Wyzack was still an admin.
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Re: Wild Hogs Ride Again

Post by Timbrewolf » #159962

I probably wont be able to opr8 as I'm fucking with my entire Arma3 installation to get it back to what we previously had.

Ask the others on steam?

Once I have this all done there are some extended-length co-op campaigns I'd like to try. Shit with plenty of vehicles, respawns, and procedurally generated objectives.
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Re: Wild Hogs Ride Again

Post by Wyzack » #159971

What are we pruning the list down to? Will i just be able to disable parts of the collection?
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
Kor wrote:I wish Wyzack was still an admin.
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Re: Wild Hogs Ride Again

Post by K-64 » #159983

Well, there are a whole lot of unit packs and the like that could be removed without anybody noticing, plus JSRS is completely optional, so it can definitely be removed from the list. Depending on what everyone else thinks, I could also get rid of CUP weapons, since most of those are included with RHS anyway, and to a higher standard. Namalsk is one that doesn't work properly (in that the items are all screwy, the island itself works fine) due to being made for Arma 2 so removing that is another 700MB saved.

I'm still on the fence on USAF, since on the one hand we've never used it and it takes up 2GB on its own. However, on the other hand, I could start making use of it for fancier missions when we're wanting more vehicles and shit. Although before making any changes to the list, I'll wait until folks have had their say on what should stay and what should go.
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Re: Wild Hogs Ride Again

Post by Wyzack » #159984

I have literally no idea what is good and therefore no input. I trust you guys will make it good
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
Kor wrote:I wish Wyzack was still an admin.
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Re: Wild Hogs Ride Again

Post by Timbrewolf » #159992

Right off the bat anything that is purely cosmetic should be trashed.
If you know what blastcore and JSRS are you know how to install and manage those yourself.
If you don't know what those are, they could be fucking up your gameplay without any idea how to fix them.

ACE, ACRE, CBA, and a bunch of the Shactac stuff (like the compass for example) are obvious includes because they're overall gameplay/ease-of-use enhancers.

I think some of the unit/arsenal mods are fine. The US forces, the Russian Forces, etc. They add real-world weapons and some diversity of kit so it's not always strictly opfor/blufor/indfor guns. Too many of these can be kind-of a clusterfuck to manage though, as trying to find a single gun requires scrolling through a billion things and duplicates of things.

Some of the unit/arsenal things are totally pointless.

The F/A-18, the Apache, the Hummers, and prettymuch all the vehicles will only ever show up if we're purposely putting them in missions...and even then they're just functional clones of stuff that's already in the game. They're pure bloat.

Having more maps, on the other hand, are pre-reqs for random missions that are out there and give us more terrain options. We can have more than just vaguely-desert-y sandbox ops and vaguely-mountainous greekbox ops. There are more forested maps like Chernarus and some arctic maps out there too.
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Re: Wild Hogs Ride Again

Post by K-64 » #160001

I was considering adding in a map or two after the purge was complete. Things like Panthera and Fallujah. I know they're mountainous and deserty, but they really are wonderful maps.

Also with the A3MP, what maps actually appear in your editor/multiplayer list? I'm only asking since that one mission that was on Zargabad seemed to fuck up for everyone but me and Cappy, which is leading me to think that something went awry with the map pack somewhere.
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Re: Wild Hogs Ride Again

Post by Timbrewolf » #160002

Yeah you guys kept flickering in and out of existence. Was that maybe not in the mod pack and something you guys had previously installed or independently installed?
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Re: Wild Hogs Ride Again

Post by K-64 » #160005

It could be, but the only maps I had activated were the ones that were in the PWS collection, so I don't see how they could've crept in there. Plus the fact that Zargabad is a map in Arma 2 should mean it'd be in the A3MP pack is confusing me some
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Re: Wild Hogs Ride Again

Post by oranges » #160006

What time do you oper8 I have arma3 and don't play it enough

plus I wanna shoot a few admins in the back so they know how it feels.
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Re: Wild Hogs Ride Again

Post by Timbrewolf » #160013

We'll probably be OPR8s tomorrow evening. I can't speak for everyone but I'm down to host at like 8pm EST or so.
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Re: Wild Hogs Ride Again

Post by tedward1337 » #160016

Yeah, that sounds like a pretty good time.
As for the PWS mod pack, who has access to remove/add mods to it?
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Re: Wild Hogs Ride Again

Post by K-64 » #160017

Just removed a bunch of mods from it and reduced the size from 21GB to 14GB. I'm still considering removing the CUP weapons pack since a lot of those appear in RHS anyway. And the TRYK uniforms, since while there's a lot there, the quality is a bit hit and miss to be quite honest.

For the modlist, I think I might be the only one that can edit and all that. Hence why I'm wanting to make 100% sure that any changes are actually what folks want before committing to it.
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Re: Wild Hogs Ride Again

Post by Timbrewolf » #160021

Some of the uniform stuff is neat, like the OPFOR pack giving us a bunch of random bad-dudes to either fight against or disguise ourselves as and go on rogue-ops against BLUFOR assets.

We ISIS now.

But yeah I think the CUP weapons mod is probably covered by the three different RH/S packs.
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Re: Wild Hogs Ride Again

Post by Wyzack » #160028

My little brother is curious how we are able to join directly through steam, he says that hasnt worked since gamespy went tits up
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
Kor wrote:I wish Wyzack was still an admin.
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Re: Wild Hogs Ride Again

Post by Timbrewolf » #160030

Tell him to get good.
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Re: Wild Hogs Ride Again

Post by K-64 » #160032

So I've tweaked the list a bit, with all those removals, as well as adding in Panthera since it is a fantastic island and is a relatively low size of 300MB. There's probably a few tweaks and/or removals I could still do to lower the size, but I'm not sure what would be missed or not at this stage.
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Re: Wild Hogs Ride Again

Post by tedward1337 » #160034

K-64 wrote:So I've tweaked the list a bit, with all those removals, as well as adding in Panthera since it is a fantastic island and is a relatively low size of 300MB. There's probably a few tweaks and/or removals I could still do to lower the size, but I'm not sure what would be missed or not at this stage.
Tbh I don't even know what mods are installed now in the package except for the voice and sound mod
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Re: Wild Hogs Ride Again

Post by tedward1337 » #160085

Image
????
Nothing installs, and I cannot update the collection either.

Edit: after uninstalling it completely, and reinstalling it, I can redownload everything
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Re: Wild Hogs Ride Again

Post by Timbrewolf » #160318

Tons of sandbox ops tonight. K64 pointed us towards a really sweet "take over everything" extended campaign scenario and we began the war on Altis.

It went silky.smooth.

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Shed Wolf Numero Uno
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tedward1337
Joined: Thu May 15, 2014 12:54 am
Byond Username: Tedward1337
Location: Ontario, Canada

Re: Wild Hogs Ride Again

Post by tedward1337 » #160319

Golden deagles baby
Major T on Steam/IRC/Twitch/everything else.
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PM anytime with questions about the server, policies or for fun!
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<hg|work> why do we unban people
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K-64
Joined: Tue Feb 23, 2016 12:46 pm
Byond Username: K-64

Re: Wild Hogs Ride Again

Post by K-64 » #160452

The specialest of snowflakes.
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