Europa Universalis 4: Arts of War

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firecage
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Europa Universalis 4: Arts of War

Post by firecage » #39275

Anyone else hyped for this new DLC/expandion of Europa Universalis 4? Since it add a bunch of stuff. And it fixed a crap ton of bugs.

This is basically a small excerpt from the patch notes.
Spoiler:
1. It's now possible to declare a "support rebels"-war against a country that you're supporting rebels in.

2. It's now possible to set an allied in war to prioritise sieging a specific province.

3. It's now possible to set the military focus for your subjects to be Aggressive, Supportive or None, which changes what tactics they will use during war.

4. You can now mothball fleets, which means they will cost less maintainance, but slowly detoriate in the port.

5. You can now designate your vassal into a march They will no longer pay tax to you and you can't annex them, but they will get bonuses in warfare.

6. It's now possible to use your subjects CB/Wargoals when declaring a war.

7. Units with names edited by player are now tagged as custom-named, and will take priority when merging.

8. Added Client States mechanics, where you can now create new custom vassals, decide their name, flag & color, and assign them territory as soon as you reach a certain tech level.

9. You can now sell ships to other nations.

10. It is now possible to transfer control of a province to someone you are allied with in a war.

11. Added peace option "Give up claims" that forces the enemy to give up all their claims on you.

12. Added peace option "War Reparations" that forces the enemy to pay a fraction of their income to you each month for 10 years.

13. Added the possibility to upgrade fleets in one click if you can afford it.

14. Garrisons can now sortie from their fortress against a besieging force.

15. Added the option to abandon your foreign cores for a one-time prestige cost.

16. Added abandon idea group functionality, where you can change your countries setup for the future.

17. You can now toggle your fleets to let your allies & subjects load armies on them.

18. The Holy Roman Empire now have a mechanics for internal religious wars, including leagues for Catholics and Protestants that fight over the faith of the Empire.

19. Implemented a new Unit Builder, where you can build entire new armies or fleets in one click.

21. Over 25 flavor events for playing in West Africa.

22. 50 events related to the Thirty Years War.

23. The map now have 45% more detail, adding over 900 new provinces, with the vast majority of them making sure the rest of the world is as detailed as Europe.

24. Severe optimisations on the game, to have it run basically the same as 17 with all the new provinces and countries added

25. Three new tradegoods added: Silk, Dyes & Tropical Wood

26. Added Support for compressed save games.

27. Rebels no longer revolt in individual provinces. Instead of revolt risk, provinces now have Unrest and each province belongs to a particular rebel faction. When provinces have unrest, that rebel faction will gain progress towards a revolt based on the amount of unrest, and will revolt in one or more consolidated armies upon progress hitting 100%.

28. Accepting rebel demands is now always the same as rebels enforcing their demands.

29. Provinces now have local autonomy. Local autonomy reduces the income, manpower, force limits, and trade power provided by a province, and also lowers the cost of taking that province in a peace dela. Local autonomy is gained on conquest. Local autonomy can now be reduced or increased every 30 years resulting in increased or lowered revolt risk.

30. Overseas provinces now have a minimum autonomy of 75% instead of the 'distant overseas' penalty.

31. All colonized provinces now have a minimum autonomy of 50%.

32. The Protestant and Reformed religions now have Centers of Reformation in certain provinces that convert nearby Catholic provinces to their religion. Centers of Reformation are awarded to the country where the religion is founded and the first two other countries to convert to that faith, and replace the old province events that spread those religion. Centers of Reformation are removed if their province is converted to another faith.

33. The College of Cardinals system has been replaced with a system where cardinals are based in provinces and new ones are created once per year in rich Catholic European provinces. Each Cardinal gives some Papal Influence which can either be spent on special 'Papal Actions' that grant bonuses and resources to your country, or invested towards becoming the Papal Controller when a new Pope is elected.

34. The Supply and Demand pricing system has been replaced with a system where each resource has a base price that can be modified by various major events, such as the Triangle Trade driving up the price of slaves and the Grand Banks Fisheries lowering the price of fish.

35. The tradenode setup have been severly overhauled, with lots of new tradenodes.
- Leader assignment has been improved Leaders that are already assigned will show up in the list of available leaders in other units Those leaders can be assigned to those units, which cause them to be removed from their old units
Note, this is just an except from the full patch notes.

Also, the following are some of the nations are gaining new national ideas!
Spoiler:
Provence
Mogadishu
Trebizond
Georgia
Wallachia
Majapahit
Sunda
Afghanistan
Cyprus
Navarra
Croatia
Aztec
Dahomey
Kanem Burno
Danzig
Silesia
Theodoro
Tver
Ryazan
Krakow
Ajuuraan
Air
Moldavia
Bosnia
Smolensk
Pskov
Yaroslavl
Tarasca
Mossi
Yatenga
Sokoto
Karaman
Montenegro
Gotland
Romania
Athens
Finland
Albania
Perm
Polotsk
Inca
Timurids
Mughals
Mapuche
Ashanti
Chimu
Muisca
Chachapoya
Teutonic Order
Bulgaria
Kiev
Naxos
Pomerania
Tapuia
Kazan
Armenia
Wales
Hausa
Guarani
Charrua
Bahmanis
Habsan
Jaunpur
Hamburg
Circassia
Lan Xang
Khiva
England
Castille
Portugal
Austria
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Rumpelstiltskin3
Joined: Thu Nov 06, 2014 5:33 pm
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Re: Europa Universalis 4: Arts of War

Post by Rumpelstiltskin3 » #42190

Best expansion to the game as of yet.
Whatup
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XSI
Joined: Wed Apr 30, 2014 5:41 pm
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Re: Europa Universalis 4: Arts of War

Post by XSI » #42213

I'd play more of it but fuck all the DLC added now costs more than the base game and I hate the feeling of playing an incomplete version of the game
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