[tehsteveo] Zerger - Accidential monkey apocalypse

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Zerger
Joined: Fri Jul 01, 2016 11:25 am

[tehsteveo] Zerger - Accidential monkey apocalypse

Post by Zerger » #376709

Byond account and character name: Zerger (Artur Unk)

Banning admin: tehsteveo

Ban type (What are you banned from?): Permaban (Bagil)

Ban reason and length: Created 2000 monkey cubes and activated them, lagging the server. UPDATE: The monkeys then broke the MC and the server had to be restarted. Permaban

Time ban was placed (including time zone): 2018-01-17 12:49:13

Server you were playing when banned: Bagil

Your side of the story: start round as botanist -> realize, that biogenerator can produce monkey cubes -> decide to make some for fun -> got carried away in process -> "The monkey cube expandsx2000" -> Recive ban right before server crashed.

Why you think you should be unbanned: right now i can understand that it was bad idea to spawn lots of mobs, cause even basic monkey AI can crash server in such numbers. So if you decide to unban me i can guarntee that i wont abuse any mechanics to cause lags/crash sever/kill station crew in one minute. But if i will, you can always ban me again.
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iamgoofball
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Re: [tehsteveo] Zerger - Accidential monkey apocalypse

Post by iamgoofball » #376710

Yeah uh this crash shouldn't of even occurred, we added a max monkey cap awhile ago just in case someone was conducting science
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Cobby
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Re: [tehsteveo] Zerger - Accidential monkey apocalypse

Post by Cobby » #376758

iamgoofball wrote:Yeah uh this crash shouldn't of even occurred, we added a max monkey cap awhile ago just in case someone was conducting science
I can imagine attempting to spawn upto 2K monkeys instantly even with a cap would be problematic.
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OmegaShoots
Joined: Sat Jan 27, 2018 9:15 pm

Re: [tehsteveo] Zerger - Accidential monkey apocalypse

Post by OmegaShoots » #376837

In his defense, it was hilarious
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iamgoofball
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Re: [tehsteveo] Zerger - Accidential monkey apocalypse

Post by iamgoofball » #376854

Cobby wrote:
iamgoofball wrote:Yeah uh this crash shouldn't of even occurred, we added a max monkey cap awhile ago just in case someone was conducting science
I can imagine attempting to spawn upto 2K monkeys instantly even with a cap would be problematic.
You very clearly don't understand how a cap works do you
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Cobby
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Re: [tehsteveo] Zerger - Accidential monkey apocalypse

Post by Cobby » #376901

Upto 2k meaning to whatever the cap goes to if it's under 2k. even if the cap is like 100 that's still ~100 monkeys getting spawned instantly along with whatever else is going on with the round.

It doesn't really matter though because spamming is still against the rules.

I personally don't have an issue with an unban but Tehs should prob give their 2cents first :3
Voted best trap in /tg/ 2014-current
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kevinz000
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Re: [tehsteveo] Zerger - Accidential monkey apocalypse

Post by kevinz000 » #376922

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Armhulen
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Re: [tehsteveo] Zerger - Accidential monkey apocalypse

Post by Armhulen » #376925

it's a new player mistakes were made we should lift it and move on
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iamgoofball
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Re: [tehsteveo] Zerger - Accidential monkey apocalypse

Post by iamgoofball » #376926

oh right, I remember now, the monkeycap PR got denied
billyjeans
Joined: Sun Dec 17, 2017 1:02 am

Re: [tehsteveo] Zerger - Accidential monkey apocalypse

Post by billyjeans » #376942

actually believe it or not you can spawn 100 things at once with no lag the lag only starts when a action occurs like monkey lynch mobs or killing them all with shields/ship gibs
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Cobby
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Re: [tehsteveo] Zerger - Accidential monkey apocalypse

Post by Cobby » #377175

i'm rogue haha!
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