Lists of destructible and non-destructible items

(Mainly the wiki)
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MrStonedOne
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Lists of destructible and non-destructible items

Post by MrStonedOne » #76017

I made two new pages:


List of items with origin tech (670 items in this table)

List of items without origin tech (2420 items in this table)

I got the idea in coderbus, and made a byond script to automatically generate these wiki tables.

Do with them what you will
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Kangaraptor
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Re: Lists of destructible and non-destructible items

Post by Kangaraptor » #76021

toy AI 6 0 0 0 0 0 0 0 3 7
lmao, toy AIs have illegal tech.
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MrStonedOne
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Re: Lists of destructible and non-destructible items

Post by MrStonedOne » #76023

Kangaraptor wrote:
toy AI 6 0 0 0 0 0 0 0 3 7
lmao, toy AIs have illegal tech.
/obj/item/weapon/aiModule/toyAI

Thats the syndicate hacked freeform module
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kosmos
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Re: Lists of destructible and non-destructible items

Post by kosmos » #76027

Thanks! Now we just have to figure out how to make a comparison with this and the current table of researchable items in the Guide to RnD to see what needs adding.
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Drynwyn
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Re: Lists of destructible and non-destructible items

Post by Drynwyn » #76208

MrStonedOne wrote:
Kangaraptor wrote:
toy AI 6 0 0 0 0 0 0 0 3 7
lmao, toy AIs have illegal tech.
/obj/item/weapon/aiModule/toyAI

Thats the syndicate hacked freeform module
Nope, that's the Toy AI. It's an unimplemented traitor item, I think. Does weird stuff.
Correction: I think it appears in one of the Syndicate bundles- it lets you force Ion laws onto the AI.
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Re: Lists of destructible and non-destructible items

Post by lumipharon » #76210

I thought that too, but I tried it when I got the hacker bundle and it didn't work.
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Re: Lists of destructible and non-destructible items

Post by Incoming » #76216

It's just a hacked AI law board that can generate its own suggestions. You still need to use it on an AI upload. It's mostly a flavor item and also it has no cooldowns so you can spam suggestions forever
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