Noob question.
Trying to learn to code. I added like one new object to the game and it works out well, but when I compile, I get like 60 errors from files I haven't touched. Is there a way/trick to have it compile like it does when you first compile a fresh code that you've just downloaded?
How do I get dream maker to "ignore" things when I compile?
- Snerdly
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- Jordie0608
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Re: How do I get dream maker to "ignore" things when I compi
You probably unticked a file somewhere in dream maker by accident. If you used a git client to download the code, revert the .dme; otherwise you'll have to manually find it by i.e. comparing the line difference between your current .dme and the one on github. If you're not adding or removing any files then you could also just replace your .dme with the codebase's.
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Re: How do I get dream maker to "ignore" things when I compi
i think fucking up an else if will also throw 100000 errors for some reason too
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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Re: How do I get dream maker to "ignore" things when I compi
Depends where.
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Re: How do I get dream maker to "ignore" things when I compi
same with missing a closing bracket
- MisterPerson
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Re: How do I get dream maker to "ignore" things when I compi
Start with the top error. If it's the same as all the rest, it was probably a dme fuckup. If it's a different error, it's probably the only real error and the rest are bogus.
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