Tesla Engine
-
- Joined: Thu Apr 17, 2014 4:35 pm
Tesla Engine
Hi, I haven't forgotten about the new engine, was busy with work and stuff.
I need some free sounds similar to these, but these aren't compatible with TG's licence:
+http://www.freesfx.co.uk/rx2/mp3s/1/940_1245285228.mp3 for the anomaly
+Loud lighting-strike crack for the bolts
Help finding these would be appreciated
Mechanics:
+The Particle accelerator will fire gamma rays at the teslionic anomaly, giving it energy. Unlike singularities, this energy will not dissipate over time.
As the energy level increases, the anomaly fires lightning bolts at the nearest compatible machine/mob, discharging energy from itself into that machine/mob.
+Tesla-coils will collect this energy and feed it into the power grid if hit, but obviously, if a mob is hit, they will suffer severe burns or maybe be fried into a crispy skeleton or pile of dust at extremely high energy levels. If a machine other than a tesla coil is hit, it will EMP it (at low energy levels), break it (at higher levels).
+Tesla coils are only moderately efficient, they'll collect a percentage of the energy from the bolt, the rest of that energy will 'bounce' off in another arc. This will mean potential for creative engine designs with additional tesla coils to collect that lost energy. It also means that a too-energetic anomaly would create a huge hazard to engineers, as bouncing arcs could strike nearby personnel or equipment.
+rad suits are made of a rubber-compound, so they will provide (almost) complete protection from the lighting arcs.
+rig suits are metal and are basically like holding a lightning rod in a thunderstorm...
+the anomaly is not dense, it can float through walls, it will be drawn towards nearby potential targets, but the bolts will only hit things in line-of-sight. (although, bouncing arcs can potentially bounce around corners!). Therefore the radiation shutters will protect you from strikes.
+I've coded the lightning-arc code to be usable by other things, so there's potential for an arc-thrower weapon.
+The anomaly will not eat stuff, the only way to increase its energy level is with the PA, so therefore it will eventually die out if it escapes. Hopefully this means the round will not necessarily be totally unplayable. However, because it actively seeks out machines/mobs to zap, it will cause lots of damage and carnage.
EDIT:
+containment will function exactly the same as it currently does.
+Creating the anomaly is done in the same way as a singularity is created, just with a different type of....(I forget what that round thing is called whichspawns a singulo).
+Depending on how difficult it is to implement this. The amount of energy absorbed from a lighting arc would be related to the energy of the arc and the distance it has travelled. So if it is a high energy arc and has only travelled 1 or two tiles to the nearest tesla coil, very little energy will be absorbed, resulting in a larger bouncing-arc.
The intention is to make the most efficient/safe designs different depending on how energetic an anomaly you intend to run. It's also nice if there isn't ONE correct way to set up the engine.
For example, if I wanted to set the particle accelerator to a higher setting (and hence have a larger and more energetic anomaly and much greater power output to boast about to the captain) I would be best placing my tesla coils slightly further from the center to minimize the bouncing arcs off of them...but if the anomaly shrunk, the arcs may not reach those coils and the APC would deplete, eventually allowing the anomaly to escape.
If I wanted to play it safe and run a small anomaly, I'd set the PA on a lower setting, leaving the tesla coils closer to the center. But if the anomaly grew too large (due to sabotage or whatever), it'd result in huge bouncing-arcs making the place a deathtrap.
If you didn't know what you were doing, or just wanted to be ubersafe and take forever setting up the engine, I could just sperg a few layers of tesla coils at different distances.
Bear in mind, you will only start with a finite number of coils, and ordering more will be very expensive! So you'll need to think about their placement (hopefully)
I need some free sounds similar to these, but these aren't compatible with TG's licence:
+http://www.freesfx.co.uk/rx2/mp3s/1/940_1245285228.mp3 for the anomaly
+Loud lighting-strike crack for the bolts
Help finding these would be appreciated
Mechanics:
+The Particle accelerator will fire gamma rays at the teslionic anomaly, giving it energy. Unlike singularities, this energy will not dissipate over time.
As the energy level increases, the anomaly fires lightning bolts at the nearest compatible machine/mob, discharging energy from itself into that machine/mob.
+Tesla-coils will collect this energy and feed it into the power grid if hit, but obviously, if a mob is hit, they will suffer severe burns or maybe be fried into a crispy skeleton or pile of dust at extremely high energy levels. If a machine other than a tesla coil is hit, it will EMP it (at low energy levels), break it (at higher levels).
+Tesla coils are only moderately efficient, they'll collect a percentage of the energy from the bolt, the rest of that energy will 'bounce' off in another arc. This will mean potential for creative engine designs with additional tesla coils to collect that lost energy. It also means that a too-energetic anomaly would create a huge hazard to engineers, as bouncing arcs could strike nearby personnel or equipment.
+rad suits are made of a rubber-compound, so they will provide (almost) complete protection from the lighting arcs.
+rig suits are metal and are basically like holding a lightning rod in a thunderstorm...
+the anomaly is not dense, it can float through walls, it will be drawn towards nearby potential targets, but the bolts will only hit things in line-of-sight. (although, bouncing arcs can potentially bounce around corners!). Therefore the radiation shutters will protect you from strikes.
+I've coded the lightning-arc code to be usable by other things, so there's potential for an arc-thrower weapon.
+The anomaly will not eat stuff, the only way to increase its energy level is with the PA, so therefore it will eventually die out if it escapes. Hopefully this means the round will not necessarily be totally unplayable. However, because it actively seeks out machines/mobs to zap, it will cause lots of damage and carnage.
EDIT:
+containment will function exactly the same as it currently does.
+Creating the anomaly is done in the same way as a singularity is created, just with a different type of....(I forget what that round thing is called whichspawns a singulo).
+Depending on how difficult it is to implement this. The amount of energy absorbed from a lighting arc would be related to the energy of the arc and the distance it has travelled. So if it is a high energy arc and has only travelled 1 or two tiles to the nearest tesla coil, very little energy will be absorbed, resulting in a larger bouncing-arc.
The intention is to make the most efficient/safe designs different depending on how energetic an anomaly you intend to run. It's also nice if there isn't ONE correct way to set up the engine.
For example, if I wanted to set the particle accelerator to a higher setting (and hence have a larger and more energetic anomaly and much greater power output to boast about to the captain) I would be best placing my tesla coils slightly further from the center to minimize the bouncing arcs off of them...but if the anomaly shrunk, the arcs may not reach those coils and the APC would deplete, eventually allowing the anomaly to escape.
If I wanted to play it safe and run a small anomaly, I'd set the PA on a lower setting, leaving the tesla coils closer to the center. But if the anomaly grew too large (due to sabotage or whatever), it'd result in huge bouncing-arcs making the place a deathtrap.
If you didn't know what you were doing, or just wanted to be ubersafe and take forever setting up the engine, I could just sperg a few layers of tesla coils at different distances.
Bear in mind, you will only start with a finite number of coils, and ordering more will be very expensive! So you'll need to think about their placement (hopefully)
Last edited by carnie on Thu Jul 17, 2014 6:49 am, edited 2 times in total.
- Bluespace
- Joined: Fri Apr 18, 2014 1:04 pm
- Byond Username: Bluespace
- Location: UK
Re: Tesla Engine
So if I pump this up to max energy and release it, i'll have a ball of arcing lightning floating around eliminating anyone near it?
Nice.
Nice.
- paprika
- Rarely plays
- Joined: Fri Apr 18, 2014 10:20 pm
- Byond Username: Paprka
- Location: in down bad
Re: Tesla Engine
Better than LORD LAG-SUCKER
Oldman Robustin wrote:It's an established meme that coders don't play this game.
- Rolan7
- Rarely plays
- Joined: Wed Apr 23, 2014 6:51 pm
- Byond Username: Rolan7
Re: Tesla Engine
What, this sounds like a minor tweak to the singu-
Okay, this sounds pretty cool.carnie wrote: +Tesla coils are only moderately efficient, they'll collect a percentage of the energy from the bolt, the rest of that energy will 'bounce' off in another arc. This will mean potential for creative engine designs with additional tesla coils to collect that lost energy. It also means that a too-energetic anomaly would create a huge hazard to engineers, as bouncing arcs could strike nearby personnel or equipment.
+rad suits are made of a rubber-compound, so they will provide (almost) complete protection from the lighting arcs.
+rig suits are metal and are basically like holding a lightning rod in a thunderstorm...
The EMPEROR OF MANKIND wants YOU to squash bugs. They are symptoms of CHAOS.
-
- Joined: Sat Apr 19, 2014 8:49 pm
- Byond Username: Giacomand
Re: Tesla Engine
Wow this looks amazing carn, did you do the sprites?
Check out my MiniStation map, for low population servers. http://tgstation13.org/wiki/MiniStation
-
- Joined: Sat Apr 19, 2014 11:23 am
- Byond Username: Miauw62
Re: Tesla Engine
Looks pretty cool. Not the coolest engine design I could think off but anything is better than the fucking singulo.
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
<Tobba> I stared into BYOND and it farted
- Remie Richards
- Joined: Thu Apr 17, 2014 7:11 pm
- Byond Username: CrimsonVision
- Location: England, UK, Earth, Sol, Milky Way, Local Group, Virgo Supercluster, Known Universe
- Contact:
-
- Github User
- Joined: Tue Apr 15, 2014 11:41 pm
- Byond Username: Incoming
- Github Username: Incoming5643
Re: Tesla Engine
totes gonna repurpose this into chain lightning for the wizard if at all possible
Developer - Datum Antags: Feburary 2016
Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.
Kofi - Make A Poor Life Choice
Good ideas backed by cruddy code since 2012!™
Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.
Kofi - Make A Poor Life Choice
Good ideas backed by cruddy code since 2012!™
- Mono
- Joined: Fri May 09, 2014 9:55 pm
- Byond Username: Mon0
Re: Tesla Engine
This engine now. Fund it, help it, whatever. I hate the singuloth like I hate old nidalee spears. Every waking moment shall be spent coding this. Thus it is spoken, thus it is!
Spoiler:
- ShizCalev
- Code Maintainer
- Joined: Wed Apr 23, 2014 3:12 am
- Byond Username: ShizCalev
- Github Username: ShizCalev
Re: Tesla Engine
Chain lighting? Fuck yes.
Do it.
Do it.
- paprika
- Rarely plays
- Joined: Fri Apr 18, 2014 10:20 pm
- Byond Username: Paprka
- Location: in down bad
Re: Tesla Engine
Make a daisy chain of coils to a blob and use it to funnel lightning strikes into the blob core.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
-
- Joined: Wed Apr 16, 2014 7:18 am
- Byond Username: Nienhaus2
Re: Tesla Engine
http://tgstation13.org/phpBB/viewtopic. ... 100#p16131Giacom wrote:Wow this looks amazing carn, did you do the sprites?
Hey.
- Rockdtben
- Site Admin
- Joined: Mon Apr 14, 2014 11:54 pm
- Byond Username: Rockdtben
- Github Username: Rockdtben
- Contact:
Re: Tesla Engine
wow I love this carn!
Custom Software Solutions, Mentorship, and game development ----> Main Site
Game Master: 03/24/2022 - Now || Domain Holder: 04/15/2014 - 03/24/2022 || Code Project Lead: 02/01/2014 - 10/07/2014 || G-Admin: 12/29/2013 - 04/04/2015 || T-Admin: 3/29/2013 - 12/29/2013 || Codermin: ? - 3/29/2013 || Started Playing: 6/13/2006 || "Took no shit from shitters" - MrStonedOne
Game Master: 03/24/2022 - Now || Domain Holder: 04/15/2014 - 03/24/2022 || Code Project Lead: 02/01/2014 - 10/07/2014 || G-Admin: 12/29/2013 - 04/04/2015 || T-Admin: 3/29/2013 - 12/29/2013 || Codermin: ? - 3/29/2013 || Started Playing: 6/13/2006 || "Took no shit from shitters" - MrStonedOne
-
- Joined: Thu Apr 17, 2014 4:35 pm
Re: Tesla Engine
No it was this guy http://tgstation13.org/phpBB/viewtopic. ... 240#p16131Giacom wrote:Wow this looks amazing carn, did you do the sprites?
He done an amazing job. I was coding this for facepunch but I'll port it to TG since he provided us with the sprites.
Although, that may be a while yet if the TG code has changed a lot.
-
- Joined: Thu Apr 17, 2014 4:35 pm
Re: Tesla Engine
The arc-drawing code is a proc like this:Incoming wrote:totes gonna repurpose this into chain lightning for the wizard if at all possible
proc/draw_line(atom/source, atom/target, icon, num_icon_states)
where source is the source (duh), target is what you're drawing a line towards, icon is the icon file (with variations named "1" "2" "3"...), and num_icon_states is the maximum highest number in your icon_state variations.
So you could use it for laser beams, flames or whatever.
I don't really have much performance data on it though, it spawns a lot of objects (due to the fact I need the arc sections to be visible even if you can't see the anomaly), but I will use an object bin so they are recycled rather than created and deleted constantly. So it should be pretty slick.
Last edited by carnie on Fri Jul 18, 2014 3:29 am, edited 1 time in total.
-
- Joined: Thu Apr 17, 2014 4:35 pm
Re: Tesla Engine
The 'hardest' bit of this was getting the lines to scale nicely, because I've literally forgotten all the maths I ever learnt since I've not used it in like 5 years or so.
matrix(dx/dist, -dy/dist, -16*dx/dist, dy/dist, dx/dist, -16*dy/dist)
took ages because I kept fucking up. it centers the object in the tile (nudge left 16 pixels), rotates it and then scales it based on its angle of rotation, so that they join together seamlessly even when at diagonals (since a square is longer across its diagonal). It was originally a fucking mess of cos() and sin(), but it's been simplified into ratios now.
matrix(dx/dist, -dy/dist, -16*dx/dist, dy/dist, dx/dist, -16*dy/dist)
took ages because I kept fucking up. it centers the object in the tile (nudge left 16 pixels), rotates it and then scales it based on its angle of rotation, so that they join together seamlessly even when at diagonals (since a square is longer across its diagonal). It was originally a fucking mess of cos() and sin(), but it's been simplified into ratios now.
-
- Github User
- Joined: Fri Apr 18, 2014 1:50 pm
- Byond Username: Xxnoob
- Github Username: xxalpha
Re: Tesla Engine
This looks brilliant, I hope it replaces the singularity engine as the default.
- Ezel
- Joined: Wed Jul 23, 2014 12:48 pm
- Byond Username: Improvedname
- Location: A place where locations are mini-signatures
- looping
- Joined: Thu Apr 17, 2014 4:22 pm
- Byond Username: Looping
- Location: auschwitz, dingoland
Re: Tesla Engine
Engineers will be conducting tesla rods.
Smiting all the infidels raiding engineering with their bouncing bolts.
Smiting all the infidels raiding engineering with their bouncing bolts.
appeal me now ok think about it admin u could have a friend a friend who comes down to ur house and listens to ur words but doesnt respond to them because he knows that words are for the weak and physical violence is the superior form of communication but u wont accept this ur scared ur stuck in the prefix of pretification yea thats right ur sitting there stuck to the floor from ur goopy liquid glue sweat unable tro answer the door guess whos there its my friend spooner who is requesting appeal me
-
- Joined: Sat Apr 19, 2014 5:19 am
- Byond Username: Gun Hog
Re: Tesla Engine
Physically speaking, if the RIG suits are made of metal, they would not need further insulation; the metal itself, being a conductor, cancels out most external electrical fields entering the suit. Think of the suit as being a Faraday cage. I do not recommend hugging the Engineer or standing on the same floor as him, however. Gameplay trumps realism though, because this same phenomenon would mean that RIG suited Engineers would not have need for insulated gloves!Ezel wrote:Engineers better have a insulated suit
or... rip
-
- In Game PermaBanned
- Joined: Thu May 08, 2014 11:17 pm
- Byond Username: Cipher3
Re: Tesla Engine
Boom, magic.Gun Hog wrote:Physically speaking, if the RIG suits are made of metal, they would not need further insulation; the metal itself, being a conductor, cancels out most external electrical fields entering the suit. Think of the suit as being a Faraday cage. I do not recommend hugging the Engineer or standing on the same floor as him, however. Gameplay trumps realism though, because this same phenomenon would mean that RIG suited Engineers would not have need for insulated gloves!Ezel wrote:Engineers better have a insulated suit
or... rip
Spoiler:
- Kyrah Abattoir
- Joined: Sun Jul 27, 2014 9:38 am
- Byond Username: KyrahAbattoir
- Location: Centcom's plumbus factory
- Contact:
Re: Tesla Engine
Could be fun if the bolts would bounce on rig suits to their next target.
- Ezel
- Joined: Wed Jul 23, 2014 12:48 pm
- Byond Username: Improvedname
- Location: A place where locations are mini-signatures
Re: Tesla Engine
And it could end up in two gamesKyrah Abattoir wrote:Could be fun if the bolts would bounce on rig suits to their next target.
Spoiler:
The future is horrible!
- peoplearestrange
- Joined: Tue Apr 22, 2014 12:02 pm
- Byond Username: Peoplearestrange
- Location: UK
Re: Tesla Engine
Also due to it not being a tile eating singlo the engine could actually be "built" inside. Therefore Rig suits would be used for repairs and solars, slightly reducing the suits being taken "just because". Either way you wouldn't NEED a suit to set up the engine, so more engineers could be involved in the setup.
Really love this idea though, nice job.
Really love this idea though, nice job.
Whatever
Spoiler:
- Kyrah Abattoir
- Joined: Sun Jul 27, 2014 9:38 am
- Byond Username: KyrahAbattoir
- Location: Centcom's plumbus factory
- Contact:
Re: Tesla Engine
I do wonder if it will not make engineering a snorefest tho.
-
- Joined: Fri Apr 18, 2014 11:25 am
- Byond Username: Lobstercake
Re: Tesla Engine
Engineering is already a snorefest so I would say nothing to lose.
-
- Github User
- Joined: Fri Apr 18, 2014 1:50 pm
- Byond Username: Xxnoob
- Github Username: xxalpha
Re: Tesla Engine
Because there's a lot to do in engineering now?Kyrah Abattoir wrote:I do wonder if it will not make engineering a snorefest tho.
- Kyrah Abattoir
- Joined: Sun Jul 27, 2014 9:38 am
- Byond Username: KyrahAbattoir
- Location: Centcom's plumbus factory
- Contact:
Re: Tesla Engine
There is a moderate amount of pressure, but this tesla engine, while cool seems to negate what makes the singularity terrifying.
- looping
- Joined: Thu Apr 17, 2014 4:22 pm
- Byond Username: Looping
- Location: auschwitz, dingoland
Re: Tesla Engine
It's a rolling ball of vaporising lightning that actively seeks out both mob and machine.
Depending on strength it either turns you to dust or gives you a extremely painful shock, i'm failing to see how it's inferior to the singularity.
It enables experimentation as well as major fuckery, though I assume at the highest level the strength will be high enough to turn engineers to dust as well.
Depending on strength it either turns you to dust or gives you a extremely painful shock, i'm failing to see how it's inferior to the singularity.
It enables experimentation as well as major fuckery, though I assume at the highest level the strength will be high enough to turn engineers to dust as well.
appeal me now ok think about it admin u could have a friend a friend who comes down to ur house and listens to ur words but doesnt respond to them because he knows that words are for the weak and physical violence is the superior form of communication but u wont accept this ur scared ur stuck in the prefix of pretification yea thats right ur sitting there stuck to the floor from ur goopy liquid glue sweat unable tro answer the door guess whos there its my friend spooner who is requesting appeal me
-
- Joined: Sat Apr 19, 2014 11:23 am
- Byond Username: Miauw62
Re: Tesla Engine
the singularity is hardly terrifying, it's a slowly moving ball of irrevocable fuck you, fun's over unless its' released late in the round and science has bohs.
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
<Tobba> I stared into BYOND and it farted
- Kyrah Abattoir
- Joined: Sun Jul 27, 2014 9:38 am
- Byond Username: KyrahAbattoir
- Location: Centcom's plumbus factory
- Contact:
Re: Tesla Engine
Well would this have to be setup in vacuum still? Could this thing have a tendency to follow electrical cables?
- Ezel
- Joined: Wed Jul 23, 2014 12:48 pm
- Byond Username: Improvedname
- Location: A place where locations are mini-signatures
Re: Tesla Engine
Sometimes the singularity is minding his own bussinessMiauw wrote:the singularity is hardly terrifying, it's a slowly moving ball of irrevocable fuck you, fun's over unless its' released late in the round and science has bohs.
or going for a Spess trip
Or he is gonna RoBuSt ThAt StRaNgE BeAcOn near that unknown ship!
but singularity isnt that worse there is many ways to stop it
Admins can delete it
*cough*or ask a mod to modify it to clown than you got a Honklarity
Put to bag of holding in anothe-oh wait get rid of it yes throw it inside
and by using bombs and often happens Plasma! FIRE!
With the help pf Cthul*cough*nar-sie
Hmmm.. Fight singularity with singularitys!
and those are the ways to get it ridd of is it so worse?
The future is horrible!
-
- Joined: Thu Apr 17, 2014 4:35 pm
Re: Tesla Engine
This should be finished within a week.
Just to clarify, I'm not intending on submitting this as the main engine for TGcode. Mainly because I'm not involved in this project anymore, so I will probably not be here to maintain it. The parts will probably be lying in with the other singularity equipment, so you'd build it from scratch. Additional parts can be ordered at QM, but they are expensive.
Current Changes to design document:
singularity Particle accelerators, and the new teslionic specific one, are interchangeable. You can use either for both anomalies. !But! teslionic anomalies dissipate faster than singularities, so they need the higher output of the teslionic PA. Likewise, the teslionic PA is probably too powerful for the singularity and therefore may result in fun.
Infrastructure is in place to port singulo over to the same codeset as teslionic. I've coded this, and will gladly share it as a reference to coderbus. But it uses a bunch of other code not on your branch, so I wont be porting it over myself.
I can't find decent free sounds for the teslionic anomaly. So you guys will either have to put an attributation in your changelog, or have no sound-effects.
Toying with an idea, which would introduce calibrating tesla-coils to different frequencies via a computer. The nearer their resonating frequency is to the resonating frequency of the anomaly, the more attractive that coil is to bolts. Meaning bolts are more likely to hit it.
EDIT: oh, and pumping waay too much energy into a teslionic anomaly may result in double-fun.
Just to clarify, I'm not intending on submitting this as the main engine for TGcode. Mainly because I'm not involved in this project anymore, so I will probably not be here to maintain it. The parts will probably be lying in with the other singularity equipment, so you'd build it from scratch. Additional parts can be ordered at QM, but they are expensive.
Current Changes to design document:
singularity Particle accelerators, and the new teslionic specific one, are interchangeable. You can use either for both anomalies. !But! teslionic anomalies dissipate faster than singularities, so they need the higher output of the teslionic PA. Likewise, the teslionic PA is probably too powerful for the singularity and therefore may result in fun.
Infrastructure is in place to port singulo over to the same codeset as teslionic. I've coded this, and will gladly share it as a reference to coderbus. But it uses a bunch of other code not on your branch, so I wont be porting it over myself.
I can't find decent free sounds for the teslionic anomaly. So you guys will either have to put an attributation in your changelog, or have no sound-effects.
Toying with an idea, which would introduce calibrating tesla-coils to different frequencies via a computer. The nearer their resonating frequency is to the resonating frequency of the anomaly, the more attractive that coil is to bolts. Meaning bolts are more likely to hit it.
EDIT: oh, and pumping waay too much energy into a teslionic anomaly may result in double-fun.
- Kyrah Abattoir
- Joined: Sun Jul 27, 2014 9:38 am
- Byond Username: KyrahAbattoir
- Location: Centcom's plumbus factory
- Contact:
Re: Tesla Engine
This might be too much but how about gas cooling the reception coils with a co2 based cold loop?
-
- Joined: Sat Apr 19, 2014 11:23 am
- Byond Username: Miauw62
Re: Tesla Engine
Alright, cool.
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
<Tobba> I stared into BYOND and it farted
-
- Joined: Wed Apr 23, 2014 12:23 am
- Byond Username: Kromgar
Re: Tesla Engine
"Should be finished within a week"
Planet Station Best Station
Vote Planetstation and Kor Phaeron 2017
Vote Planetstation and Kor Phaeron 2017
- Saegrimr
- Joined: Thu Jul 24, 2014 4:39 pm
- Byond Username: Saegrimr
Re: Tesla Engine
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
- Thunder11
- In-Game Admin
- Joined: Fri Apr 18, 2014 12:55 pm
- Byond Username: Thunder12345
- Github Username: Thunder12345
- Location: Scotland, UK
Re: Tesla Engine
Spoiler:
- Xhuis
- Github User
- Joined: Mon May 26, 2014 1:04 pm
- Byond Username: Xhuis
- Github Username: Xhuis
- Location: North Carolina
Re: Tesla Engine
I'm an ex-coder for /tg/. I made the original versions of clockcult, shadowlings, revenants, His Grace, and other stuff.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
Kraso wrote:hi gay
wubli wrote:xhuis you said you were feeling better but every thread you make makes me worry more about your sanity
ExcessiveUseOfCobblestone wrote:Sorry I was making fun of xhuis' """""compromise""""" who insisted that was the correct term to use.
CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
wubli wrote:you are a cultist of the gay
IkeTG wrote:It's a reflection of humanity, like all of man's creation. You cannot divorce this act from yourself, in a way there's a big titty moth inside all of us.
wesoda25 wrote:yeah no one was curious what it was from. Imagine choosing being a degenerate as your forum gimmick, LOL
- paprika
- Rarely plays
- Joined: Fri Apr 18, 2014 10:20 pm
- Byond Username: Paprka
- Location: in down bad
Re: Tesla Engine
That gif holy shit
Oldman Robustin wrote:It's an established meme that coders don't play this game.
-
- Joined: Sat Apr 19, 2014 11:23 am
- Byond Username: Miauw62
Re: Tesla Engine
2spooky4me
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
<Tobba> I stared into BYOND and it farted
- paprika
- Rarely plays
- Joined: Fri Apr 18, 2014 10:20 pm
- Byond Username: Paprka
- Location: in down bad
Re: Tesla Engine
Really though whenever carn has ironed out most of the bugs as a result of shuttles and stuff I would fucking LOVE to test and help with this. A low-risk but more power-deadly engine sounds fun as shit. Plus I want to find the right amount of power that will zap someone into a spooky skeleton when touching a tesla coil or whatever so I can have people pay me to become spooky as a CE.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
-
- Joined: Tue Jun 03, 2014 8:01 pm
- Byond Username: IyaerP
Re: Tesla Engine
I want to build a lightning-fence the length of the engineering hallway to zapp all the assistants coming to beg for gloves/steal fireaxe/loiter/whatever.
-
- TGMC Administrator
- Joined: Mon Apr 28, 2014 4:40 am
- Byond Username: Lumipharon
Re: Tesla Engine
I want to see this work, if for no other reason that as a side effect wizards will eventually be able to go 'lightning bolt! lightning bolt!' an chain lightning faggots trying to rush them.
- Steelpoint
- Github User
- Joined: Thu Apr 17, 2014 6:37 pm
- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
- Remie Richards
- Joined: Thu Apr 17, 2014 7:11 pm
- Byond Username: CrimsonVision
- Location: England, UK, Earth, Sol, Milky Way, Local Group, Virgo Supercluster, Known Universe
- Contact:
Re: Tesla Engine
it better be the fact she quit. since she quit.Steelpoint wrote:Something tells me Carn is not going to finish this.
私は完璧
- Luke Cox
- Joined: Sat Dec 06, 2014 8:52 am
- Byond Username: NocturnalQuill
- Location: Prisoner Transfer Room
Re: Tesla Engine
It would be cool if Engineering could choose between using the singularity or the Tesla engine. One would be more stable but generate less power, the other would generate more but run the risk of escaping and fucking everything up.
- Jacquerel
- Code Maintainer
- Joined: Thu Apr 24, 2014 8:10 pm
- Byond Username: Becquerel
Re: Tesla Engine
It would be cool but Carn is never going to finish this
-
- Joined: Thu Apr 24, 2014 1:47 pm
- Byond Username: Callanrockslol
Re: Tesla Engine
What if we salvage Erro for spare parts and put carn back together with them?
The most excessive signature on /tg/station13.
Still not even at the limit after 8 fucking years.
The evil holoparasite user I can't believe its not DIO and his holoparasite I can't believe its not Skub have been defeated by the Spacedust Crusaders, but what has been taken from the station can never be returned.
OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
Still not even at the limit after 8 fucking years.
Spoiler:
OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
- Vekter
- In-Game Admin
- Joined: Thu Apr 17, 2014 10:25 pm
- Byond Username: Vekter
- Location: Fucking around with the engine.
Re: Tesla Engine
Didn't Carn fuck off?
AliasTakuto wrote: ↑Thu Jan 04, 2024 1:11 pm As for the ear replacing stuff, you can ask Anne but I don't think this is what I was banned for. If I was all I can say is "Sorry for being hilarious"...
Omega_DarkPotato wrote:This sucks, dude.
Spoiler:
Who is online
Users browsing this forum: No registered users