Take a look back at r4407
- MisterPerson
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Take a look back at r4407
https://github.com/tgstation/-tg-statio ... 846726eabb
Just as a gentle reminder how much better the code is now than it used to be, I think we should all take the time to look back at the code as it was in r4407 when /tg/station started out. Imagine being one of our pioneer forecoders trying to fenangle this madness into something cohesive and maybe you'll appreciate how much better things are now.
And of course if you have a choice shitty file or block you discover and want to share with the class for our amusement, by all means. For example, I have to draw attention to this crime against humanity.
Just as a gentle reminder how much better the code is now than it used to be, I think we should all take the time to look back at the code as it was in r4407 when /tg/station started out. Imagine being one of our pioneer forecoders trying to fenangle this madness into something cohesive and maybe you'll appreciate how much better things are now.
And of course if you have a choice shitty file or block you discover and want to share with the class for our amusement, by all means. For example, I have to draw attention to this crime against humanity.
I code for the code project and moderate the code sections of the forums.
Feedback is dumb and it doesn't matter
Feedback is dumb and it doesn't matter
- duncathan
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Re: Take a look back at r4407
The file isn't that bad but I fucking cracked up when I saw this line and the comment above it https://github.com/tgstation/-tg-statio ... ics.dm#L39
- PKPenguin321
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Re: Take a look back at r4407
wow, even r4407 code had fat sprites. we really need to get with the times.
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i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- MrStonedOne
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Re: Take a look back at r4407
also the game was better then
- MrStonedOne
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Re: Take a look back at r4407
I also want to point out that screen shake never changed until i did pixel shakes....
https://github.com/tgstation/-tg-statio ... ob.dm#L252
https://github.com/tgstation/-tg-statio ... ob.dm#L252
Re: Take a look back at r4407
Is there some sort of guide on whats needed to be done to convert old code to work on byond 500+?
I'd be interested in converting a few snapshots into workable builds for sake of posterity.
I'd be interested in converting a few snapshots into workable builds for sake of posterity.
- MisterPerson
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Re: Take a look back at r4407
Mostly just procs and vars with names that are now reserved. Throw, color, and animate come to mind. Those are easy fixes, just rename the offending shit. If you keep fixing the compile errors, you should eventually get something that works.
I code for the code project and moderate the code sections of the forums.
Feedback is dumb and it doesn't matter
Feedback is dumb and it doesn't matter
- Hornygranny
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Re: Take a look back at r4407
You'll have the most trouble with the map, as the paths for almost everything have changed.
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Re: Take a look back at r4407
It's such a pleasure to use a half decent IDE and strong typed language when you need to do refactoring of this sort. Right click > rename > enter > DONE!
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- Remie Richards
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Re: Take a look back at r4407
Visual Studio Refactors <3LiamLime wrote:It's such a pleasure to use a half decent IDE and strong typed language when you need to do refactoring of this sort. Right click > rename > enter > DONE!
私は完璧
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Re: Take a look back at r4407
Any IDE refactors, except DM.
Re: Take a look back at r4407
Hm, wasn't compile issues I was running intoMisterPerson wrote:Mostly just procs and vars with names that are now reserved. Throw, color, and animate come to mind. Those are easy fixes, just rename the offending shit. If you keep fixing the compile errors, you should eventually get something that works.
I remember running one of the old googlecode snapshots and weirdness was happening like stuns didn't work, though that was with a folder that had been on my hard drive for years so who knows how dirty it was.
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