Admin: Thunder12345
Time and Server(Bagil or Sybil) incident occurred: 2018-02-01
ROUND ID HERE: 82905
Detailed summary: So, we had a really good clock cultist round.
Almost everyone was converted, but some people weren't.
Then the HOP decided to call for help.
Thunder12345 in response sent a DEATH SQUAD.
Keep in mind - a deathsquad is a squad of soldiers which have 2 shot crit guns which break everything + energy shields, so they COULD stand at spawn and... shoot up, quickly killing the ark.
They, however, did not - but even if you stunned one with your spear or kindle - another one would shoot you.
Hey, even if you get a pulse rifle - you can't really use it since they have energy shields which deflect any energy projectiles.
Now, I've got a question: How is a DS is balanced against a clock cult, no matter how big?
The deathsquad is the only reason clock cult lost.
The "its better than sitting 10 minutes not doing anything" argument doesn't apply, or could be turned around. If you wanted us to not sit around for ten minutes, doing nothing, perhaps, you could... shorten the ark timer, if you knew the crew wouldn't win? Or hey - send a code red ERT. That is at least more fair of a fight than sending an overpowered force which kills everything in it's way.
Another option would be to send some guns ( other than pulse rifles ). Hell, maybe a bunch of syndicate bombs, even. Honestly, there were many ways in which Thunder could handle this better, but in my opinion, a deathsquad is way too over the top.
Even the HOP that called for help did not expect a death squad:
![Image](https://i.imgur.com/fqaPY8e.png)
This has also happened before, but probably not with Thunder, and it wasn't fair that time either.
Maybe this PR can set a rule about "no deathsquads on clock cults".