Progress:
Spiralling out of hyperspace, the shuttle's emergancy module crash lands into the nearest friendly or neutral territory; a planet locked in eternal winter, in a dense frozen tiaga.
The lucky crew on the shuttle awaken to find large emegancy shelters deployed, the shuttle intact, and it's GPS module heavily damaged.
The escape pods following the escape shuttle's GPS have crash landed into the tiaga, and local communications have yielded no response.
The crew must survive and repair the shuttle's GPS module and request a pickup, or find another way to escape.
Gameplay is more lifeweb exploration, survival, and PVE type of gameplay.
Jobs are drasically changed in terms of gameplay;
Hostile NPCs.
Friendly NPCs.
Neutral NPCs.
Bosses.
3 zlevel system hopefully; underground, surface, roofs/stairs to upper floor.
Massive wilderness to scavenge and explore.
My concerns on things that stop this from becoming real;
Ingame screenshots: