Flash is dead, long live Animate!

Talk about non-ss13 stuff here.
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LiamLime
Joined: Tue Aug 25, 2015 12:59 pm
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Flash is dead, long live Animate!

Post by LiamLime » #137386

http://blogs.adobe.com/flashpro/welcome ... fessional/

TL;DR: Flash has been completely rewritten to no longer be this antiquated plugin that runs as a program on your computer, instead it's a tool that integrates with HTML5 and WebGL, meaning it actually, genuinely has a chance to become useful - with things like Flash/Unity being too bulky and things like WebGL being too low level, can Adobe Animate reclaim its dominant position in the middle? - Being easy to develop things with and easy for people to use? Can it re-introduce Early 2000s Internet? Only time will tell!
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Ricotez
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Re: Flash is dead, long live Animate!

Post by Ricotez » #137393

if it's as vulnerable to attacks as flash I'll install the first blocker that comes out
MimicFaux wrote:I remember my first time, full of wonderment and excitement playing this game I had heard so many stories about.
on the arrival shuttle, I saw the iconic toolbox on the ground. I clubbed myself in the head with it trying to figure out the controls.
Setting the tool box, now bloodied, back on the table; I went to heal myself with a medkit. I clubbed myself in the head with that too.
I've come a long ways from asking how to switch hands.
Spoiler:
#coderbus wrote:<MrPerson> How many coders does it take to make a lightbulb? Three, one to make it, one to pull the pull request, and one to fix the bugs
Kor wrote:The lifeweb playerbase is primarily old server 2 players so technically its our cancer that invaded them
peoplearestrange wrote:Scared of shadows whispers in their final breath, "/tg/station... goes on the tabl..."
DemonFiren wrote:Please, an Engineer's first response to a problem is "throw it into the singulo".
tedward1337 wrote:Donald Trump is literally what /pol/ would look like as a person
CrunchyCHEEZIT wrote:why does everything on this server have to be a federal fucking issue.
Saegrimr wrote:One guy was running around popping hand tele portals down in the halls before OPs even showed up and got several stranded out on lavaland.
The HoP just toolboxes someone to death out of nowhere, then gets speared by a chemist who saw him murder a guy, then the chemist gets beaten to death because someone else saw him kill the HoP.
Tele-man somehow dies and gets its looted by an atmos tech who managed to use it to send two nuke ops to lavaland, who were then surrounded by several very angry people from earlier and some extra golems on top of it.
Captain dies, gets cloned/revived, lasers the guy holding the disk into crit to take it back.
Some idiot tries to welderbomb the AI hiding out at mining for no discernible reason.
Two permabans and a dayban, i'm expecting a snarky appeal from one of them soon. What the fuck.
ShadowDimentio wrote:I am the problem
LiamLime
Joined: Tue Aug 25, 2015 12:59 pm
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Re: Flash is dead, long live Animate!

Post by LiamLime » #137395

I don't think it will be able to be vulnerable to attacks anywhere near as much as Flash is.

The problem with flash is that it runs on your system, meaning exploits can break into the file structure - something javascript (for example) can't do, because it is sandboxed and runs only in the browser and the browser alone (actually within just the tab, not even the whole browser). And when they say HTML5, that's what they mean. It will be exported as javascript code, which uses WebGL (JavaScript) and the Canvas API (HTML + JS). Meaning that even if exploits are found, it won't be a problem, since the browser will sandbox it, something it currently can't do.

It's like - when have you ever heard of a javascript exploit? JS is only ever used as an intermediary - it triggers exploits in Flash or Silverlight or Java or Unity or whatever. And if Animate will export to Javascript, it means it will, at most, be able to be an intermediary to exploit problems with other software.

Technically JS exploits do exist, but they are much rarer than Flash exploits. In 2015 I am aware of one JS exploit which broke into the file structure, and one which broke same origin policy. Following the Hacker team's demise, I am aware of at least 3 out-of-cycle Flash patches, each fixing multiple zero-day exploits, some allowing for remote code execution.

I for one welcome our new overlor - yeah, no. I'm still suspicious as all hell and will wait and see if it actually becomes useful again. I would genuinely love to see Flash (or an equivalent) become safe to use though, as it's pretty great for making animations and quick cartoons and such.
The bureaucracy is expanding to meet the needs of the expanding bureaucracy.
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Ricotez
Joined: Thu Apr 17, 2014 9:21 pm
Byond Username: Ricotez
Location: The Netherlands

Re: Flash is dead, long live Animate!

Post by Ricotez » #137398

my master specialization is cyber security so I know how these security flaws work, my post was in a sarcastic fashion
MimicFaux wrote:I remember my first time, full of wonderment and excitement playing this game I had heard so many stories about.
on the arrival shuttle, I saw the iconic toolbox on the ground. I clubbed myself in the head with it trying to figure out the controls.
Setting the tool box, now bloodied, back on the table; I went to heal myself with a medkit. I clubbed myself in the head with that too.
I've come a long ways from asking how to switch hands.
Spoiler:
#coderbus wrote:<MrPerson> How many coders does it take to make a lightbulb? Three, one to make it, one to pull the pull request, and one to fix the bugs
Kor wrote:The lifeweb playerbase is primarily old server 2 players so technically its our cancer that invaded them
peoplearestrange wrote:Scared of shadows whispers in their final breath, "/tg/station... goes on the tabl..."
DemonFiren wrote:Please, an Engineer's first response to a problem is "throw it into the singulo".
tedward1337 wrote:Donald Trump is literally what /pol/ would look like as a person
CrunchyCHEEZIT wrote:why does everything on this server have to be a federal fucking issue.
Saegrimr wrote:One guy was running around popping hand tele portals down in the halls before OPs even showed up and got several stranded out on lavaland.
The HoP just toolboxes someone to death out of nowhere, then gets speared by a chemist who saw him murder a guy, then the chemist gets beaten to death because someone else saw him kill the HoP.
Tele-man somehow dies and gets its looted by an atmos tech who managed to use it to send two nuke ops to lavaland, who were then surrounded by several very angry people from earlier and some extra golems on top of it.
Captain dies, gets cloned/revived, lasers the guy holding the disk into crit to take it back.
Some idiot tries to welderbomb the AI hiding out at mining for no discernible reason.
Two permabans and a dayban, i'm expecting a snarky appeal from one of them soon. What the fuck.
ShadowDimentio wrote:I am the problem
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Saegrimr
Joined: Thu Jul 24, 2014 4:39 pm
Byond Username: Saegrimr

Re: Flash is dead, long live Animate!

Post by Saegrimr » #137399

I haven't had flash installed for over a year and don't particularly miss it. This would be welcome news as long as it had some sort of legacy support without the vulnerabilities so I can go back and watch some good old days .swf humor.
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LiamLime
Joined: Tue Aug 25, 2015 12:59 pm
Byond Username: LiamLime

Re: Flash is dead, long live Animate!

Post by LiamLime » #137403

Most of the SFW old SWFs (see what I did there? B) ) that I'm aware of, tend to be available in video form on Youtube.
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Montyblancs
Joined: Fri Jul 03, 2015 5:09 pm
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Re: Flash is dead, long live Animate!

Post by Montyblancs » #137405

WebGL + Canvas is a powerful combo, but Flash was always unoptimized and struggled to play with larger projects for a lot of years as far as I can remember. This is a needed change, but this version will probably export with some clunky backend for a while too.
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EndgamerAzari
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Re: Flash is dead, long live Animate!

Post by EndgamerAzari » #137406

>Flash is dead
Image
Spoiler:
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oranges
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Re: Flash is dead, long live Animate!

Post by oranges » #137416

Honestly I think it's a bit late for Adobe on this one, flash really tarnished their brandname in this space.

Anyway, it'll be interesting to see.
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Super Aggro Crag
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Re: Flash is dead, long live Animate!

Post by Super Aggro Crag » #137417

EndgamerAzari wrote:>Flash is dead
Image
haha good joke azari i didn't know you liked comic books
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