escalation policynut

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Bawhoppennn
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escalation policynut

Post by Bawhoppennn » #627663

viewtopic.php?p=618331
As a non-antagonist you may begin conflict with another player with valid reason (refusal of critical services, belligerent attitude, etc) OR if it does not excessively interfere with their ability to do their job. Whomever you engage is entitled to respond to your actions. If the conflict leads to violence and you had a poor reason for causing conflict in the first place, you may face administrative action.

If you are wronged, you are expected to handle the conflict non-lethally whenever possible, escalating in severity as the conflict continues. As the defending party the rate of escalation increases with you, up to and including violence, while the instigator is always able to respond in kind.

If a conflict leads to violence and either participant is killed, the living participant is expected to make an effort to revive the other, unless they have reason to believe the other was an antagonist. Once revived the conflict is over; any new conflict with either individual must escalate once again. If you get into a conflict again with that individual, they may be removed permanently from the round.
These changes always worry me about how they'll work out in practice, but I think this will be an alright change personally.
Last edited by Bawhoppennn on Fri Jan 28, 2022 6:24 am, edited 1 time in total.
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Re: escalation policynut

Post by Bawhoppennn » #627664

It's so easy to doublepost these days, darn
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<KorMobile> you're a hero

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DEAD: ADMIN(Owegno) says, "Nothing lewd happens in adminbus sadly."

[07:13:57] <Rockdtben> Keep in mind that I'm an extremely successful and wealthy male in his late twenties.

(F) DEAD: Professor DonkPocket says, "Admins preventchaos with good messages"

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<+KorPhaeron> russians have no souls so magic enrages them
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Re: escalation policynut

Post by Mothblocks » #627676

This is already how everyone was treating it to my knowledge
Shaps-cloud wrote: Mon Dec 07, 2020 7:59 am May eventually become one of the illusive maintainer-headmins if they choose to pursue that path, having a coder in the senior admin leadership has usually been positive for both sides in the past.
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Re: escalation policynut

Post by Archie700 » #627937

already we got our first victim
viewtopic.php?f=7&t=30877
Harusha wrote: Sun Apr 14, 2024 4:07 pm Archie, are you a Christian?
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Re: escalation policynut

Post by Mothblocks » #627942

Can you make a new post i look like a loser if I have a comment on my own peanut
Shaps-cloud wrote: Mon Dec 07, 2020 7:59 am May eventually become one of the illusive maintainer-headmins if they choose to pursue that path, having a coder in the senior admin leadership has usually been positive for both sides in the past.
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Re: escalation policynut

Post by Archie700 » #627943

It's so clear cut that making a new one seems pointless but sure
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Re: escalation policynut

Post by Mothblocks » #627944

thank u so much archie
Shaps-cloud wrote: Mon Dec 07, 2020 7:59 am May eventually become one of the illusive maintainer-headmins if they choose to pursue that path, having a coder in the senior admin leadership has usually been positive for both sides in the past.
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Re: escalation policynut

Post by Archie700 » #627946

your welcome now die moth
Harusha wrote: Sun Apr 14, 2024 4:07 pm Archie, are you a Christian?
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Re: escalation policynut

Post by Mothblocks » #627947

D:
Shaps-cloud wrote: Mon Dec 07, 2020 7:59 am May eventually become one of the illusive maintainer-headmins if they choose to pursue that path, having a coder in the senior admin leadership has usually been positive for both sides in the past.
Head Coder of /tg/station, hi!

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Re: escalation policynut

Post by Archie700 » #627948

Real opinion, given this appeal and attempt at lawyering, it should be reworded to this:
As a non-antagonist you may begin conflict with another player with valid reason (refusal of critical services, belligerent attitude, etc) OR if it does not excessively interfere with their ability to do their job. Whomever you engage is entitled to respond to your actions. If the conflict leads to violence and you had a poor reason for causing conflict in the first place, you may face administrative action.

If you are wronged, you are expected to handle the conflict non-lethally whenever possible, escalating in severity as the conflict continues. As the defending party the rate of escalation increases with you, up to and including violence, while the instigator is always able to respond in kind.

If a conflict leads to violence and either participant is killed or incapacitated, the other participant or participants are expected to make an effort to treat the other, unless they have reason to believe the other was an antagonist. Once treated the conflict is over; any new conflict with either individual must escalate once again. If you get into a conflict again with that individual, they may be removed permanently from the round.
Harusha wrote: Sun Apr 14, 2024 4:07 pm Archie, are you a Christian?
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Re: escalation policynut

Post by Bawhoppennn » #627969

After seeing it in action with that example, I'm not really feeling that pleased with the new escalation policy after all. Escalation has always been a tricky topic to deal with policy-wise, but this seems now to be overly complicated and a bit too limiting towards naturally-developing conflict. I don't like how much it tries to funnel the path of escalation into being a clearcut route you mostly have to follow... It also seems like it really lends itself to significant rules-lawyering (though escalation policy always has), which isn't the best either in my opinion.
I consider myself a /tg/station historian. If you're interested in the server history at all, feel free to ask me and I'll try and get you an answer! #ConcurForever

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<KorMobile> you're a hero

[21:20:53] <%oranges> Baw "has cute legs" hoppen
Image
DEAD: ADMIN(Owegno) says, "Nothing lewd happens in adminbus sadly."

[07:13:57] <Rockdtben> Keep in mind that I'm an extremely successful and wealthy male in his late twenties.

(F) DEAD: Professor DonkPocket says, "Admins preventchaos with good messages"

OOC: Pogoman122: Fun fact if someone trespasses on your kitchen just turn them into a nugget

Image

<+KorPhaeron> russians have no souls so magic enrages them
<+KorPhaeron> people who don't like rng are not from /tg/ and are likely redditors
ausops wrote:apart from this there is literally nothing more to say other than that this is the first thread in five years to have achieved something.
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Re: escalation policynut

Post by Archie700 » #627978

Bawhoppennn wrote: Mon Jan 31, 2022 5:06 am After seeing it in action with that example, I'm not really feeling that pleased with the new escalation policy after all. Escalation has always been a tricky topic to deal with policy-wise, but this seems now to be overly complicated and a bit too limiting towards naturally-developing conflict. I don't like how much it tries to funnel the path of escalation into being a clearcut route you mostly have to follow... It also seems like it really lends itself to significant rules-lawyering (though escalation policy always has), which isn't the best either in my opinion.
I don't like how it's a full reset if either loses even if it's the instigator that wins.
If you instigate stuff for a bad reason then killing and reviving the person shouldn't be a de-escalation.
We need an explanation for instigation.
Harusha wrote: Sun Apr 14, 2024 4:07 pm Archie, are you a Christian?
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Re: escalation policynut

Post by CMDR_Gungnir » #627980

Archie700 wrote: Mon Jan 31, 2022 6:31 am
Bawhoppennn wrote: Mon Jan 31, 2022 5:06 am After seeing it in action with that example, I'm not really feeling that pleased with the new escalation policy after all. Escalation has always been a tricky topic to deal with policy-wise, but this seems now to be overly complicated and a bit too limiting towards naturally-developing conflict. I don't like how much it tries to funnel the path of escalation into being a clearcut route you mostly have to follow... It also seems like it really lends itself to significant rules-lawyering (though escalation policy always has), which isn't the best either in my opinion.
I don't like how it's a full reset if either loses even if it's the instigator that wins.
If you instigate stuff for a bad reason then killing and reviving the person shouldn't be a de-escalation.
We need an explanation for instigation.
My reading on it isn't that it's a full reset, but that you have to work back up to violence. You're allowed to still be angry, and things can return to violence later, you just can't beeline right at them and immediately initiate combat.
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Re: escalation policynut

Post by oranges » #627982

up sinfulls note to a weekban because he is rules lawyering in a cringe fashion
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Re: escalation policynut

Post by Boot » #627986

There I am Gary there I am!

In all seriousness while I both love and hate Axle I do think he is within his rights to continue the escalation as he didn't die. I get that this is rules lawyering to the highest degree but with this being the new escalation policy I think its important to cross our t's and dot our i's here.
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Re: escalation policynut

Post by Sylphet » #627991

Bawhoppennn wrote: Mon Jan 31, 2022 5:06 am After seeing it in action with that example, I'm not really feeling that pleased with the new escalation policy after all.
It's one example, is the thing. There's always a lot of awkwardness to work out in new rules - just look at rule 11, that's taken a year and a half now and we're still arguing about whether ligger is an IC term. This appeal is not an example of overenforcement or anything, it's the rule finding its place and its precedent on a server that, at this point, has years of serial greytiding burned into its soul. It's only so drawn out because the heart of the issue is that the rule was not perfectly clear, and (I assume) sinful feels that they followed the policy, then got hit with a rule clarification part way through. Which is honestly fair, I read the rule as being very specific about killing at first too.
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Re: escalation policynut

Post by Archie700 » #627996

Sylphet wrote: Mon Jan 31, 2022 9:44 am
Bawhoppennn wrote: Mon Jan 31, 2022 5:06 am After seeing it in action with that example, I'm not really feeling that pleased with the new escalation policy after all.
It's one example, is the thing. There's always a lot of awkwardness to work out in new rules - just look at rule 11, that's taken a year and a half now and we're still arguing about whether ligger is an IC term. This appeal is not an example of overenforcement or anything, it's the rule finding its place and its precedent on a server that, at this point, has years of serial greytiding burned into its soul. It's only so drawn out because the heart of the issue is that the rule was not perfectly clear, and (I assume) sinful feels that they followed the policy, then got hit with a rule clarification part way through. Which is honestly fair, I read the rule as being very specific about killing at first too.
Which is kind of the problem, because from the video, anyone would call "allow the critted to be brought out of engineering, and treated in medbay" de-escalation.
By the letter, this means ONLY killing counts, and not if person is critted or otherwise incapacitated (tied up, limb lost), even if the other party has taken steps to de-escalate.
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Re: escalation policynut

Post by Pandarsenic » #628022

Anyone who insists their foe should've killed them instead of just critting them if they wanted an escalation reset should be permabanned until they can appeal explaining why that goes against the spirit of the rule.
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Re: escalation policynut

Post by Cobby » #628060

Bawhoppennn wrote: Mon Jan 31, 2022 5:06 am After seeing it in action with that example, I'm not really feeling that pleased with the new escalation policy after all. Escalation has always been a tricky topic to deal with policy-wise, but this seems now to be overly complicated and a bit too limiting towards naturally-developing conflict. I don't like how much it tries to funnel the path of escalation into being a clearcut route you mostly have to follow... It also seems like it really lends itself to significant rules-lawyering (though escalation policy always has), which isn't the best either in my opinion.
there is no sweet spot you need to accept the premise that your policy either

1. promotes killbaiting
2. promotes banbaiting

and the reason why I actually enjoyed kor's wild westish style is because he picked 1 over 2 (but it doesnt matter because once he left admins just didnt enforce it as written).

The policy is either going to be too strict so it causes "he didnt follow the correct path despite me being insufferable" ahelps or its going to be """"too loose"""" which lets people get killed for less than ideal reasons. What I liked about kors policy was that it acknowledged that and told you straight up if you dont want to be baited then dont put yourself in the scenario (with ways to dance around it although not as reliable ie call security).
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Re: escalation policynut

Post by massa » #628086

If I've been pushed to the point that I kill someone (not as an instigator) or feel the need to, there is no way in hell I am going to drag them to medbay.

There's just no shot. Asking people to do that is incongruent with human nature and like, the logic underpinning killing them in the first place? I'm pretty chill, if you've managed to get me to kill you as a non-antag there's just no shot I'm going out of my way to reintroduce that into the round. You earned your fucking time out. It's weird and it's like it wasn't written with actual people in mind. Very strange and sterile, very unnatural behavior and thing to ask of people put in that situation.
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Re: escalation policynut

Post by Bawhoppennn » #628093

Sylphet wrote: Mon Jan 31, 2022 9:44 am
Bawhoppennn wrote: Mon Jan 31, 2022 5:06 am After seeing it in action with that example, I'm not really feeling that pleased with the new escalation policy after all.
It's one example, is the thing. There's always a lot of awkwardness to work out in new rules - just look at rule 11, that's taken a year and a half now and we're still arguing about whether ligger is an IC term. This appeal is not an example of overenforcement or anything, it's the rule finding its place and its precedent on a server that, at this point, has years of serial greytiding burned into its soul. It's only so drawn out because the heart of the issue is that the rule was not perfectly clear, and (I assume) sinful feels that they followed the policy, then got hit with a rule clarification part way through. Which is honestly fair, I read the rule as being very specific about killing at first too.
There's always awkwardness to settle out and it's not fully clear how it'll end up finally, though I am kinda concerned still that it'll be too far-reaching in its application. I am often one to err on the side of more freedom over the potential of more-restrictiveness, and there's some hints here that it really could be quite restrictive to naturally developing conflict (which is something I think very important in game). I don't think Sinful was necessarily right, but personally this first example shows that it has some potential for being used broadly, and more than I think I personally prefer. Also although precedents and wording tweaks might clear it up, I think this new version lends itself to rules-lawyering too much. Rules lawyering is really unfun.
Cobby wrote: Mon Jan 31, 2022 6:32 pm
Bawhoppennn wrote: Mon Jan 31, 2022 5:06 am After seeing it in action with that example, I'm not really feeling that pleased with the new escalation policy after all. Escalation has always been a tricky topic to deal with policy-wise, but this seems now to be overly complicated and a bit too limiting towards naturally-developing conflict. I don't like how much it tries to funnel the path of escalation into being a clearcut route you mostly have to follow... It also seems like it really lends itself to significant rules-lawyering (though escalation policy always has), which isn't the best either in my opinion.
there is no sweet spot you need to accept the premise that your policy either

1. promotes killbaiting
2. promotes banbaiting

and the reason why I actually enjoyed kor's wild westish style is because he picked 1 over 2 (but it doesnt matter because once he left admins just didnt enforce it as written).

The policy is either going to be too strict so it causes "he didnt follow the correct path despite me being insufferable" ahelps or its going to be """"too loose"""" which lets people get killed for less than ideal reasons. What I liked about kors policy was that it acknowledged that and told you straight up if you dont want to be baited then dont put yourself in the scenario (with ways to dance around it although not as reliable ie call security).

I agree with Cobblestone as is often the case
I consider myself a /tg/station historian. If you're interested in the server history at all, feel free to ask me and I'll try and get you an answer! #ConcurForever

Image
<KorMobile> you're a hero

[21:20:53] <%oranges> Baw "has cute legs" hoppen
Image
DEAD: ADMIN(Owegno) says, "Nothing lewd happens in adminbus sadly."

[07:13:57] <Rockdtben> Keep in mind that I'm an extremely successful and wealthy male in his late twenties.

(F) DEAD: Professor DonkPocket says, "Admins preventchaos with good messages"

OOC: Pogoman122: Fun fact if someone trespasses on your kitchen just turn them into a nugget

Image

<+KorPhaeron> russians have no souls so magic enrages them
<+KorPhaeron> people who don't like rng are not from /tg/ and are likely redditors
ausops wrote:apart from this there is literally nothing more to say other than that this is the first thread in five years to have achieved something.
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