It's the modsuit's fault peanut

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Tearling
Joined: Thu Mar 11, 2021 4:40 pm
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It's the modsuit's fault peanut

Post by Tearling » #635860

viewtopic.php?f=7&t=31397

Summary:
Mob decides to call shuttle by stripping plasmaman of his modsuit hoping he has HoP ID because he has a HoP cape. Despite the plasmaman's begging and pleading, the mob decides to strip him anyways, killing him in the process.

When noted (not even banned) one person in the mob who pushed the plasmaman down and kept him down during the attack decided to blame modsuits. The note is clearly unfair because modsuits guys, trust me.
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Timberpoes wrote: Fri Jan 27, 2023 12:41 am From my perspective, players just want to genuinely be listened to. And I don't mean it condescendingly, but to genuinely have their say and for admins to listen, process it and reply. Even if you don't give two shits about what the player is saying, even if you disagree with every part of what they say, players are less likely to leave an ahelp pissed off if you've listened to them and given a reply that directly addresses what they've told you.
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Notgonnabreaktherule
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Re: It's the modsuit's fault peanut

Post by Notgonnabreaktherule » #635861

of fucking course it's terry
resident european on basil
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Super Aggro Crag
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Re: It's the modsuit's fault peanut

Post by Super Aggro Crag » #635865

Modsuits are shit so i support removing this dude's note.
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sinfulbliss
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Re: It's the modsuit's fault peanut

Post by sinfulbliss » #635867

Bad thread name, I would have opted for something like...
Removing a modsuit is against the rules

That said they raise a good point. It's impossible to search a plasmaman with a modsuit without basically killing them unless you hold them under a shower or put them on stasis beforehand, all things which are probably impractical for anyone without a baton and cuffs on hand.
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chocolate_bickie
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Re: It's the modsuit's fault peanut

Post by chocolate_bickie » #635871

The Plasmaman deserved it on account of the way he was dressed.
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Shadowflame909
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Re: It's the modsuit's fault peanut

Post by Shadowflame909 » #635876

fikou plz allow us to bag search a modsuit user without full-desuiting them

in space, depressurized rooms, and on a plasmameme this is deadly!
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Boot
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Re: It's the modsuit's fault peanut

Post by Boot » #635881

sinfulbliss wrote: Fri Apr 01, 2022 2:02 pm Bad thread name, I would have opted for something like...
Removing a modsuit is against the rules

That said they raise a good point. It's impossible to search a plasmaman with a modsuit without basically killing them unless you hold them under a shower or put them on stasis beforehand, all things which are probably impractical for anyone without a baton and cuffs on hand.
I'd love to see a situation where a plasmaman dies because sec wants to search their bag and an admin steps in for this.
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sinfulbliss
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Re: It's the modsuit's fault peanut

Post by sinfulbliss » #635884

Boot wrote: Fri Apr 01, 2022 5:27 pm
sinfulbliss wrote: Fri Apr 01, 2022 2:02 pm Bad thread name, I would have opted for something like...
Removing a modsuit is against the rules

That said they raise a good point. It's impossible to search a plasmaman with a modsuit without basically killing them unless you hold them under a shower or put them on stasis beforehand, all things which are probably impractical for anyone without a baton and cuffs on hand.
I'd love to see a situation where a plasmaman dies because sec wants to search their bag and an admin steps in for this.
This honestly was already common even before modsuits, it just wasn't as big of a deal. You can't remove helmets on plasmamen to search for headgear (sechuds, bowmans etc.) so you just let it go. If you search pockets you might suffocate them since their internals tank is often on there (although that death isn't as fast so you have time to uncuff and let them fix it). With modsuits it makes even bagsearches impossible. I don't really envision sec dragging plasmamen to perma showers or medbay to search them properly, especially if they're busy with a dozen things at once, but I suppose that's what they'll have to do.

Fikou removed the note but the QUESTION REMAINS TO BE ANSWERED BY HEADMINS... Is one allowed to remove a plasmaman's modsuit at risk of their life for a routine search? If you ask me I think yes, so long as the search is very justified (in this appeal it wasn't), and whatever happens is just the downside to playing plasmeme.

p.s. adding a stasis bed to the brig medbay would resolve this issue entirely.
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datorangebottle
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Re: It's the modsuit's fault peanut

Post by datorangebottle » #635886

Listen officer, I didn't kill them, the moving train I held them down in front of did.
Timberpoes wrote: Sat Jul 29, 2023 10:33 pm ImageAnother satisfied Timberpoes voter.Image
Timberpoes wrote: Fri Jul 07, 2023 9:16 pm I highly doubt any other admin on the team would have given you this chance, except maybe Kieth because his brain worms are almost as bad as mine.
Vekter wrote: Tue May 16, 2023 4:45 pm At what point does someone's refusal or failure to improve become malice in and of itself? If you give someone a year to stop shitting on the carpet and they keep doing it but get slightly closer to the bathroom every time and sometimes they get to the toilet before it happens, at what point does it become acceptable to just ask them to go shit in someone else's house?
Timberpoes wrote: Fri Apr 28, 2023 7:00 pm I'm sorry, can we get a real player to resolve this appeal? I don't like this trial player. They can't even set their own name.
Chadley wrote: Thu Apr 27, 2023 4:00 am WENDEZ, cute, cute. I imagine the sleeper activation code when I hear it. That's pretty cool. qB). But I don't like that it doesn't line up to be anything obsurd like WEWLAD. 6/10

SUGMA, nevermind it makes sense now. fuckyou/10
kieth4 wrote: Sat Apr 15, 2023 2:34 pm If it goes to appeals I will stand as the shield and protect this man's right to shit himself. Heavy is the head that wears the crown.
sinfulbliss wrote: I almost prefer Rave's AI-generated "We cannot accept this appeal at this time. If you would like assistance appealing in the future, please dial 1-800-1984-1488."
Pandarsenic wrote: Mon Dec 12, 2022 2:25 pm I think we can all agree that someone throwing a reverse revolver at Zyb as a secret test of character, and Zyb immediately fucking himself with it, is the best thing we all could have received for Christmas this year
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Shadowflame909
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Re: It's the modsuit's fault peanut

Post by Shadowflame909 » #635887

datorangebottle wrote: Fri Apr 01, 2022 5:54 pm Listen officer, I didn't kill them, the moving train I held them down in front of did.
i didnt know they were allergic to moving trains. I thought they stole something and hid it in their anti allergy suit

plasma-memes are banbait
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cacogen
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Re: It's the modsuit's fault peanut

Post by cacogen » #635968

Super Aggro Crag wrote: Fri Apr 01, 2022 1:31 pm Modsuits are shit so i support removing this dude's note.
it's a shame too because there are some very common complaints that could be easily addressed to bring them closer to hardsuits if there was motivation to do it

1. normal bag space
2. one button instead of two button deployment (maybe speed up deployment while you're at it, although personally i don't care about this)
3. make it unequip and drop the shit you're deploying over so you don't have to manually remove it
4. same armour values as the hardsuits they replaced
5. make the control unit's contents accessible without stripping (maybe through a button on the strip window, which would open its inventory after a do_after, similar to activating someone's internals)
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Mothblocks
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Re: It's the modsuit's fault peanut

Post by Mothblocks » #636082

2. one button instead of two button deployment (maybe speed up deployment while you're at it, although personally i don't care about this)
you can right click the buttons to do it instantly
Shaps-cloud wrote: Mon Dec 07, 2020 7:59 am May eventually become one of the illusive maintainer-headmins if they choose to pursue that path, having a coder in the senior admin leadership has usually been positive for both sides in the past.
Head Coder of /tg/station, hi!

Head Admin of /tg/station Feb 2022.

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Capsandi
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Re: It's the modsuit's fault peanut

Post by Capsandi » #636089

When is oxygen getting a note for murderboning all of these plasmamen
Timonk wrote:
Wesoda25 wrote:Genuinely think they should be blacklisted.
You have clearly never seen his dick
Lower your tone with me if your tracked play time doesn't look like this:
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Pandarsenic
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Re: It's the modsuit's fault peanut

Post by Pandarsenic » #636099

sinfulbliss wrote: Fri Apr 01, 2022 5:42 pm Fikou removed the note but the QUESTION REMAINS TO BE ANSWERED BY HEADMINS... Is one allowed to remove a plasmaman's modsuit at risk of their life for a routine search?
If the player wanted a guarantee of safety, they would have been a human

THIS is the sort of disadvantage we should be making a Thing for nonhumans, not "haha slurs for lizards funny"
(2:53:35 AM) scaredofshadows: how about head of robutts
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cacogen
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Re: It's the modsuit's fault peanut

Post by cacogen » #636253

2. one button instead of two button deployment (maybe speed up deployment while you're at it, although personally i don't care about this)
you can right click the buttons to do it instantly
I know. It’s not the same thing. You don’t need two buttons or the option to deploy each part separately. You only need one button that deploys the parts, forcibly unequips anything in their slots and activates the suit. Right now it’s clunky and if you expect players to do something a lot it shouldn’t be clunky.
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