Quick-fire Shitty Traitor weapon ideas.

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Itseasytosee2me
Joined: Sun Feb 21, 2021 1:14 am
Byond Username: Rectification
Location: Space Station 13

Quick-fire Shitty Traitor weapon ideas.

Post by Itseasytosee2me » #635589

Everyone's got some. Hand em over.
- Sincerely itseasytosee
See you later
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Itseasytosee2me
Joined: Sun Feb 21, 2021 1:14 am
Byond Username: Rectification
Location: Space Station 13

Re: Quick-fire Shitty Traitor weapon ideas.

Post by Itseasytosee2me » #635590

I'll go first:

A mask that stuns, confuses, and damages people that examine the wearer.

Portable gibber

Microwave gun (shoots microwave ovens)
- Sincerely itseasytosee
See you later
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Nabski
Joined: Thu Oct 20, 2016 5:42 pm
Byond Username: Nabski
Github Username: Nabski89
Location: TN

Re: Quick-fire Shitty Traitor weapon ideas.

Post by Nabski » #635595

Fake Esword: When activated it removes the users hand.
cacogen
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Joined: Sat Jun 02, 2018 10:27 am
Byond Username: Cacogen

Re: Quick-fire Shitty Traitor weapon ideas.

Post by cacogen » #635604

wall authentication override card (turns walls into open fake walls that can't be closed)
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Rohen_Tahir
Joined: Wed Jun 05, 2019 1:00 pm
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Location: Primary fool storage
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Re: Quick-fire Shitty Traitor weapon ideas.

Post by Rohen_Tahir » #635618

Energy cultivator. Instantly dusts podmen.
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Farquaar
Joined: Sat Apr 07, 2018 7:20 am
Byond Username: Farquaar
Location: Delta Quadrant

Re: Quick-fire Shitty Traitor weapon ideas.

Post by Farquaar » #635654

Extendable flyswatter: Can strike at mothmen and flymen from three tiles away

Spy knife: Instantly crits/paralyzes anyone you strike while they face 180 degrees away from you

Asteroid magnet: Buried under floor tiles. Will attract several asteroids to strike at that position after signalled or timer.

Catnip: Applied to items. Stuns any felinid who picks up said item for 60 seconds as they roll around on the floor with it.

Microtaser: A handheld stunprod that fits in pockets. Limited charge, but cells are upgradeable.

Fake bee plush: Releases a swarm of angry bees when used in-hand.

Atmospheric pulser: Forces the rooms vents to rapidly, but silently siphon or pump air to/from the connected atmos loop, depleting the room/area's air or creating dangerous levels of pressure in ~60 seconds. Reusable, but must be near the atmospheric alarm to function.

Traphat: Can be locked into the appearance of any article of headwear using chameleon technology. When worn, crushes the victim's skull unless removed by someone else within three minutes.

Encryption key filter
: Can be silently applied to someone's headset while standing next to them. Blocks affected headsets from receiving transmissions from one select person. Infinite uses. Affected headsets can be repaired using a multitool.


As an aside, I love dumb "trap items" (i.e. the pizza bomb) that appear to be almost normal but wreak havoc when activated. It makes for great newbie bait while also making experienced players second-guess themselves every time they see a goodie laying around in plain sight. The game needs more of those.
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YBS
Joined: Sun Jan 29, 2017 6:54 am
Byond Username: YBS

Re: Quick-fire Shitty Traitor weapon ideas.

Post by YBS » #635665

Pneumatic hammer: Flattens people like they've been vendor slammed, CD 6-8 seconds

Funny hand:
Steals the item that a player is holding in their right hand from the same tile range as meathook, putting it into your free hand. Looks like those jelly slapping hands you used to get at the dentist.

Ro-Sham-Boots: Boots that give you the ability to Ro-Sham-Bo, striking groin on target, causing knockdown, vomitting and heavy moodlet loss.
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Kendrickorium
Joined: Wed Feb 13, 2019 1:00 am
Byond Username: Kendrickorium

Re: Quick-fire Shitty Traitor weapon ideas.

Post by Kendrickorium » #635698

Nabski wrote: Wed Mar 30, 2022 2:35 pm Fake Esword: When activated it removes the users hand.
i love this
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WineAllWine
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Re: Quick-fire Shitty Traitor weapon ideas.

Post by WineAllWine » #635732

All of these are unironically great and should be implemented immediately.
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Rohen_Tahir
Joined: Wed Jun 05, 2019 1:00 pm
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Re: Quick-fire Shitty Traitor weapon ideas.

Post by Rohen_Tahir » #635749

Box of syndicate airlock electronics: Engineer item. Just airlock electronics that can be set to require syndicate access. 1 tc for a whole box.

Donk whoopee cushion PRO: Clown Item. Plays a sound when stepped on. Causes mild ear and brain damage to everyone who can hear it.

Bigass animay sword: Cannot be picked up. Pulling it massively damages prone people and the floor.
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Super Aggro Crag
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Joined: Sat Mar 21, 2015 9:47 pm
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Re: Quick-fire Shitty Traitor weapon ideas.

Post by Super Aggro Crag » #635752

A hygienebot but the water is replaced with fabric eating nanites. It flies over people and sprays them and their clothes start falling apart.
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massa
Joined: Mon Dec 06, 2021 6:20 am
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Re: Quick-fire Shitty Traitor weapon ideas.

Post by massa » #635756

Rohen_Tahir wrote: Thu Mar 31, 2022 12:27 pm Bigass animay sword: Cannot be picked up. Pulling it massively damages prone people and the floor.
This made me think of a plow one drags to pull up floor tiles instead of using a crowbar manually.
:donut2: :honkman: :heart: :honkman: :heart: :honkman: :donut2:
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InfiniteGalaxies
Joined: Wed Jan 26, 2022 2:59 pm
Byond Username: InfiniteGalaxies

Re: Quick-fire Shitty Traitor weapon ideas.

Post by InfiniteGalaxies » #635762

A bug that explodes if a detectives evidence scanner is used on a item or thing that gets scanned.
► Show Spoiler
Plays Manuel and TGMC.


Ticky tocky goes clocky, you did an icky ocky!
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InfiniteGalaxies
Joined: Wed Jan 26, 2022 2:59 pm
Byond Username: InfiniteGalaxies

Re: Quick-fire Shitty Traitor weapon ideas.

Post by InfiniteGalaxies » #635763

A electric weapon that's connected to the stations power net, shocking victims based on the amount of power in the net. Basically a portable shocked grille
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Plays Manuel and TGMC.


Ticky tocky goes clocky, you did an icky ocky!
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Rohen_Tahir
Joined: Wed Jun 05, 2019 1:00 pm
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Re: Quick-fire Shitty Traitor weapon ideas.

Post by Rohen_Tahir » #635768

A bomb that spawns five sentient glockroaches
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Shadowflame909
Joined: Mon Jun 05, 2017 10:18 pm
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Location: Think about something witty and pretend I put it here

Re: Quick-fire Shitty Traitor weapon ideas.

Post by Shadowflame909 » #635874

Rohen_Tahir wrote: Thu Mar 31, 2022 12:27 pm Bigass animay sword: Cannot be picked up. Pulling it massively damages prone people and the floor.
Speedmerge berserk reference!!!

I counter you with the gem of clown. If the clown dies with this on him, therefore shedding his last honk. It summons a bunch of hostile clown mobs in a 3x3 radius ala gold slime explosion. If these mobs sacrifice kill enough people. Clown revives
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Notgonnabreaktherule
Joined: Fri Aug 27, 2021 9:44 pm
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Location: Hell (Europe)

Re: Quick-fire Shitty Traitor weapon ideas.

Post by Notgonnabreaktherule » #635877

specialized bathsalts that turn you into someone from florida in addition to psychotic brawling
resident european on basil
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do not take books from me
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InfiniteGalaxies
Joined: Wed Jan 26, 2022 2:59 pm
Byond Username: InfiniteGalaxies

Re: Quick-fire Shitty Traitor weapon ideas.

Post by InfiniteGalaxies » #635896

Notgonnabreaktherule wrote: Fri Apr 01, 2022 5:15 pm specialized bathsalts that turn you into someone from florida in addition to psychotic brawling
floridasalts
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Plays Manuel and TGMC.


Ticky tocky goes clocky, you did an icky ocky!
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Shadowflame909
Joined: Mon Jun 05, 2017 10:18 pm
Byond Username: Shadowflame909
Location: Think about something witty and pretend I put it here

Re: Quick-fire Shitty Traitor weapon ideas.

Post by Shadowflame909 » #636018

Syndicate Weed

This looks like normal weed, but anyone who smokes it or ingests its chemicals. Get's screwed by a bunch of negative hallucinations over and over again, like xenomorph stun and bubblegum rush. Valid the botanists if you see them with weed with syndicate colors. Or if they're dragging around a smoke machine.
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chocolate_bickie
Joined: Fri Sep 14, 2018 9:02 pm
Byond Username: Chocolate_bickie

Re: Quick-fire Shitty Traitor weapon ideas.

Post by chocolate_bickie » #636063

Boobytrap uplink - Anyone other than the uplink owner that tries to use it causes the uplink to detonate.
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Notgonnabreaktherule
Joined: Fri Aug 27, 2021 9:44 pm
Byond Username: Notgonnabreaktherules2
Location: Hell (Europe)

Re: Quick-fire Shitty Traitor weapon ideas.

Post by Notgonnabreaktherule » #636074

chocolate_bickie wrote: Sun Apr 03, 2022 11:54 am Boobytrap uplink - Anyone other than the uplink owner that tries to use it causes the uplink to detonate.
isnt that just the failsafe uplink code
resident european on basil
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do not take books from me
Annihilite111
Joined: Tue Jan 11, 2022 11:00 am
Byond Username: Annihilite

Re: Quick-fire Shitty Traitor weapon ideas.

Post by Annihilite111 » #636215

Syndicate Proximity Sensors: Works just like regular proximity sensors, but ignores people with a syndicate ID. Can be used for agent shenanigans such as proximity mines, alarm systems and anything else you can think of, and has additional functionality when inserted into a turret instead of a regular sensor. These turrets are permission-locked for anyone without a syndicate ID, and have their "don't shoot at sec or command" functions replaced with "dont shoot at syndies". Basically, a way to make turrets as a traitor without it backfiring on you massively.
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InfiniteGalaxies
Joined: Wed Jan 26, 2022 2:59 pm
Byond Username: InfiniteGalaxies

Re: Quick-fire Shitty Traitor weapon ideas.

Post by InfiniteGalaxies » #636216

Janitor galoshes that leaves a trail of wet floors. Kind of like the snail shell, but less slowdown and not your backpack slot.
► Show Spoiler
Plays Manuel and TGMC.


Ticky tocky goes clocky, you did an icky ocky!
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NecromancerAnne
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Re: Quick-fire Shitty Traitor weapon ideas.

Post by NecromancerAnne » #636386

Sunglasses that poke your eyes out if you put them on.
cacogen
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Joined: Sat Jun 02, 2018 10:27 am
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Re: Quick-fire Shitty Traitor weapon ideas.

Post by cacogen » #636400

That should have a chance to happen when equipping sunglasses if you’re clumsy tbh
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Shadowflame909
Joined: Mon Jun 05, 2017 10:18 pm
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Re: Quick-fire Shitty Traitor weapon ideas.

Post by Shadowflame909 » #636401

Assistant Weapon: Bluespace Spear

Does little brute damage but every stab has a chance of causing a random organ to fly out of its opponents body, depending on where they were targetting.
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Rageguy505
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Joined: Sun Jan 31, 2021 12:42 am
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Re: Quick-fire Shitty Traitor weapon ideas.

Post by Rageguy505 » #636436

A regular landmine with 100% chance to knock out a leg
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