What random events are good and which ones are bad

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Itseasytosee2me
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What random events are good and which ones are bad

Post by Itseasytosee2me » #663755

Some of these random events rally suck huh?
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Re: What random events are good and which ones are bad

Post by chocolate_bickie » #663756

Good: Immovable rod

Bad: Asteroids (50-50 if command just calls it)
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Re: What random events are good and which ones are bad

Post by dragomagol » #663775

I like a lot of them, but some of them are pretty underwhelming. Not including antag spawns like spiders, ninja, dragon, etc.

Favourite ones:
  • Aurora Caelus (I like the music and the soft green glow, very atmospheric)
  • Bluespace anomaly (I hope you didn't ignore it because your whole department is going on a one-way trip to lavaland)
  • Wormholes (I like randomly jumping through portals and having to deal with whatever environment I land in)
  • Immovable rod/meteors (I like fixing breaches, do not @ me)
  • Vendor uprising (So many people do not notice this announcement and don't react to it until they're about 6 tiles wide)
Least favourite ones:
  • Pyro/Grav/Flux/Vortex anomalies (they're all kind of meh)
  • Space dust (it's not that interesting)
  • Shuttle loan (in fairness I don't play a lot of cargo, but I have had to deal with a big depressurized cargo bay as a miner from a failed bomb diffusal)
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Re: What random events are good and which ones are bad

Post by Epicgamer545 » #663798

Ones that make breaches are fun. Gives engineering a purpose.

Would be more livable if we had a RCD atmos pipe scan on a RPD.
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Re: What random events are good and which ones are bad

Post by Bawhoppennn » #663812

Wisdom Cow is not great but since oranges added it we'll have to wait til they aren't headcoder anymore
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Re: What random events are good and which ones are bad

Post by Turbonerd » #663821

Radiation storm is fun. Scrubber foam event is just a crappy version of the radiation storm event and is worse in every way.
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Re: What random events are good and which ones are bad

Post by iwishforducks » #663840

brand sentience is ALWAYS funny. the one where vending machines come to life. watching people get crushed by them is hilarious and it’s always a terrifying event
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Re: What random events are good and which ones are bad

Post by SkeletalElite » #663841

Foam events suck ever since they started lasting 3 billion years.

I love being forced to crawl around 90% of the station for like 5 minutes. So fun
Last edited by SkeletalElite on Tue Jan 31, 2023 3:58 pm, edited 1 time in total.
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Re: What random events are good and which ones are bad

Post by Qbmax32 » #663844

rad storm can be fun, interrupts the flow of the round and gives that disaster feel, can act as a force multiplier if theres plasma in the vents/ai is malf/ascended heretic is muderboning is already going on
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Re: What random events are good and which ones are bad

Post by WineAllWine » #663845

SkeletalElite wrote: Tue Jan 31, 2023 2:53 pm Foam events suck ever, they started lasting 3 billion years.

I love being forced to crawl around 90% of the station for like 5 minutes. So fun
YES. Fuck those foam events with something hard and sandpaper-y.

If I'm adminned I'll always try and cancel them and every time I do I should get a medal for giving that particular event the late term abortion it deserves
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Re: What random events are good and which ones are bad

Post by Misdoubtful » #663851

I really like ones that alter the map or add dead players back in while changing up a part of the map (like pyro anomaly, I'm guilty of spawning them more often than other events when admining).

I really like meteors and love what they can do for a round but it can be a huge bummer when the shuttle will be called with the intention of leaving rather than making things work until a time in the future. So I can't really rely on them much on TG compared to other spaces. So I'll set that one aside.

Rod though? People will stick around, its cool. Rad storm for the same reason as people stated above, grid failure and grey tide as well they give antags new opportunities.

I'd love ion storm so much more if it wasn't so brain dead simple to remove ion laws.

Things like disease outbreak not scaling with population or something (I played on a server where diseases would come onto the station via new crew members as a way to improve this dogwater event and give viro more to do, it was much better), and others could surely be better with tweaks though.

If an event doesn't really do anything to throw a wrench into the round or add anything/enough to do, I'm probably side-eying it and its existence.
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Re: What random events are good and which ones are bad

Post by Itseasytosee2me » #663853

Wisdom cow is really boring and kinda break thematics.
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Re: What random events are good and which ones are bad

Post by Indie-ana Jones » #663856

Am I the only person who's actually never seen the wisdom cow while playing the round? Its a pretty common event, but I never actually find it (not that I go out of my way for it, though).
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Re: What random events are good and which ones are bad

Post by nianjiilical » #663950

highly intelligent random event tier list

top tier: events that directly affect gameplay and can lead to interesting and unusual circumstances without being incredibly overwhelming or destructive
-bluespace, pyro, flux and grav anomalies
-carp migration
-communications blackout
-disease outbreak (if it rolls something noticable but not shift-ending)
-false alarm (if its something catastrophic)
-grid check
-ion storm
-meteor wave (non-catastrophic)
-bluespace portal storm
-greytide virus (if it opens command/brig/etc or theres no ai)
-processor overload
-radiation storm
-shuttle loan (bomb)
-space vines (on med-high pop)
-stray cargo pod (if it rolls syndie gear)
-wormholes
-every antag event

high tier: events that are good in small doses and can end rounds or fuck everything up, or are otherwise more annoying than round-enhancing, but also can directly lead to cool gameplay moments or forced shakeups
-vortex anomalies
-disease outbreak (if it rolls something awful)
-electrical storm
-immovable rod
-meteor wave (catastrophic)
-space vines (on low pop)
-spider infestation

mid tier: events that have less of a real impact but can still cause fun things to happen
-hallucination and bioscrambler anomalies
-brand intelligence (vendors call you a shithead and throw stuff at you)
-clogged vents (major)
-disease outbreak (if it rolls minor diseases)
-fake virus
-false alarm (if its minor)
-mass hallucination
-meateor wave
-greytide virus (if it opens somewhere meaningless or the ai is active)
-random heart attack
-random animal intelligence (if someone funny picks it up)
-shuttle loan (non-bomb)
-space dust (major)

eh tier: events that are mostly for roleplay, not bad by any means but you could remove them from the pool and not much would be lost imho (not that i want them gone)
-aurora borealis localized entirely within your space station
-bureaucratic error
-clogged vents (non-major)
-market crash
-mice migration
-space dust (minor)
-spontaneous appendicitis
-spontaneous brain damage
-stray cargo pod (if it rolls non-syndie gear)
-wisdom cow

i didnt even realize this was an event tier:
-camera failure

imo the best events are ones that directly alter the round, force players to act in certain ways, add ghost roles and/or open up opportunities for antags to do cool shit without having the potential to end rounds or blow up the whole station
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Re: What random events are good and which ones are bad

Post by Super Aggro Crag » #663951

i want to fucking murder the asshole that makes aurora caelus happen constantly ONLY ON FUCKING ICEBOX. I JUST WANT TO SEE THE AURORA AND BE HAPPY AND CALM BUT NO

NOTHING BUT DARKNESS AND ICE

FUCK YOU
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Re: What random events are good and which ones are bad

Post by Tearling » #663953

dragomagol wrote: Tue Jan 31, 2023 2:43 am Favourite ones:
  • Aurora Caelus (I like the music and the soft green glow, very atmospheric)
Aurora Caelus is super duper based, and more events similar to it or like it would be very nice. Even 4 years into this game I still like it when an Aurora hits.

It just hit me that I've been playing this game for 4 years. 4 whole years. If I had spent the time I've spent playing this game going to college I would have a degree. Jesus fucking christ.
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Re: What random events are good and which ones are bad

Post by dragomagol » #663954

Tearling wrote: Wed Feb 01, 2023 7:45 am
dragomagol wrote: Tue Jan 31, 2023 2:43 am Favourite ones:
  • Aurora Caelus (I like the music and the soft green glow, very atmospheric)
Aurora Caelus is super duper based, and more events similar to it or like it would be very nice. Even 4 years into this game I still like it when an Aurora hits.
Comet storm would be very very cool, just something you see on the parallax.
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Re: What random events are good and which ones are bad

Post by Super Aggro Crag » #663958

Tearling wrote: Wed Feb 01, 2023 7:45 am
dragomagol wrote: Tue Jan 31, 2023 2:43 am Favourite ones:
  • Aurora Caelus (I like the music and the soft green glow, very atmospheric)
Aurora Caelus is super duper based, and more events similar to it or like it would be very nice. Even 4 years into this game I still like it when an Aurora hits.

It just hit me that I've been playing this game for 4 years. 4 whole years. If I had spent the time I've spent playing this game going to college I would have a degree. Jesus fucking christ.
i've been playing for 13
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Re: What random events are good and which ones are bad

Post by Kendrickorium » #663963

Aurora Caelus and Rad storm events are comfy and good
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Re: What random events are good and which ones are bad

Post by NecromancerAnne » #663971

Honestly, the one that annoys me the most is grav anomalies because someone had the bright idea that something that needs to be disabled by approaching it directly has to also hardstun you if you move next it, so most often the anomaly just kills the person trying to disable it. Even borgs. I just kind of let those ones go, they're not worth trying to interact with and I think of it as a dead anomaly spawn. (I'm better off getting them via the bomb imploder)

I don't like rad storms. I don't even think they're very strong for residual benefits for some antagonists, because they block the screen so significantly that they're usually not able to find much to do. I think only blobs really benefit (assuming they're not in maint), which is nice and I think blobs need that breathing room, but 90% of the time its thumb twiddling.

I like crate spawns because I like the scramble to get something out of the missile. I especially find the scramble for the hardcoded nullcrate funny.

Meaty ores have produced some funny results due to xenorgans recently in rounds I've played. I also just like getting some weird species organs.

I don't mind abductors. Dealing with them is funny, and being paranoid of people as you walk the halls is interesting. I've had fun playing 'spot the abductor' in isolated locations, and its really funny when you see one get real bold and waltz into a full department.

Carp now really kick ass and do damage due to their teleportation, it's spooky seeing a carp teleport behind you and bite you in the arse before you even know what's happening. I had one carp migration recently teleport into the toxins room while I was cooking and they trashed the whole room. I spent most of my time fighting back the tide of teleporting fish chasing after me into the hall while trying not to bleed out. Actually a danger, rather impressed.
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Re: What random events are good and which ones are bad

Post by Not-Dorsidarf » #663979

I miss when the vent purge was reagant smoke not reagant foam
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Re: What random events are good and which ones are bad

Post by RedBaronFlyer » #664014

The "entire department/station lights just broke" always makes me cry as a janitor. I get screamed at to fix lights meanwhile people ignore me right outside their department with a light replacer.

(pls give janitor something like paramed access I beg you)
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