Stop Calling the shuttle over cult
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- Joined: Mon Jul 26, 2021 5:43 pm
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Stop Calling the shuttle over cult
Stop calling the shuttle 20 mins in just because of a cult's existence. Am sick of people calling it cuz they saw 1 convert rune in maints. Play it out and wait for halos to call. Botany can mass produce null rods.
- datorangebottle
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Re: Stop Calling the shuttle over cult
heehoo funy emergency shutle button
Timberpoes wrote: ↑Fri Jul 07, 2023 9:16 pm I highly doubt any other admin on the team would have given you this chance, except maybe Kieth because his brain worms are almost as bad as mine.
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- Shadowflame909
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Re: Stop Calling the shuttle over cult
DID SOMEONE SAY CULT?
AI LAW TWO CALL IT ELDRITCH MOMMY ABOUT TO DOOM US ALL
AI LAW TWO CALL IT ELDRITCH MOMMY ABOUT TO DOOM US ALL
► Show Spoiler
- technokek
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Re: Stop Calling the shuttle over cult
noShellton(Mario) wrote: ↑Tue Sep 13, 2022 5:02 pm Stop calling the shuttle 20 mins in just because of a cult's existence. Am sick of people calling it cuz they saw 1 convert rune in maints. Play it out and wait for halos to call. Botany can mass produce null rods.
- Vekter
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Re: Stop Calling the shuttle over cult
I've gotten to where I'll recall the shuttle if it gets called WAY too early. On one hand, it's kind of the cult's fault if they get busted early, but on the other, that's absolutely not fun for anyone involved.
AliasTakuto wrote: ↑Thu Jan 04, 2024 1:11 pm As for the ear replacing stuff, you can ask Anne but I don't think this is what I was banned for. If I was all I can say is "Sorry for being hilarious"...
Omega_DarkPotato wrote:This sucks, dude.
Spoiler:
- CMDR_Gungnir
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Re: Stop Calling the shuttle over cult
Sounds like a skill issue for the cult. They have ways to make sure the shuttle doesn't land for a while, you shouldn't just freely give the Cult the victory, imo.
- EmpressMaia
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Re: Stop Calling the shuttle over cult
Doesn't help that there are numerous bugs involving being de converted from the cult so people rather just say fuck it and leave or kill rather than attempt continuing the shift
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Re: Stop Calling the shuttle over cult
Its just boring as a fuck man, I had a shuttle call go through on a shift where the cult at most had like 7 members and they were all dead. Sometimes you just get caught out of no where and when the initially response is to call shuttle and not fight it just gets boring.
- EmpressMaia
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Re: Stop Calling the shuttle over cult
I feel that. Once as a cult leader we did everything perfectly and no one knew we were growing but some dumbass mime stumbled into our base and the chef heard us fighting him
- Vekter
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Re: Stop Calling the shuttle over cult
That's not what I'm doing at all. Cult is a bitch, especially if you get caught early. One of our jobs as admins is to make the round interesting. There's nothing interesting about a cult getting cucked by the shuttle getting called early.CMDR_Gungnir wrote: ↑Thu Sep 15, 2022 3:35 pmSounds like a skill issue for the cult. They have ways to make sure the shuttle doesn't land for a while, you shouldn't just freely give the Cult the victory, imo.
Also, hot take, but I don't give a shit about who ends up winning or losing because this is a role-playing game, not a competitive multiplayer game.
AliasTakuto wrote: ↑Thu Jan 04, 2024 1:11 pm As for the ear replacing stuff, you can ask Anne but I don't think this is what I was banned for. If I was all I can say is "Sorry for being hilarious"...
Omega_DarkPotato wrote:This sucks, dude.
Spoiler:
- Pandarsenic
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Re: Stop Calling the shuttle over cult
Also god help us if we rely on everyone in the game knowing how to play Cult, which always has been and probably always will be one of the hardest antag powersets to memorize.
(2:53:35 AM) scaredofshadows: how about head of robutts
I once wrote a guide to fixing telecomms woohoo
I once wrote a guide to fixing telecomms woohoo
- CMDR_Gungnir
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Re: Stop Calling the shuttle over cult
I'd also argue there's very little interesting about a Cult in general, as it's one of the most frustrating roundtypes, and one that has so many holes and flaws in its core code that completely undermines any ability to enjoy it.Vekter wrote: ↑Fri Sep 16, 2022 1:32 amThat's not what I'm doing at all. Cult is a bitch, especially if you get caught early. One of our jobs as admins is to make the round interesting. There's nothing interesting about a cult getting cucked by the shuttle getting called early.CMDR_Gungnir wrote: ↑Thu Sep 15, 2022 3:35 pmSounds like a skill issue for the cult. They have ways to make sure the shuttle doesn't land for a while, you shouldn't just freely give the Cult the victory, imo.
Also, hot take, but I don't give a shit about who ends up winning or losing because this is a role-playing game, not a competitive multiplayer game.
Despite having the strongest equipment in the game, if the Cultists convert your corpse, you get turned into a soul gem. Despite being ONE OF THE STRONGEST ENTITIES IN THE ENTIRE GAME, they get so handheld that if they fuck up their attempt to convert you, YOU are the one who gets punished by being turned into a simplemob. There goes your RP. There goes your ability to properly interact with the round in any meaningful way other than leftclicking objects and people until they break or die.
So, hot take. I think anything that gets a Cult round over and done with is a good thing, and I don't particularly appreciate you insinuating that I'm someone who thinks it should be a 'competitive multiplayer game'. When the Cult fucks up and gets caught early, they're going to fuck up a lot more afterwards. I don't want to be punished and have most of my ability to interact with the game and roleplay of the round removed because THEY failed to do their job properly.
Edit: This isn't to say that Cult is never interesting. I've had some good Cult rounds. But I've also had a LOT of bad ones, and ones where they get caught early are 9/10 going to be ones that absolutely suck, if the Cult manages to get handheld enough to recover from getting discovered at 4 members.
- NecromancerAnne
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Re: Stop Calling the shuttle over cult
I wanted to say that cults not that hard to understand once you do it a few times (at least the basics of stunning and conversion), but maybe I'm in the minority here.
What I will say is cults unfortunately designed around beating out the shuttle. I don't know if you noticed, but there is a curse that extends the shuttle time. The shuttle call is a feature. Do with that knowledge what you will.
What I will say is cults unfortunately designed around beating out the shuttle. I don't know if you noticed, but there is a curse that extends the shuttle time. The shuttle call is a feature. Do with that knowledge what you will.
- blackdav123
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Re: Stop Calling the shuttle over cult
If cult had a "The crew has defeated the cult!" message like revs does then there would probably be slightly less cases where there are no cultists alive and the shuttle is still called.
Weston Echard on Sybil
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