Bottom post of the previous page:
These 2 changes singlehandedly severely hampered the overall fear and paranoia of space station 13.Timberpoes's id card changes made it so that getting extra access to dangerous areas was incredibly obvious, this made it so you can see dangerous assistants from a mile away, no getting the jump on someone, no fear that your coworker has stolen access to the armory anything who is dangerous cant conceal sensitive area access, you can easily run away from most threats without them suprise attacking you.
A similar story can be said with guns being made bulky, EVERYONE sees you are carrying lethal weaponry and can react accordingly, people can no longer conceal firearms without being traitors, regulating concealed carry to only traitor weaponry is just bad for the game's paranoia and setting as a whole. You always see a suspicious assistant having stolen armory guns because they are bulky, where before you had to be cautious as anyone could have all access and a gun hidden in their bag