Timberpoes's id card changes and Tralazeb making bulky guns are bad for paranoia for the game.

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Longestarmlonglaw
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Timberpoes's id card changes and Tralazeb making bulky guns are bad for paranoia for the game.

Post by Longestarmlonglaw » #691630

Bottom post of the previous page:

These 2 changes singlehandedly severely hampered the overall fear and paranoia of space station 13.
Timberpoes's id card changes made it so that getting extra access to dangerous areas was incredibly obvious, this made it so you can see dangerous assistants from a mile away, no getting the jump on someone, no fear that your coworker has stolen access to the armory anything who is dangerous cant conceal sensitive area access, you can easily run away from most threats without them suprise attacking you.

A similar story can be said with guns being made bulky, EVERYONE sees you are carrying lethal weaponry and can react accordingly, people can no longer conceal firearms without being traitors, regulating concealed carry to only traitor weaponry is just bad for the game's paranoia and setting as a whole. You always see a suspicious assistant having stolen armory guns because they are bulky, where before you had to be cautious as anyone could have all access and a gun hidden in their bag
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dirk_mcblade
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Re: Timberpoes's id card changes and Tralazeb making bulky guns are bad for paranoia for the game.

Post by dirk_mcblade » #691734

It's also retarded ICly for a command staff to be able to just hand out AA to anyone. Even the silver cards would probably be nixed by any real world organization with any sort of internal control structure since you could effectively give yourself AA by just having multiple cards. Still better than the ability to give yourself a skeleton key.
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dirk_mcblade
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Re: Timberpoes's id card changes and Tralazeb making bulky guns are bad for paranoia for the game.

Post by dirk_mcblade » #691735

Also card access should be able to be revoked or modified remotely.
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saprasam
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Re: Timberpoes's id card changes and Tralazeb making bulky guns are bad for paranoia for the game.

Post by saprasam » #691736

the current id system is so comedically strict while also making it annoying to conceal decent access IDs
my biggest issue still lies within the captains spare safe, which is still immune to anything except c4 and like, 1000u of acid. why the fuck is it like this? why is there no way to break into the safe besides these 2 options?
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Re: Timberpoes's id card changes and Tralazeb making bulky guns are bad for paranoia for the game.

Post by dendydoom » #691743

the safe is straight up ancient code, same with the secure briefcase, shit must be up there with slot machines and wrapping paper
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Kendrickorium
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Re: Timberpoes's id card changes and Tralazeb making bulky guns are bad for paranoia for the game.

Post by Kendrickorium » #691747

TheLoLSwat wrote: Thu Jun 29, 2023 1:09 am
Fren256 wrote: Thu Jun 29, 2023 12:08 am
Super Aggro Crag wrote: Wed Jun 28, 2023 3:05 pm your first mistake was assuming that the maintainers care anything about PRs being positive for the game's health
*cough *cough Lethal lasers buff *cough
the laser buff was really good for the game they melt people its insane, all armory needs is those cowboy pistols back and sec is elite
you can always order the pistols from cargo
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TheLoLSwat
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Re: Timberpoes's id card changes and Tralazeb making bulky guns are bad for paranoia for the game.

Post by TheLoLSwat » #691750

Kendrickorium wrote: Thu Jun 29, 2023 10:38 am
TheLoLSwat wrote: Thu Jun 29, 2023 1:09 am
Fren256 wrote: Thu Jun 29, 2023 12:08 am
Super Aggro Crag wrote: Wed Jun 28, 2023 3:05 pm your first mistake was assuming that the maintainers care anything about PRs being positive for the game's health
*cough *cough Lethal lasers buff *cough
the laser buff was really good for the game they melt people its insane, all armory needs is those cowboy pistols back and sec is elite
you can always order the pistols from cargo
it wouldnt be a good cargo if you couldnt but it should be in armory too
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Re: Timberpoes's id card changes and Tralazeb making bulky guns are bad for paranoia for the game.

Post by BeeSting12 » #691777

oranges wrote: Wed Jun 28, 2023 9:35 pm
BeeSting12 wrote: Wed Jun 28, 2023 9:30 pm
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pre or post laser buffs?
ehh was a month ago so maybe pre?
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Re: Timberpoes's id card changes and Tralazeb making bulky guns are bad for paranoia for the game.

Post by oranges » #691778

saprasam wrote: Thu Jun 29, 2023 8:56 am the current id system is so comedically strict while also making it annoying to conceal decent access IDs
my biggest issue still lies within the captains spare safe, which is still immune to anything except c4 and like, 1000u of acid. why the fuck is it like this? why is there no way to break into the safe besides these 2 options?
it's a metagame issue the spare literally only exists for when teh captain isn't around, but we'd rather not just spawn it mechanically.
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Re: Timberpoes's id card changes and Tralazeb making bulky guns are bad for paranoia for the game.

Post by ekaterina » #691781

oranges wrote: Thu Jun 29, 2023 9:22 pm
saprasam wrote: Thu Jun 29, 2023 8:56 am the current id system is so comedically strict while also making it annoying to conceal decent access IDs
my biggest issue still lies within the captains spare safe, which is still immune to anything except c4 and like, 1000u of acid. why the fuck is it like this? why is there no way to break into the safe besides these 2 options?
it's a metagame issue the spare literally only exists for when teh captain isn't around, but we'd rather not just spawn it mechanically.
So why does the captain get the code to the spare's safe? There's a captain around in that case, who usually goes and gives out the spare that's only meant for when he's not around.
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Re: Timberpoes's id card changes and Tralazeb making bulky guns are bad for paranoia for the game.

Post by Kendrickorium » #691783

ekaterina wrote: Thu Jun 29, 2023 9:32 pm
oranges wrote: Thu Jun 29, 2023 9:22 pm
saprasam wrote: Thu Jun 29, 2023 8:56 am the current id system is so comedically strict while also making it annoying to conceal decent access IDs
my biggest issue still lies within the captains spare safe, which is still immune to anything except c4 and like, 1000u of acid. why the fuck is it like this? why is there no way to break into the safe besides these 2 options?
it's a metagame issue the spare literally only exists for when teh captain isn't around, but we'd rather not just spawn it mechanically.
So why does the captain get the code to the spare's safe? There's a captain around in that case, who usually goes and gives out the spare that's only meant for when he's not around.
because its the captain?
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conrad
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Re: Timberpoes's id card changes and Tralazeb making bulky guns are bad for paranoia for the game.

Post by conrad » #691784

ekaterina wrote: Thu Jun 29, 2023 9:32 pm
oranges wrote: Thu Jun 29, 2023 9:22 pm
saprasam wrote: Thu Jun 29, 2023 8:56 am the current id system is so comedically strict while also making it annoying to conceal decent access IDs
my biggest issue still lies within the captains spare safe, which is still immune to anything except c4 and like, 1000u of acid. why the fuck is it like this? why is there no way to break into the safe besides these 2 options?
it's a metagame issue the spare literally only exists for when teh captain isn't around, but we'd rather not just spawn it mechanically.
So why does the captain get the code to the spare's safe? There's a captain around in that case, who usually goes and gives out the spare that's only meant for when he's not around.
Acting captain roundstarts with the code for the spare's safe. So when there's no captain, the acting captain will spawn with the code.

If the captain is otherwise not around as in they went SSD, it's expected the next in command, or at least someone else, has the spare to do captainy things.
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Re: Timberpoes's id card changes and Tralazeb making bulky guns are bad for paranoia for the game.

Post by oranges » #691796

ekaterina wrote: Thu Jun 29, 2023 9:32 pm
oranges wrote: Thu Jun 29, 2023 9:22 pm
saprasam wrote: Thu Jun 29, 2023 8:56 am the current id system is so comedically strict while also making it annoying to conceal decent access IDs
my biggest issue still lies within the captains spare safe, which is still immune to anything except c4 and like, 1000u of acid. why the fuck is it like this? why is there no way to break into the safe besides these 2 options?
it's a metagame issue the spare literally only exists for when teh captain isn't around, but we'd rather not just spawn it mechanically.
So why does the captain get the code to the spare's safe? There's a captain around in that case, who usually goes and gives out the spare that's only meant for when he's not around.
i think if you think about this for 30 seconds you will understand why
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conrad
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Re: Timberpoes's id card changes and Tralazeb making bulky guns are bad for paranoia for the game.

Post by conrad » #691805

oranges wrote: Thu Jun 29, 2023 11:22 pm
ekaterina wrote: Thu Jun 29, 2023 9:32 pm
oranges wrote: Thu Jun 29, 2023 9:22 pm
saprasam wrote: Thu Jun 29, 2023 8:56 am the current id system is so comedically strict while also making it annoying to conceal decent access IDs
my biggest issue still lies within the captains spare safe, which is still immune to anything except c4 and like, 1000u of acid. why the fuck is it like this? why is there no way to break into the safe besides these 2 options?
it's a metagame issue the spare literally only exists for when teh captain isn't around, but we'd rather not just spawn it mechanically.
So why does the captain get the code to the spare's safe? There's a captain around in that case, who usually goes and gives out the spare that's only meant for when he's not around.
i think if you think about this for 30 seconds you will understand why
Make reasonable requests, man.
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dendydoom wrote: Tue Jul 04, 2023 11:51 am conrad is a badass
Armhulen wrote: Thu Nov 30, 2023 11:08 pm
The Spessmen Times wrote:Prohibition agent Sam Salamander bragged that he could find a metacord in any server in under 30 minutes. In Bagil it took him 21 minutes. In Sybil 17 minutes, and Manuel just 11 minutes. But Terry set the record of 35 seconds. Sam asked an assistant on the arrivals shuttle where to get a discord invite, and the assistant linked him one.
kayozz wrote: Sat Sep 02, 2023 1:13 pm
Kendrickorium wrote: Sat Sep 02, 2023 11:53 am
kayozz wrote: Sat Sep 02, 2023 10:24 am
conrad wrote: Sat Sep 02, 2023 9:47 am I'm with Gupta on this one you only ever get two eyeballs.
Speak for yourself two-eyes.
With love,
A genuine cyclops.
absolutely based, do you wear an eyepatch?
That would render a cyclops blind.
RedBaronFlyer wrote: Wed Feb 14, 2024 3:52 pm
Drag wrote: Wed Feb 14, 2024 3:51 pm We should do a weighted random headmins vote, let God decide
It would somehow manage to pick Birdshot Station for headmin if we did that
Lacran wrote: Tue Aug 15, 2023 3:02 pm If you can't do the time, don't play a mime
kayozz wrote: Tue Aug 15, 2023 3:04 pm Don't wanna get beat? Keep your clown shoes on your feet.
kieth4 wrote: Wed Aug 16, 2023 8:03 pm I have clapped women with cat ears but I would not clap a cat fr kinda a flarped up connection
Vekter wrote: Wed Oct 25, 2023 8:13 pm I don't care if you disagree, you're wrong.
yttriums wrote: Tue Jan 16, 2024 12:13 am borg players shouldn't be able to ahelp. you signed up to play as a piece of equipment. this is like a table ahelping you for wrenching it
dendydoom wrote: Fri Jan 05, 2024 9:02 pm basically what we learned from this is that i continue to be right about everything
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Re: Timberpoes's id card changes and Tralazeb making bulky guns are bad for paranoia for the game.

Post by Yulice » #691832

Indie-ana Jones wrote: Wed Jun 28, 2023 8:22 pm >snip
I agree with everything this man said because it's exactly what I wanted to hear.
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