Bottom post of the previous page:
Now right off the bat I can promise this thread won't do much other than provoke a massive argument. That said, it does need to be mentioned.How can we call ourselves a roleplaying server when our rules explicitly forbid meta/powergaming only to go on and allow certain forms of them? There's a balance we need to strike, true, but that balance is reached simply by allowing people to run goofy gimmicks or understand how to work every job regardless of their signup-slot. Metagaming antagonist items/practices/biological processes and the complete disregard for having antagonists at least attempt roleplay does nothing but harm to our community. I'll be frank; if you're logging onto the station to murderbone and ayy lmao you're a cancer I'd like to see cut out with prejudice.
Based on the document SoS provided as a potential reworking of security policy I'd like to say he's extremely frustrated with the "gamist" direction we as a group are allowing this server to take. This is, or was, at its core a roleplaying game. His rewrite depended heavily on security toning down their validhunting and, I quote, "thwarting antagonists while and through roleplaying." I first brought up my concerns about this discrepancy in a thread related to that rewrite. It's absolutely absurd that we can suggest that the crew in general needs to suffer in silence while antagonists are essentially CoD-players in a DnD game.
I affirm that without change to server policy and genuine administrative leadership regarding the enforcement of at least halfassed roleplaying we're already no better than NoX was. Don't know about the rest of you but that thought makes me sick. It's very common among other servers to suggest the crew in general be ignorant of antagonist practices and to force antagonists to create conflict in the round while roleplaying instead of spawning two eswords and going to town. I believe an attempt at emulating these practices will create a better environment for everyone involved.
Those whose experience wouldn't be improved by such changes are, again quite frankly, not the kind of people who create fun for anyone but themselves anyway. I'm tired of greytiders, I'm tired of sarcastic halfass roleplay that only crops up when I ping people for OOC/IC, and I'm especially tired of tolerating the griefers/line-toers who unashamedly mock and drive away good players so they can claim /tg/ as their deathmatch cesspool.
It won't be easy. The current policies are so set in stone that I won't be the least bit surprised if this is met with nothing but a chorus of dissent from those of you who enjoy robust combat. Personally I feel you're wrong. I have no shame in saying that and no desire to continue standing by while the very concept of being in-character goes extinct.
That rant having been completed my questions to everyone are as follows...
1) What do we lose from enforcing stricter roleplaying standards? What do we gain?
2) Is there any communal benefit from "CoD" playstyles? From murderboning?
3) Would the community like to see security and/or antagonists held to a higher standard when it comes to IC-reasoning?
4) Would the community like to see greater punishments for breaking character or meta/powergaming?
Cut off the limb to save the body, folks. That's all I can really say. If not then let's quit pretending roleplay matters at all here if it in fact doesn't.