![Image](https://i.imgur.com/uCkRIkP.png)
I see latejoin screens like this pretty regularly on basil
thot_slayer wrote:don't be a degenerate online if you don't want people to treat you like a degenerate morty
bandit wrote:what is this
a correct post by pillz
ausops wrote:apart from this there is literally nothing more to say other than that this is the first thread in five years to have achieved something.
ausops wrote:apart from this there is literally nothing more to say other than that this is the first thread in five years to have achieved something.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
AdAstraPerAspera wrote:Just crack down more on greytiding and the problem will solve itself.
Tried that once, people flipped their shit.AdAstraPerAspera wrote:Just crack down more on greytiding and the problem will solve itself.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
Working on that already!Atlanta-Ned wrote:Department objectives. Or stats shown on the round end screen. Give folks something to work towards other than self-gratification or some nebulous station goal.
only if cosmetic sans the "they have less pixels so they're at a tactical advantage" meme.J_Madison wrote:How about a persistent reward system?
Persistence is bad. Public persistence is bad. Persistent stuff that people can't normally see is ok.J_Madison wrote:How about a persistent reward system?
Successful traitor: 5 points.ExcessiveJMadison wrote:only if cosmetic sans the "they have less pixels so they're at a tactical advantage" meme.J_Madison wrote:How about a persistent reward system?
These are bad or just plain horrible ideas, to be honest. I liked everything else but these. ALL _____ rounds are fucking nightmares. Just because I sometimes wish there was an All Abductor round doesn't mean I think it's a good idea, especially if someone saving points becomes autistic enough to use it.J_Madison wrote: 250 points - ALL ASSISTANT; enjoy this high price game mode. Everyone spawns as assistant. The more high value items you have at the end of the round the bigger your reward.
350 points - ALL CAPTAIN; enjoy this no privacy game mode. Everyone starts as captain.
30 points - respawn. No metagaming.
15 points - priority to job roles.
100 points - 2 rolls to antag.
90 points - 2 rollsl to team or solo antag.
I think greytiding would be less severe if the staff also cracked down on security.Rustledjimm wrote:AdAstraPerAspera wrote:Just crack down more on greytiding and the problem will solve itself.
I mean I agree but as has been said before we can't have half the admins cracking down more and half not. A decision like that has to be agreed upon by adminbus in general.
this idea is simply flawless and not retarded in any capacity and will be beneficial for the longevity of SS13 and tgstationAnonmare wrote:Make being an assistant valid to kill on sight but assistants aren't allowed to fight back if they're not antags.
I think this is the best solution. I dislike hiding information from players but removing the information of the assitant/other-job ratios would remove the incentive to join the assistant side when it is unbalanced towards them.TribeOfBeavers wrote:Could removing the numbers showing how many people have picked a job/the lobby crew manifest help with that?
Obviously it wouldn't matter with heads, as if you can join as one there can't already be someone playing it. But people wouldn't play assistant because there aren't any sec officers or whatever, as they wouldn't know. It would make using the HoPs job priority thing more important too.
So, 3 security on highpop, all of whom are regular officers and probably only one of whom is even remotely robust, and a lack of Heads of Staff isn't a symptom of any sort of problem at all? Just to clarifyPKPenguin321 wrote:I say we move the assistant spawn areas all back to primary tool storage so people can get a feel for what actual greytide looks like then turn it off after a week so they shut their whiny mouths
PKPenguin321 wrote:I say we move the assistant spawn areas all back to primary tool storage so people can get a feel for what actual greytide looks like then turn it off after a week so they shut their whiny mouths
Broken into? By whom?Massa100 wrote:Medical gets broken into,
security gets tided (and it's not fun even if it's not tided)
literally every piece of fucking shit who can't comprehend that if they stand on a sleeper for 4 picoseconds they can get a full heal right away instead of breaking into medbay storage and stealing the only medical supplies we have for when shit gets fucked because the chemists aren't making fucking medical chemscedarbridge wrote:Broken into? By whom?Massa100 wrote:Medical gets broken into, )
Limey wrote:its too late.
That's my point though. The job isn't shit because the job is shit. The job is made shit by shitty players breaking into everything and running off with everything their sticky fingers can grab. And then turning around to whine that greytiding makes other roles unfun.Qbopper wrote:literally every piece of fucking shit who can't comprehend that if they stand on a sleeper for 4 picoseconds they can get a full heal right away instead of breaking into medbay storage and stealing the only medical supplies we have for when shit gets fucked because the chemists aren't making fucking medical chemscedarbridge wrote:Broken into? By whom?Massa100 wrote:Medical gets broken into, )
This isnt the only issue - Security players have to adhere to a higher standard of behavior, or they face admin action. Security players don't break into chem to steal dispensers so they can make a bunch of slip bombs, Security players wont push people over in the halls to steal whatever [legal] items they are holding. Security players dont [outside of when things go very wrong] conspire to steal all access from the HoP/Captain and distribute it to the entire force. Greytiders do this sort of thing on the regular, and its totally acceptable because of ...reasons.cedarbridge wrote: They have very shitty habits, including theft, and very few limitations. From what I've gathered, they're grey security without responsibility. I know one of the reasons I get so rowdy is usually because greyshirts won't fuck off or stop overstepping.
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