Silicon Policy and Traitors
- Pizzatiger
- Joined: Mon Jun 05, 2017 2:44 pm
- Byond Username: Pizzatiger
Silicon Policy and Traitors
If a traitor is borged, Do they still have to follow Silicon Policy in regards to non-human or are they allowed to freely murder those not protected under their laws?
- Saegrimr
- Joined: Thu Jul 24, 2014 4:39 pm
- Byond Username: Saegrimr
Re: Silicon Policy and Traitors
Laws come first. If your kill target is a lizard or other nonhuman, or otherwise exempt from your laws somehow then go for it.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
- Pizzatiger
- Joined: Mon Jun 05, 2017 2:44 pm
- Byond Username: Pizzatiger
Re: Silicon Policy and Traitors
The problem is that Silicon Policy still doesn't let you kill non-humans for no reason. My question is if traitors are exempt of policy like thatSaegrimr wrote:Laws come first. If your kill target is a lizard or other nonhuman, or otherwise exempt from your laws somehow then go for it.
- Shadowflame909
- Joined: Mon Jun 05, 2017 10:18 pm
- Byond Username: Shadowflame909
- Location: Think about something witty and pretend I put it here
- Cobby
- Code Maintainer
- Joined: Sat Apr 19, 2014 7:19 pm
- Byond Username: ExcessiveUseOfCobby
- Github Username: ExcessiveUseOfCobblestone
Re: Silicon Policy and Traitors
Having objectives to do so is a reason?Pizzatiger wrote:The problem is that Silicon Policy still doesn't let you kill non-humans for no reason. My question is if traitors are exempt of policy like thatSaegrimr wrote:Laws come first. If your kill target is a lizard or other nonhuman, or otherwise exempt from your laws somehow then go for it.
Voted best trap in /tg/ 2014-current
-
- Joined: Sun Aug 06, 2017 5:23 am
- Byond Username: EagleWiz
Re: Silicon Policy and Traitors
I don't think you should try to kill a lizard after getting caught and borged, even if he was your target - once you get caught and borged the idea is you lost, you were removed from the round, and you were put in a borg to give you a chance to basically play again and help the station, not to pick up where you left off being a traitor.
now if your laws tell you to kill the lizard, or a human orders you to do it, or if you get purged and want to get your revenge on the station that all seems fine, but killing your former target after borging seems pointless and like the sort of thing that would result in less confirmed traitors being given borging as an option.
now if your laws tell you to kill the lizard, or a human orders you to do it, or if you get purged and want to get your revenge on the station that all seems fine, but killing your former target after borging seems pointless and like the sort of thing that would result in less confirmed traitors being given borging as an option.
-
- Joined: Fri Dec 23, 2016 6:31 pm
- Byond Username: DrBee
Re: Silicon Policy and Traitors
This is bad precedent as it basically means there is no reason to ever borg traitors as they will still murder crew members.
Borging is supposed to be the pity alternative to killing traitors to keep them in the round in some capacity, if a traitor is borged they have lost.
Borging is supposed to be the pity alternative to killing traitors to keep them in the round in some capacity, if a traitor is borged they have lost.
-
- Github User
- Joined: Tue Jan 23, 2018 11:27 pm
- Byond Username: Subject217
- Github Username: subject217
Re: Silicon Policy and Traitors
The reason Asimov silicons cannot kill non-humans for no reason is Rule 1. This had to be espoused upon in silicon policy because people are stupid. Traitors are explicitly allowed to be dicks. If you're worried about a borg harming a nonhuman, maybe you should give it a different lawset.the rules wrote:4. Lone antagonists can do whatever they want.
Last edited by subject217 on Sun Jul 08, 2018 4:36 pm, edited 1 time in total.
thankfully former admin
https://tgstation13.org/phpBB/viewtopic ... 27&t=20553
https://tgstation13.org/phpBB/viewtopic ... 27&t=20553
- Saegrimr
- Joined: Thu Jul 24, 2014 4:39 pm
- Byond Username: Saegrimr
Re: Silicon Policy and Traitors
If the traitor has steal objective he's basically fucked anyway and can't greentext. Just don't play lizard and don't purge the AI if you don't want that risk.Dr_bee wrote:This is bad precedent as it basically means there is no reason to ever borg traitors as they will still murder crew members.
Borging is supposed to be the pity alternative to killing traitors to keep them in the round in some capacity, if a traitor is borged they have lost.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
- Shadowflame909
- Joined: Mon Jun 05, 2017 10:18 pm
- Byond Username: Shadowflame909
- Location: Think about something witty and pretend I put it here
Re: Silicon Policy and Traitors
Dr_bee wrote:This is bad precedent as it basically means there is no reason to ever borg traitors as they will still murder crew members.
Borging is supposed to be the pity alternative to killing traitors to keep them in the round in some capacity, if a traitor is borged they have lost.
► Show Spoiler
-
- Github User
- Joined: Tue Jan 23, 2018 11:27 pm
- Byond Username: Subject217
- Github Username: subject217
Re: Silicon Policy and Traitors
Borged players count as dead already, no? Unless they had die a glorious death, they already have their greentext denied.Saegrimr wrote:If the traitor has steal objective he's basically fucked anyway and can't greentext. Just don't play lizard and don't purge the AI if you don't want that risk.
thankfully former admin
https://tgstation13.org/phpBB/viewtopic ... 27&t=20553
https://tgstation13.org/phpBB/viewtopic ... 27&t=20553
- Shadowflame909
- Joined: Mon Jun 05, 2017 10:18 pm
- Byond Username: Shadowflame909
- Location: Think about something witty and pretend I put it here
Re: Silicon Policy and Traitors
If someones purged, and they were previously a traitor. I dont see why they cant do traitorous things. They still have objectives. >security doesnt just brainwash traitors.
► Show Spoiler
- Arianya
- In-Game Game Master
- Joined: Tue Nov 08, 2016 10:27 am
- Byond Username: Arianya
Re: Silicon Policy and Traitors
This problem is literally solved by saying "; borg, do not harm any crew members"
Technically purged borgs are still subject to the will of their Master AI, but obviously that depends on your AIs willingness to watch over their borgs.
Anyway I don't see anything wrong with a 1 in 100 traitor who pulls off his assassination objective while borged and then somehow makes it back alive.
If a former-traitor borg is murderboning then literally have any human say "borg stop murdering non-humans" and you'll be fine.
This seems like a one-round ided policy issue as opposed to a trend or an actual overall issue.
Technically purged borgs are still subject to the will of their Master AI, but obviously that depends on your AIs willingness to watch over their borgs.
Anyway I don't see anything wrong with a 1 in 100 traitor who pulls off his assassination objective while borged and then somehow makes it back alive.
If a former-traitor borg is murderboning then literally have any human say "borg stop murdering non-humans" and you'll be fine.
This seems like a one-round ided policy issue as opposed to a trend or an actual overall issue.
Frequently playing as Aria Bollet on Bagil & Scary Terry
Source of avatar is here: https://i.imgur.com/hEkADo6.jpg
Source of avatar is here: https://i.imgur.com/hEkADo6.jpg
- Nilons
- Joined: Tue Oct 04, 2016 5:38 pm
- Byond Username: NIlons
- Location: Canada
Re: Silicon Policy and Traitors
you can take the criminal out of the body but you cant take the criminal out of the brain
- Dax Dupont
- In-Game Admin
- Joined: Sun Apr 20, 2014 9:07 pm
- Byond Username: DaxYeen
- Github Username: DaxDupont
- Location: Belgium
Re: Silicon Policy and Traitors
It seems arbitrary to limit it to "objectives only" but not allow them to murderbone all non humans
- RandomMarine
- Github User
- Joined: Fri Apr 18, 2014 8:50 am
- Byond Username: RandomMarine
- Github Username: RandomMarine
Re: Silicon Policy and Traitors
Let it be handled in character.
The crew has the means to remotely disable a misbehaving cyborg and hand the brain over to the chef.
The crew has the means to remotely disable a misbehaving cyborg and hand the brain over to the chef.
- BeeSting12
- Joined: Sat Apr 16, 2016 1:11 am
- Byond Username: BeeSting12
- Github Username: BeeSting12
- Location: 'Murica
Re: Silicon Policy and Traitors
If you can complete your objectives without going against your laws, then go for it.
- MrAlphonzo
- Joined: Thu May 05, 2016 10:55 pm
- Byond Username: MrAlphonzo
- Location: U S A, U S A, U S A
Re: Silicon Policy and Traitors
They can just be law 2 ordered to behave and not kill non-humams en masse.
If traitorborgs do start going ham on lizards/moths/flies the players will just start giving them that order as soon as they are borged.
If traitorborgs do start going ham on lizards/moths/flies the players will just start giving them that order as soon as they are borged.
- Grazyn
- Joined: Tue Nov 04, 2014 11:01 am
- Byond Username: Grazyn
Re: Silicon Policy and Traitors
This seems like a policy that would really require all admins to be on the same page because the equation "borged = no longer antag" is pretty widespread
- starmute
- Joined: Mon Feb 29, 2016 4:48 pm
- Byond Username: Starmute
Re: Silicon Policy and Traitors
Laws come first.
Also roleplay and don't be a murdering cunt.
Also roleplay and don't be a murdering cunt.
- Shadowflame909
- Joined: Mon Jun 05, 2017 10:18 pm
- Byond Username: Shadowflame909
- Location: Think about something witty and pretend I put it here
Re: Silicon Policy and Traitors
This situation in general is for when you don't have laws that go against your traitorous goals. Like when your purged.starmute wrote:Laws come first.
Also roleplay and don't be a murdering cunt.
► Show Spoiler
-
- Joined: Fri Sep 22, 2017 4:06 am
- Byond Username: SpaceManiac
- Github Username: SpaceManiac
Re: Silicon Policy and Traitors
If you're purged you're purged, if your memories still say you have objectives you still have objectives. How hard you pursue them is as always up to your discretion. Seems simple to me.
- starmute
- Joined: Mon Feb 29, 2016 4:48 pm
- Byond Username: Starmute
Re: Silicon Policy and Traitors
If laws are purged you are still slaved to the AI unless otherwise stated. If THEY want you to murder someone then go off and murder them. Also there has been debate over the years in "how much do I remember before being borged, am I a new person?". Also this seems to be alot of work for "unga bunga I want to justify some green text", if you have died as a syndicate and someone took the time to borg you and let you play, and you can't really get that delicious green text anyways it just seems... cheap.SpaceManiac wrote:If you're purged you're purged, if your memories still say you have objectives you still have objectives. How hard you pursue them is as always up to your discretion. Seems simple to me.
- Alexch2
- Joined: Fri Apr 27, 2018 8:20 pm
- Byond Username: Alexch2
Re: Silicon Policy and Traitors
I thought we already established, and have been acting for years under that since borgs are just an extension of the AI, whatever objectives and old allegiances you had before getting borged don't matter anymore. That's the whole reason turning people into borgs is a viable alternative to execution/perma/taking people out of the round space law-wise. Same for changelings, traitors, xenos, or whatever else.
If you borg a xeno, it's not gonna start flashing and bringing non-humans to the xeno hive.
If you borg a xeno, it's not gonna start flashing and bringing non-humans to the xeno hive.
- Arianya
- In-Game Game Master
- Joined: Tue Nov 08, 2016 10:27 am
- Byond Username: Arianya
Re: Silicon Policy and Traitors
Borgs are slaved independent units that obey their Master AI, but they're not "extensions" of the AI. They have independent thought and opinion (and action, in the absence of AI oversight/orders at any given moment)Alexch2 wrote:borgs are just an extension of the AI
Not backed up by game code, where your objectives are still stored in your mind and you aren't given any indication that you've been "deconverted". You have to follow borg laws but your brain is still a brainwashed syndicate operative/wizard foundation diplomat/etc.whatever objectives and old allegiances you had before getting borged don't matter anymore.
It's viable because it forces them to conform to their laws (and in the case of changelings/xenos denies them any chance at their magic powers).That's the whole reason turning people into borgs is a viable alternative to execution/perma/taking people out of the round space law-wise. Same for changelings, traitors, xenos, or whatever else.
In the absence of other commands/laws, I see no reason why it wouldn't. The borg is not a posibrain. The borg is a xenobrain with some heavy mechanical fuckery forcing it to follow its laws and Master AI commands, but at root it's still a xeno.If you borg a xeno, it's not gonna start flashing and bringing non-humans to the xeno hive.
However I'd probably give a xenoborg shit about creating/helping to create known human harmful creatures, so your analogy is flawed anyway.
Frequently playing as Aria Bollet on Bagil & Scary Terry
Source of avatar is here: https://i.imgur.com/hEkADo6.jpg
Source of avatar is here: https://i.imgur.com/hEkADo6.jpg
- starmute
- Joined: Mon Feb 29, 2016 4:48 pm
- Byond Username: Starmute
Re: Silicon Policy and Traitors
That is terrible logic. That's the same as if you were a ghost and you "remembered" that there are revs since you saw it in ghost chat. Its not "IN CODE" but its not looked upon kindly either. When you die, thats it, fineto. When you are made into a golem you don't remember your past life. Same with other mobs.Arianya wrote:Not backed up by game code, where your objectives are still stored in your mind and you aren't given any indication that you've been "deconverted". You have to follow borg laws but your brain is still a brainwashed syndicate operative/wizard foundation diplomat/etc.Alexch2 wrote:borgs are just an extension of the AI
In the absence of other commands/laws, I see no reason why it wouldn't. The borg is not a posibrain. The borg is a xenobrain with some heavy mechanical fuckery forcing it to follow its laws and Master AI commands, but at root it's still a xeno.
However I'd probably give a xenoborg shit about creating/helping to create known human harmful creatures, so your analogy is flawed anyway.
Its literally "oh we are giving you a second chance to play ss13 as a borg."
Last edited by starmute on Mon Jul 09, 2018 9:40 am, edited 1 time in total.
- Arianya
- In-Game Game Master
- Joined: Tue Nov 08, 2016 10:27 am
- Byond Username: Arianya
Re: Silicon Policy and Traitors
Ghost knowledge is meta knowledge that your character has no way to know about. Golems are a entirely new life. Borgs are the same brain carried over. Obviously during their brief braindeath they don't remember anything they saw as a ghost, but that brain is the same brain that was in the traitor/whatever and they remember everything from their pre-borg life, including any grudges they might act out on if they happen to get purged.starmute wrote:That is terrible logic. That's the same as if you were a ghost and you "remembered" that there are revs since you saw it in ghost chat. Its not "IN CODE" but its not looked upon kindly either. When you die, thats it, fineto. When you are made into a golem you don't remember your past life. Same with other mobs.Arianya wrote:Not backed up by game code, where your objectives are still stored in your mind and you aren't given any indication that you've been "deconverted". You have to follow borg laws but your brain is still a brainwashed syndicate operative/wizard foundation diplomat/etc.Alexch2 wrote:borgs are just an extension of the AI
In the absence of other commands/laws, I see no reason why it wouldn't. The borg is not a posibrain. The borg is a xenobrain with some heavy mechanical fuckery forcing it to follow its laws and Master AI commands, but at root it's still a xeno.
However I'd probably give a xenoborg shit about creating/helping to create known human harmful creatures, so your analogy is flawed anyway.
That's been the way it's been handled for some time now.
Frequently playing as Aria Bollet on Bagil & Scary Terry
Source of avatar is here: https://i.imgur.com/hEkADo6.jpg
Source of avatar is here: https://i.imgur.com/hEkADo6.jpg
- starmute
- Joined: Mon Feb 29, 2016 4:48 pm
- Byond Username: Starmute
Re: Silicon Policy and Traitors
I hate to say it but I think you should get someone more qualified to say "for some time now" since you know... you only started being canidated on Apr 24...Arianya wrote:
That's been the way it's been handled for some time now.
- Saegrimr
- Joined: Thu Jul 24, 2014 4:39 pm
- Byond Username: Saegrimr
Re: Silicon Policy and Traitors
That's how I handled it when I was an admin.starmute wrote:I hate to say it but I think you should get someone more qualified to say "for some time now" since you know... you only started being canidated on Apr 24...Arianya wrote:
That's been the way it's been handled for some time now.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
- leibniz
- Joined: Sat May 17, 2014 6:21 pm
- Byond Username: Leibniz
- Location: Seeking help
Re: Silicon Policy and Traitors
This is how it was forever.starmute wrote:I hate to say it but I think you should get someone more qualified to say "for some time now" since you know... you only started being canidated on Apr 24...Arianya wrote:
That's been the way it's been handled for some time now.
When you were alive you were a bad guy, your brain still has the memories. It's distinctly different from learning stuff while you are a ghost.
Founder and only member of the "Whitelist Nukeops" movement
- starmute
- Joined: Mon Feb 29, 2016 4:48 pm
- Byond Username: Starmute
Re: Silicon Policy and Traitors
Huh well wasn't when I was admin. Then again, I never had to deal with this exact situation.
Guess I should have just killed someone instead of borging them.
Guess I should have just killed someone instead of borging them.
- Saegrimr
- Joined: Thu Jul 24, 2014 4:39 pm
- Byond Username: Saegrimr
Re: Silicon Policy and Traitors
You totally could if you wanted to be boring. You really have nothing to fear from a borged traitor unless you're a ligger or cat, or the AI gets purged in which case you probably have more to worry about than just one cyborg.starmute wrote:Guess I should have just killed someone instead of borging them.
Or go upload shit race protection laws if you really want them to not bother you.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
- starmute
- Joined: Mon Feb 29, 2016 4:48 pm
- Byond Username: Starmute
Re: Silicon Policy and Traitors
The whole point of borging people was to give them something to do and be nice to syndicate operatives. There's no point if it can bite you on the ass. This also goes double for someone who was forecably borged because it states in our rules that it's considered extreme human harm. So I can throw them in the poky and hope they don't destroy the prison or I can "re-educate them" and try to hope the AI doesn't notice. Borging as it was just stated is considered extreme human harm and frankly, as sec I don't want the AI on my ass locking and bolting every door.Saegrimr wrote: You totally could if you wanted to be boring. You really have nothing to fear from a borged traitor unless you're a ligger or cat, or the AI gets purged in which case you probably have more to worry about than just one cyborg.
Or go upload shit race protection laws if you really want them to not bother you.
Also I think you kids are going to have to put me into the retirement home, my memory seems really fuzzy.
- Saegrimr
- Joined: Thu Jul 24, 2014 4:39 pm
- Byond Username: Saegrimr
Re: Silicon Policy and Traitors
I'm just gonna leave this as is, as commentary on the state of general design of this game.starmute wrote:There's no point if it can bite you on the ass.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Silicon Policy and Traitors
savedSaegrimr wrote:I'm just gonna leave this as is, as commentary on the state of general design of this game.starmute wrote:There's no point if it can bite you on the ass.
- Gamarr
- Joined: Fri Apr 18, 2014 8:10 pm
- Byond Username: Gamarr
Re: Silicon Policy and Traitors
Silicon policy is fuck-awful because they are played by players, and our players are awful.
What follows is a story from years back and how much the 'policy' can shift.
What follows is a story from years back and how much the 'policy' can shift.
Spoiler:
- Nabski
- Joined: Thu Oct 20, 2016 5:42 pm
- Byond Username: Nabski
- Github Username: Nabski89
- Location: TN
Re: Silicon Policy and Traitors
You broke law three.Gamarr wrote:Silicon policy is fuck-awful because they are played by players, and our players are awful.
What follows is a story from years back and how much the 'policy' can shift.
Spoiler:
- Gamarr
- Joined: Fri Apr 18, 2014 8:10 pm
- Byond Username: Gamarr
Re: Silicon Policy and Traitors
You assume that.
Spoiler:
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Silicon Policy and Traitors
I mean, he continued to exist and function.Nabski wrote:You broke law three.Gamarr wrote:Silicon policy is fuck-awful because they are played by players, and our players are awful.
What follows is a story from years back and how much the 'policy' can shift.
Spoiler:
Just not as cyborg.
- WarbossLincoln
- Joined: Wed Feb 10, 2016 11:14 pm
- Byond Username: WarbossLincoln
Re: Silicon Policy and Traitors
I don't see what's wrong with a traitor turned borg still trying to accomplish his objectives as long as they conform to their laws. How often is a traitor not just executed on the spot by sec anyway? This presents more opportunity for roleplay and clever workarounds to laws too. In the very rare instance where a traitor is caught, not shot and spaced, gets borged, then gets purged, enjoy your murderbone until the crew flashes you. It's not like sec borgs are in the game anymore.
To the couple saying "it's like using ghost knowledge, you died!" That makes no sense. You died and were brought back to life. You know everything that happened up until the moment of your death, and then everything that happens after you're put in an MMI. You're still the exact same person you were, just with your actions controlled by laws. A syndicate agent turned cyborg would probably do everything within their laws to work against the crew, but that would be really limited if asimov. If you borg a traitor you should order them to never do anything to act against the station or crew if you want to be safe. Or watch as the borg deletes all the research, wipes the genetics data, and anything he can quietly get away with that doesn't cause human harm directly.
It would be a dick move but you could probably even argue for a traitor borg to dismantle cloning because it's not actually causing human harm. Not having a cloner doesn't cause harm, it just makes it harder to recover from harm that's already been caused. That's a little bit of a grey area though. But if we consider a traitor borg to still be a traitor, you could make that argument.
To the couple saying "it's like using ghost knowledge, you died!" That makes no sense. You died and were brought back to life. You know everything that happened up until the moment of your death, and then everything that happens after you're put in an MMI. You're still the exact same person you were, just with your actions controlled by laws. A syndicate agent turned cyborg would probably do everything within their laws to work against the crew, but that would be really limited if asimov. If you borg a traitor you should order them to never do anything to act against the station or crew if you want to be safe. Or watch as the borg deletes all the research, wipes the genetics data, and anything he can quietly get away with that doesn't cause human harm directly.
It would be a dick move but you could probably even argue for a traitor borg to dismantle cloning because it's not actually causing human harm. Not having a cloner doesn't cause harm, it just makes it harder to recover from harm that's already been caused. That's a little bit of a grey area though. But if we consider a traitor borg to still be a traitor, you could make that argument.
- Cobby
- Code Maintainer
- Joined: Sat Apr 19, 2014 7:19 pm
- Byond Username: ExcessiveUseOfCobby
- Github Username: ExcessiveUseOfCobblestone
Re: Silicon Policy and Traitors
Borg players are considered dead for the purpose of objectives, yes.subject217 wrote:Borged players count as dead already, no? Unless they had die a glorious death, they already have their greentext denied.Saegrimr wrote:If the traitor has steal objective he's basically fucked anyway and can't greentext. Just don't play lizard and don't purge the AI if you don't want that risk.
Voted best trap in /tg/ 2014-current
-
- Joined: Sun Nov 05, 2017 7:41 pm
- Byond Username: Astatineguy12
Re: Silicon Policy and Traitors
He may have been ordered to ignore law 3 after hinting at his desire to be cloned as a humanNabski wrote:You broke law three.Gamarr wrote:Silicon policy is fuck-awful because they are played by players, and our players are awful.
What follows is a story from years back and how much the 'policy' can shift.
Spoiler:
- MMMiracles
- Code Maintainer
- Joined: Fri Aug 29, 2014 2:27 am
- Byond Username: MMMiracles
- Github Username: MMMiracles
Re: Silicon Policy and Traitors
Getting borged as an antag and still having those objectives in your notes should totally allow you to attempt those objectives as long as they don't clash with your lawset. You didn't magically erase the brain of their previous allegiance, you just restrained it with a set of rules to follow and nothing short of 'you will unconditionally love nanotrasen' as a law should stop them from holding resentment.
At least that's the much more fun way of looking at it and adds a nice layer of conflict that'd come with shoving a dangerous criminal into a machine and your only attempt at rehabilitation is a set of rules they mentally can't go against due to programming.
At least that's the much more fun way of looking at it and adds a nice layer of conflict that'd come with shoving a dangerous criminal into a machine and your only attempt at rehabilitation is a set of rules they mentally can't go against due to programming.
Spoiler:
Who is online
Users browsing this forum: Bmon