New Mechanic: critical status ghost speak
- delaron
- In-Game Admin
- Joined: Sat Aug 23, 2014 9:44 pm
- Byond Username: Delaron
New Mechanic: critical status ghost speak
It has come up a couple times now that you can have near death experiences while in crit.
If I am in crit and get near death ghost chat text but recover before dying can I use any of that to affect my play?
If no then can we get a understanding as to why this near death mechanic was added?
If I am in crit and get near death ghost chat text but recover before dying can I use any of that to affect my play?
If no then can we get a understanding as to why this near death mechanic was added?
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I'm not smart enough to meme.
I'm not smart enough to meme.
- delaron
- In-Game Admin
- Joined: Sat Aug 23, 2014 9:44 pm
- Byond Username: Delaron
Re: New Mechanic: critical status ghost speak
Code: Select all
if(stat != DEAD)
if(health <= HEALTH_THRESHOLD_DEAD && !has_trait(TRAIT_NODEATH))
death()
return
if(IsUnconscious() || IsSleeping() || getOxyLoss() > 50 || (has_trait(TRAIT_DEATHCOMA)) || (health <= HEALTH_THRESHOLD_FULLCRIT && !has_trait(TRAIT_NOHARDCRIT)))
stat = UNCONSCIOUS
blind_eyes(1)
if(CONFIG_GET(flag/near_death_experience) && health <= HEALTH_THRESHOLD_NEARDEATH && !has_trait(TRAIT_NODEATH))
add_trait(TRAIT_SIXTHSENSE, "near-death")
else
remove_trait(TRAIT_SIXTHSENSE, "near-death")
else
if(health <= crit_threshold && !has_trait(TRAIT_NOSOFTCRIT))
stat = SOFT_CRIT
else
stat = CONSCIOUS
adjust_blindness(-1)
remove_trait(TRAIT_SIXTHSENSE, "near-death")
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I'm not smart enough to meme.
I'm not smart enough to meme.
- Deitus
- Joined: Tue Feb 17, 2015 5:26 pm
- Byond Username: Deitus
Re: New Mechanic: critical status ghost speak
i dont remember which 'min i asked but i asked this question and they basically said that if you are able to maintain that near-death state for long enough to obtain information then you can use it ICly.
- Dax Dupont
- In-Game Admin
- Joined: Sun Apr 20, 2014 9:07 pm
- Byond Username: DaxYeen
- Github Username: DaxDupont
- Location: Belgium
Re: New Mechanic: critical status ghost speak
Under current rules/situation you can't use ghost knowledge. The exception is the wizard scrying orb I think.delaron wrote:It has come up a couple times now that you can have near death experiences while in crit.
If I am in crit and get near death ghost chat text but recover before dying can I use any of that to affect my play?
If no then can we get a understanding as to why this near death mechanic was added?
- delaron
- In-Game Admin
- Joined: Sat Aug 23, 2014 9:44 pm
- Byond Username: Delaron
Re: New Mechanic: critical status ghost speak
Full disclosure I totally want to setup a back room death cult that tries to invoke and maintain a near death experience to gain knowledge. Something akin to the Flatliners movie.
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I'm not smart enough to meme.
I'm not smart enough to meme.
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
Re: New Mechanic: critical status ghost speak
Only Astral Projection acquired ghost knowledge is valid. I.E. Cult magic/Scrying Orb
Also valid is knowledge acquired through Ouija board seances and visible ghosts pointing insistently at things.
Also valid is knowledge acquired through Ouija board seances and visible ghosts pointing insistently at things.
- delaron
- In-Game Admin
- Joined: Sat Aug 23, 2014 9:44 pm
- Byond Username: Delaron
Re: New Mechanic: critical status ghost speak
And thus why the policy thread. We have opinions of the rules that are all over the board. Seems like the headmin team might want to add this to the docket.
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I'm not smart enough to meme.
I'm not smart enough to meme.
- BeeSting12
- Joined: Sat Apr 16, 2016 1:11 am
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- Github Username: BeeSting12
- Location: 'Murica
Re: New Mechanic: critical status ghost speak
Astral projection, scrying orbs, and near death experiences are all legitimate ways of gaining ghost knowledge IC. You're not allowed to use ghost knowledge from when you die and get cloned/defibbed, or use knowledge from previous lives or your time as a ghost when you respawn as another role. The difference here is that one is an IC way of gaining knowledge and the other is an OOC/meta way.
If it is against the rules, then it may as well be removed from the game.
If it is against the rules, then it may as well be removed from the game.
- NikNakFlak
- In-Game Admin
- Joined: Thu Apr 17, 2014 5:08 pm
- Byond Username: NikNakflak
Re: New Mechanic: critical status ghost speak
Help two different admins said two different things in the thread
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- Atlanta-Ned
- In-Game Game Master
- Joined: Fri Apr 18, 2014 2:11 pm
- Byond Username: Atlanta-ned
Re: New Mechanic: critical status ghost speak
I hope policy rules in favor of allowing this because I love it.delaron wrote:Full disclosure I totally want to setup a back room death cult that tries to invoke and maintain a near death experience to gain knowledge. Something akin to the Flatliners movie.
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OOC: Pizzatiger: God damn Atlanta, how are you so fucking smart and charming. It fucking pisses me off how perfect you are
OOC: Pizzatiger: God damn Atlanta, how are you so fucking smart and charming. It fucking pisses me off how perfect you are
- BeeSting12
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Re: New Mechanic: critical status ghost speak
delaron wrote:Full disclosure I totally want to setup a back room death cult that tries to invoke and maintain a near death experience to gain knowledge. Something akin to the Flatliners movie.
NSFW:
- Nilons
- Joined: Tue Oct 04, 2016 5:38 pm
- Byond Username: NIlons
- Location: Canada
Re: New Mechanic: critical status ghost speak
I think you should be able to use what you find out while near-death why even add it otherwise
- Dax Dupont
- In-Game Admin
- Joined: Sun Apr 20, 2014 9:07 pm
- Byond Username: DaxYeen
- Github Username: DaxDupont
- Location: Belgium
Re: New Mechanic: critical status ghost speak
Disclosure I was only stating what the current policy seemed to be earlier.
This is what I was thinking after I posted, that sounds like an hilarious idea that should for sure be allowed.delaron wrote:Full disclosure I totally want to setup a back room death cult that tries to invoke and maintain a near death experience to gain knowledge. Something akin to the Flatliners movie.
- WarbossLincoln
- Joined: Wed Feb 10, 2016 11:14 pm
- Byond Username: WarbossLincoln
Re: New Mechanic: critical status ghost speak
If you weren't allowed to use ghost speech from a near death experience why would it even be in game? Seems completely pointless. If you have any non-bug way to hear deadchat while still alive and in your body(scrying aside) it should be legit to use IC.
- Mickyan
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- Joined: Tue Oct 14, 2014 11:59 pm
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Re: New Mechanic: critical status ghost speak
To put the concerns of abusing this for metagaming to rest, when this got added we got together with a few players to test how viable it was to use and quickly came to the conclusion that it's far more trouble than it's worth outside of just doing it for the fun of it:
1. Keeping someone in that narrow health threshold is harder than you think
2. You have no idea whether the person in crit is actually getting any useful information until you break their communication and heal them, then you have to restart the whole process
3. Ghost court being what it is, the more you try to get ghosts to help the more likely they'll give you false information just to fuck with you
So basically anything you can get out of small snippets of deadchat is very unreliable information that should be considered as such. Same as if the clown told you someone is a traitor, it may make you suspicious of them but it doesn't automatically give you license to kill them.
1. Keeping someone in that narrow health threshold is harder than you think
2. You have no idea whether the person in crit is actually getting any useful information until you break their communication and heal them, then you have to restart the whole process
3. Ghost court being what it is, the more you try to get ghosts to help the more likely they'll give you false information just to fuck with you
So basically anything you can get out of small snippets of deadchat is very unreliable information that should be considered as such. Same as if the clown told you someone is a traitor, it may make you suspicious of them but it doesn't automatically give you license to kill them.
- delaron
- In-Game Admin
- Joined: Sat Aug 23, 2014 9:44 pm
- Byond Username: Delaron
Re: New Mechanic: critical status ghost speak
So it makes it a perfect addition to the space paranoia simulator. I love it! No joke keeping someone between -90 and -100 health threshold is way too easy to fuck up.Mickyan wrote:To put the concerns of abusing this for metagaming to rest, when this got added we got together with a few players to test how viable it was to use and quickly came to the conclusion that it's far more trouble than it's worth outside of just doing it for the fun of it:
1. Keeping someone in that narrow health threshold is harder than you think
2. You have no idea whether the person in crit is actually getting any useful information until you break their communication and heal them, then you have to restart the whole process
3. Ghost court being what it is, the more you try to get ghosts to help the more likely they'll give you false information just to fuck with you
So basically anything you can get out of small snippets of deadchat is very unreliable information that should be considered as such. Same as if the clown told you someone is a traitor, it may make you suspicious of them but it doesn't automatically give you license to kill them.
Another point: I would figure that if they die all information gleaned because invalid.
-------
I'm not smart enough to meme.
I'm not smart enough to meme.
- Cobby
- Code Maintainer
- Joined: Sat Apr 19, 2014 7:19 pm
- Byond Username: ExcessiveUseOfCobby
- Github Username: ExcessiveUseOfCobblestone
Re: New Mechanic: critical status ghost speak
Don't use information you obtain while your character is dead.
This rule does not apply to when you are not actually dead.
This rule does not apply to when you are not actually dead.
Voted best trap in /tg/ 2014-current
- Darkgenerallord
- Joined: Mon Jun 20, 2016 5:39 am
- Byond Username: Darkgenerallord
Re: New Mechanic: critical status ghost speak
After some brief theorycrafting and testing, it's pretty easy to do. First method didn't work so it does require a second person and some maintenance, but it's not actually difficult.
- Cobby
- Code Maintainer
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- Byond Username: ExcessiveUseOfCobby
- Github Username: ExcessiveUseOfCobblestone
Re: New Mechanic: critical status ghost speak
It was mislabeled as "sometimes" occurring which I stated in the PR but lol
Voted best trap in /tg/ 2014-current
- Grazyn
- Joined: Tue Nov 04, 2014 11:01 am
- Byond Username: Grazyn
Re: New Mechanic: critical status ghost speak
OT but this rule triggers me immensely, it literally says "this is a rule but if you have to quote this you are already wrong", and a new player reading the rule page has to slog through a long page of detailed rules, policy and precedents only to find this at the bottom which basically reads as "if you're an old player and friend with an admin you can get away with shit"BeeSting12 wrote:delaron wrote:Full disclosure I totally want to setup a back room death cult that tries to invoke and maintain a near death experience to gain knowledge. Something akin to the Flatliners movie.Do not open if you're a rules lawyer.NSFW:
- Steelpoint
- Github User
- Joined: Thu Apr 17, 2014 6:37 pm
- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
Re: New Mechanic: critical status ghost speak
One unintentional thing I noticed, I think, is that when I "die" from Regen Coma via Virology I can hear other ghosted players talking for a very extended period until I regen out of the coma.
- coiax
- Joined: Sun Jan 31, 2016 10:45 am
- Byond Username: Coiax
Re: New Mechanic: critical status ghost speak
Headmins have disabled near death experience via config.
- Cobby
- Code Maintainer
- Joined: Sat Apr 19, 2014 7:19 pm
- Byond Username: ExcessiveUseOfCobby
- Github Username: ExcessiveUseOfCobblestone
Re: New Mechanic: critical status ghost speak
> labeled as sometimes occurs
> actually it always occurs
> surprise it didn't end well
reeeee
> actually it always occurs
> surprise it didn't end well
reeeee
Voted best trap in /tg/ 2014-current
- Arianya
- In-Game Game Master
- Joined: Tue Nov 08, 2016 10:27 am
- Byond Username: Arianya
Re: New Mechanic: critical status ghost speak
The policy was that it was allowed but since this is now disabled in config... Resolved?
Frequently playing as Aria Bollet on Bagil & Scary Terry
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