zxaber wrote:I'm sorry you feel that change list is grudgecoding. Truth be told, I'm rather looking forward to ash lizards showing up on the station again.
I for one am extremely looking forward to your code changes, I just hope it's tied to the race rather than the entity so if you manage to swap your race you can gain access to restricted items/gear but lose the revival mechanic.
deedubya wrote:zxaber wrote:lots of changes
So if I'm understanding this correctly...fuck the results of the vote, let's grudgecode ashliggers into oblivion?
I'm not a big fan of what's basically a free antag ghost role and the return of the old ashie mains, but let's be real here. If you die to one of these guys, you probably deserved it.
The only change I'd suggest is keeping the current restriction on them for Manuel(and any successor it will have) only. The mere existence of Manuel already discredits the existence of standards on other servers, so fuck it, let 'em have the horde of spear chucking foot fetishists.
Deedubya, normally I think you bring good but annoying comments or criticisms, but no, these changes are actually really good.
It's extremely easy to race change on lavaland, there are three ruins that allow racechanging, and two bosses that drop items for you to racechange. If you can earn these items it's fair to lose all negatives and benefits of being an ashwalker.
Arianya wrote:Realistically the thing that gets on the nerves of players and admins alike is lizards who go "whoopsie doodle I headed south and left and found this mysterious station that I totally didn't know existed! I wonder if I can take this shuttle up to the station and now act like a murderer despite not having even met a human yet!"
Which is both difficult to prove intent on as an admin, and kinda horseshit misuse of a lavaland role to get your murder boner on station.
So machine restrictions are good, but my pipe dream is if we could change up how lavaland is generated so that you can't reliably find the mining station just by going south and west.
That depends on your opinions tied to the flavor, "lore", and mechanics.
There are arguments that ashwalkers are born with innate knowledge from the tendril.
There are arguments that the innate knowledge stems from everyone who has been sacrificed at this tendril.
There are arguments that nanotransen employees have been heavily exploring and dying at lavaland before the "current" shift.
There are arguments that there were ashwalkers before the starting ashwalkers.
There are arguments that lavaland layout is canonically mostly consistent with it's layout decades beforehand, but rocks have risen/fallen to block off various paths.
If you believe all of these are true, then every ashwalker can know the location for every ruin and the location of the mining base without it being "lucky me" or "metagaming shitter". If zxaber code changes his suggestions the situation will be something akin to ashwalkers are just supposed to know it already.