Bottom post of the previous page:
Hiya folks!I've started playing SS13 again after a (very) long time on hiatus, and I wanted to make a rules suggestion!
So, I've been playing under the assumption for a while that when your character dies, you don't remember the circumstances of your death, similar to heretic sacrifices. I remember this being the case some years ago when I played, and it's been the case on a couple downstreams I've dabbled in over the years. I was surprised to learn that this isn't actually policy!
I'd like to suggest a very rough policy of revived character having a foggy memory of their death. This could be done as a popup on revival, similar to when a heretic sacrifices someone. I haven't seen many players ignore the heretic sacrifice forgetfulness, so I can't imagine there'd be too much in the way of metagaming.
I believe this'd achieve a couple things:
- Less pressure on antags who are trying to be stealthy to round remove people they kill, knowing that they won't necessarily be ratted out immediately. This helps to emphasise the social deduction parts of the game and gives antagonists, especially ones like traitor or changeling, a little more control over when they get to go loud.
- It allows plays who are killed to cover up a crime to get back in the game sooner-- antags may feel less pressure to strip & closet the body.
- It slightly reduces validhunting-- If a player is told 'Knifes Man killed you', hunting them down is one thing, but if they're killed and 'don't know' who did it, then there's no reason to hunt down the antag if they haven't gone loud yet.