should slimepeople remain enabled
- iamgoofball
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- Justice12354
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Re: should slimepeople remain enabled
Slimepeople will soon be disabled by the current Headmin Term, but they're first taking care of other stuff (which I got no clue about honestly). Don't worry about it bc they will not be permanent
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- dendydoom
- In-Game Head Admin
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Re: should slimepeople remain enabled
just so no one gets their hopes up it is extremely unlikely they will stay enabled in their current state.
we have no control over if someone wants to take ownership of them and develop them into something unique that could work as a roundstart race.
oranges mentioned that writing a design doc would be a good first step for this, and i personally think that using the time now while they're enabled could be a good opportunity to get a feel for what sort of niche they could fill.
we have no control over if someone wants to take ownership of them and develop them into something unique that could work as a roundstart race.
oranges mentioned that writing a design doc would be a good first step for this, and i personally think that using the time now while they're enabled could be a good opportunity to get a feel for what sort of niche they could fill.
MrStonedOne wrote:I always read dendy's walls of text
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- Cheshify
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Re: should slimepeople remain enabled
The intent was a last second shitpost and not something to be done for an extended period of time. Leaking my own message in admin channels, I actively advised headmins to turn it off soon into the term.
- DATAxPUNGED
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Re: should slimepeople remain enabled
I think they have the potential to be a fun race. They fill a certain niche that isn't seen in other species
- Vekter
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Re: should slimepeople remain enabled
Leave them in, it's funnier this way.
Omega_DarkPotato wrote:This sucks, dude.
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- DrAmazing343
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Re: should slimepeople remain enabled
A lot of people are quite enjoying them; +1 to disabling, reworking, then possibly reenabling down the line. That does, however, hinge upon someone being determined enough to do so. Full steam ahead for one of those crazy bastards, but for now? Disable, yeah.
- BonChoi
- Joined: Sat Feb 24, 2018 1:07 pm
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Re: should slimepeople remain enabled
I don't like slimepeople as a race and I think they should be disabled.
These things should not be reenabled before fish people are created by coders but that's more of a code issue.
2024 is the year of the fish people.
These things should not be reenabled before fish people are created by coders but that's more of a code issue.
2024 is the year of the fish people.
Another bad take provided by yours truly.
Istoprocent1 wrote: ↑Fri Apr 12, 2024 4:36 pm Baseless claims. I have been to the vault minimum of 38 times, how many suicides?
- zergking
- Joined: Tue May 09, 2023 7:52 am
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Re: should slimepeople remain enabled
Leave them on. In fact, add more non human races, to use to ban people form the server once people start posting TND """MEMES"""
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Re: should slimepeople remain enabled
I liked my slime. They dont seem busted.
- conrad
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Re: should slimepeople remain enabled
I haven't played Jizbo yet leave it in.
I normally go by Ricky. Tell me how'd I do here. ⋆ 𝒯𝒶𝓀𝒾𝓃𝑔 𝒶 𝓈𝒶𝒷𝒶𝓉𝒾𝒸𝒶𝓁. ⋆
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Armhulen wrote: ↑Thu Nov 30, 2023 11:08 pmThe Spessmen Times wrote:Prohibition agent Sam Salamander bragged that he could find a metacord in any server in under 30 minutes. In Bagil it took him 21 minutes. In Sybil 17 minutes, and Manuel just 11 minutes. But Terry set the record of 35 seconds. Sam asked an assistant on the arrivals shuttle where to get a discord invite, and the assistant linked him one.
RedBaronFlyer wrote: ↑Wed Feb 14, 2024 3:52 pmIt would somehow manage to pick Birdshot Station for headmin if we did that
- RedBaronFlyer
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Re: should slimepeople remain enabled
You know what they say, nothing is as permanent as temporary.
WARNING, Prolonged exposure to my opinions can be mentally scarring or in some cases, FATAL
Stamper of papers, pusher of crates, and the cleaner of floors.
I'm Eugine Adrian Hynes on Manuel, I'm very uncool.
Stamper of papers, pusher of crates, and the cleaner of floors.
I'm Eugine Adrian Hynes on Manuel, I'm very uncool.
Super Aggro Crag wrote: ↑Fri Mar 03, 2023 5:11 pm I assume he did it elsewhere because it's fucking goofball and he never half-asses his shitty ideas, he full asses them so both cheeks are absolutely slathered in shit
- TheRex9001
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Re: should slimepeople remain enabled
They shouldn't. The race isnt meant to be enabled roundstart and its very dull compared to other non-humans.
- Sightld2
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Re: should slimepeople remain enabled
Ok I get code arguments but like, really? Dull compared to Moths and Felinids? (love them both btw)TheRex9001 wrote: ↑Tue Mar 19, 2024 6:19 am They shouldn't. The race isnt meant to be enabled roundstart and its very dull compared to other non-humans.
- TheRex9001
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Re: should slimepeople remain enabled
I think they look more dull than moths, and they dont feel very inspired (Tbf I forgot about felinids but Yeah they are also dull)Sightld2 wrote: ↑Tue Mar 19, 2024 8:21 amOk I get code arguments but like, really? Dull compared to Moths and Felinids? (love them both btw)TheRex9001 wrote: ↑Tue Mar 19, 2024 6:19 am They shouldn't. The race isnt meant to be enabled roundstart and its very dull compared to other non-humans.
- Not-Dorsidarf
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Re: should slimepeople remain enabled
replace humans with slimepeople for a month. This will greatly enhance roleplay. I have foreseen it.
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.
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Re: should slimepeople remain enabled
If we still have catgirls, then it can't really get worse than that. therefore, slimepeople are fine. If ur balls are already on fire it won't be any worse if u dip them in sulfuric acid, so to speak.
- Vekter
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Re: should slimepeople remain enabled
DAE hate catgirls?!?!!?!!?!?!confused rock wrote: ↑Tue Mar 19, 2024 4:10 pm If we still have catgirls, then it can't really get worse than that. therefore, slimepeople are fine. If ur balls are already on fire it won't be any worse if u dip them in sulfuric acid, so to speak.
Omega_DarkPotato wrote:This sucks, dude.
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- datorangebottle
- Joined: Thu Jan 10, 2019 9:53 am
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Re: should slimepeople remain enabled
I think we already have multiple alien races that can pass as human while wearing the right clothes. As much as I like slimepeople, we do not need another.
Though I halfway want to keep them in just for the inevitable "ban virology from spreading infectious beneficial viruses" policy thread as one or two virologists continually release The Virus That Is Supposedly Beneficial But Kills Slimepeople Because It Heals Toxin Damage.
They're more mechanically interesting than the Felinids(slightly more bulliable humans), at least.
Edit: oh, that thread already got made. I'm behind the times, it seems.
Though I halfway want to keep them in just for the inevitable "ban virology from spreading infectious beneficial viruses" policy thread as one or two virologists continually release The Virus That Is Supposedly Beneficial But Kills Slimepeople Because It Heals Toxin Damage.
They're more mechanically interesting than the Felinids(slightly more bulliable humans), at least.
Edit: oh, that thread already got made. I'm behind the times, it seems.
Timberpoes wrote: ↑Fri Jul 07, 2023 9:16 pm I highly doubt any other admin on the team would have given you this chance, except maybe Kieth because his brain worms are almost as bad as mine.
Vekter wrote: ↑Tue May 16, 2023 4:45 pm At what point does someone's refusal or failure to improve become malice in and of itself? If you give someone a year to stop shitting on the carpet and they keep doing it but get slightly closer to the bathroom every time and sometimes they get to the toilet before it happens, at what point does it become acceptable to just ask them to go shit in someone else's house?
Timberpoes wrote: ↑Fri Apr 28, 2023 7:00 pm I'm sorry, can we get a real player to resolve this appeal? I don't like this trial player. They can't even set their own name.
sinfulbliss wrote: ↑I almost prefer Rave's AI-generated "We cannot accept this appeal at this time. If you would like assistance appealing in the future, please dial 1-800-1984-1488."
Pandarsenic wrote: ↑Mon Dec 12, 2022 2:25 pm I think we can all agree that someone throwing a reverse revolver at Zyb as a secret test of character, and Zyb immediately fucking himself with it, is the best thing we all could have received for Christmas this year
- conrad
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Re: should slimepeople remain enabled
I played Jizbo. Remove'em.
I normally go by Ricky. Tell me how'd I do here. ⋆ 𝒯𝒶𝓀𝒾𝓃𝑔 𝒶 𝓈𝒶𝒷𝒶𝓉𝒾𝒸𝒶𝓁. ⋆
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Armhulen wrote: ↑Thu Nov 30, 2023 11:08 pmThe Spessmen Times wrote:Prohibition agent Sam Salamander bragged that he could find a metacord in any server in under 30 minutes. In Bagil it took him 21 minutes. In Sybil 17 minutes, and Manuel just 11 minutes. But Terry set the record of 35 seconds. Sam asked an assistant on the arrivals shuttle where to get a discord invite, and the assistant linked him one.
RedBaronFlyer wrote: ↑Wed Feb 14, 2024 3:52 pmIt would somehow manage to pick Birdshot Station for headmin if we did that
- TheBibleMelts
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- TheFinalPotato
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Re: should slimepeople remain enabled
I do not like ripping unique content from parts of the game and throwing it into roundstart. Shouldn't have been done.
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Re: should slimepeople remain enabled
Unfortunately, too much of the game is locked behind one of the most antisocial roles. This is one of the more reasonable of the slime/jelly roles so it would be nice to see it included as a round start thing in some way so that it could be actually utilized.TheFinalPotato wrote: ↑Wed Mar 20, 2024 12:05 pm I do not like ripping unique content from parts of the game and throwing it into roundstart. Shouldn't have been done.
- britgrenadier1
- Joined: Tue Jul 04, 2023 9:47 am
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Re: should slimepeople remain enabled
Seconded. We have a lot of features that are locked behind niche stuff so you never see it. Let the people slimecarshalash wrote: ↑Thu Mar 21, 2024 12:14 amUnfortunately, too much of the game is locked behind one of the most antisocial roles. This is one of the more reasonable of the slime/jelly roles so it would be nice to see it included as a round start thing in some way so that it could be actually utilized.TheFinalPotato wrote: ↑Wed Mar 20, 2024 12:05 pm I do not like ripping unique content from parts of the game and throwing it into roundstart. Shouldn't have been done.
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Re: should slimepeople remain enabled
Slime people being enabled as a round start species is the equivalent of pod people being enabled as a round start species
Slime people are resistant to xenobio slime shenanigans
Pod people are resistant to botanist shenanigans
A xenobiologist releases slimes, slime people wont get attacked unless the xenobiologist uses a crossbreed that makes them rabbid which will cause them to attack the xenobiologist aswell.
A botanist releases tomatoes, kudzu, whatever as an antag, those things wont attack pod people
So we essentially have a round start species that thrives when a specific job is antag because they are neigh immune to that antag's shenanigans.
TLDR: Slime person being a round start race is just as bad if not worse for departmental balance than having pod people as a round start race and would only encourage buffs to those departments that involve not being as reliant on species interactions since thats how they scale into the round
Slime people are resistant to xenobio slime shenanigans
Pod people are resistant to botanist shenanigans
A xenobiologist releases slimes, slime people wont get attacked unless the xenobiologist uses a crossbreed that makes them rabbid which will cause them to attack the xenobiologist aswell.
A botanist releases tomatoes, kudzu, whatever as an antag, those things wont attack pod people
So we essentially have a round start species that thrives when a specific job is antag because they are neigh immune to that antag's shenanigans.
TLDR: Slime person being a round start race is just as bad if not worse for departmental balance than having pod people as a round start race and would only encourage buffs to those departments that involve not being as reliant on species interactions since thats how they scale into the round
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- RedBaronFlyer
- Joined: Wed Jun 22, 2022 2:41 am
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- Location: SS13, Manuel Division, Cargo Bay
Re: should slimepeople remain enabled
I have literally never seen a xenobiologist release slimes to attack the crew, but I get some of your arguments.
WARNING, Prolonged exposure to my opinions can be mentally scarring or in some cases, FATAL
Stamper of papers, pusher of crates, and the cleaner of floors.
I'm Eugine Adrian Hynes on Manuel, I'm very uncool.
Stamper of papers, pusher of crates, and the cleaner of floors.
I'm Eugine Adrian Hynes on Manuel, I'm very uncool.
Super Aggro Crag wrote: ↑Fri Mar 03, 2023 5:11 pm I assume he did it elsewhere because it's fucking goofball and he never half-asses his shitty ideas, he full asses them so both cheeks are absolutely slathered in shit
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Re: should slimepeople remain enabled
Ive done it a few times and murderboned with it but that was before printed extinguishers wern't preloaded with water.RedBaronFlyer wrote: ↑Fri Mar 22, 2024 1:18 pm I have literally never seen a xenobiologist release slimes to attack the crew, but I get some of your arguments.
It hasn't reached the meta yet but it should be 100000x more effective to release slimes that were triggered by a red extract with blood than it was in the past provided that you destroy a few water tanks and subvert the borgs since loaded fire extinguishers are now a limited resource.
Which means its a viable strategy that a round start race counters in such a way that its very similar to pod people countering kudzu/plant/bee-based weapons or monsters.
I forgot who i did it with, i think it was paris konuts? anyway another tot and me shared code words on coms, i turned him into a slime person and released a shit ton of slimes and he ended up dragging one in the hallway to stun people then desword them, then went and got another slime with a stun ready to go, we ended up killing off most of the server and hijacking the shuttle i think.
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- dragomagol
- In-Game Head Admin
- Joined: Fri Jun 19, 2020 11:04 pm
- Byond Username: Dragomagol
Re: should slimepeople remain enabled
There is a current design document for their redesign, but we fully intend on disabling them as they are now. If/When the document is implemented and merged, we can revisit enabling them in the future.
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