Roundstart suiciding in "non-important" roles

Locked
Perakp
Joined: Sat Apr 19, 2014 2:45 pm
Byond Username: Perakp

Roundstart suiciding in "non-important" roles

Post by Perakp » #37781

We currently do not have a policy on roundstart suiciding, other than for important roles such as heads of staff, AI or antagonist (Rule 6).

Why roundstart suiciding is a problem from gameplay perspective:
- Suiciders are a security threat because they make it easier to steal a false identity. Taking an ID off a suicider is a no-risk way of obtaining access. This is a balance issue.
- Suiciders take up jobs slots, making it more difficult to assess if a department is understaffed.
- Suiciders can be assasination targets, a traitor could effectively have one less objective.

A code solution for this problem would be to add a "roll-for-antag" button, but for the time being, a revised policy might be needed. Is this behaviour something I should be adminhelping about?

For reference, this was just merged: https://github.com/tgstation/-tg-station/pull/5240
User avatar
Saegrimr
Joined: Thu Jul 24, 2014 4:39 pm
Byond Username: Saegrimr

Re: Roundstart suiciding in "non-important" roles

Post by Saegrimr » #37825

I've been watching and confronting engineers who do that shit at roundstart. Nobody likes a single dead engineer with no singulo set up.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
QuartzCrystal
Joined: Sat Aug 30, 2014 2:21 pm
Byond Username: QuartzCrystal

Re: Roundstart suiciding in "non-important" roles

Post by QuartzCrystal » #37827

For me, if you have to log off or whatever, just fucking space yourself or make up a way that you kill yourself by accident. It breaks my immersions so much when you walk into chemistry to find a guy lying there dead by suicide.
User avatar
Saegrimr
Joined: Thu Jul 24, 2014 4:39 pm
Byond Username: Saegrimr

Re: Roundstart suiciding in "non-important" roles

Post by Saegrimr » #37829

Because that wont always be "my grandma died" or "dog threw up in floor"
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
Lo6a4evskiy
Joined: Fri Apr 18, 2014 6:40 pm
Byond Username: Lo6a4evskiy

Re: Roundstart suiciding in "non-important" roles

Post by Lo6a4evskiy » #37834

Reason for suicide is pointless. Just adminhelp.

Tracking could be implemented, but there would always be a way to avoid it and it would potentially harm someone who has a legitimate reason to leave. I think it's fine to leave it up to admins. May be some simple tracking for the past 5-10 rounds should also be a thing, but we shouldn't rely on it too much.
User avatar
Saegrimr
Joined: Thu Jul 24, 2014 4:39 pm
Byond Username: Saegrimr

Re: Roundstart suiciding in "non-important" roles

Post by Saegrimr » #37839

We do have some tracking for it, its just not really an actionable thing unless its an important role like silicons/heads. And in some other edge cases like people suiciding to avoid being culted.
Although with more people going engineer/cargo for the maint access to fuck around, its starting to get some attention.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
User avatar
paprika
Rarely plays
Joined: Fri Apr 18, 2014 10:20 pm
Byond Username: Paprka
Location: in down bad

Re: Roundstart suiciding in "non-important" roles

Post by paprika » #37846

The temptation to remove suicide like baystation is extremely high, since we have ghosting and deathgasping in crit anyway.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
User avatar
Saegrimr
Joined: Thu Jul 24, 2014 4:39 pm
Byond Username: Saegrimr

Re: Roundstart suiciding in "non-important" roles

Post by Saegrimr » #37850

Its more beneficial to have it anyway. People will still toolbox, space, ignite, or find other ways to kill themselves. Suicide at least lets medbay and people who find them know to not bother cloning them.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
User avatar
paprika
Rarely plays
Joined: Fri Apr 18, 2014 10:20 pm
Byond Username: Paprka
Location: in down bad

Re: Roundstart suiciding in "non-important" roles

Post by paprika » #37852

Also roundstart mass greyshirt suicide is rather funny
Oldman Robustin wrote:It's an established meme that coders don't play this game.
User avatar
oranges
Code Maintainer
Joined: Tue Apr 15, 2014 9:16 pm
Byond Username: Optimumtact
Github Username: optimumtact
Location: #CHATSHITGETBANGED

Re: Roundstart suiciding in "non-important" roles

Post by oranges » #38005

This is probably part of a more general trend of people taking a job and then not playing it. Like the people spawning as cargo techs and being maint batmen instead.
tolstovskiy
Joined: Wed Apr 23, 2014 2:44 pm

Re: Roundstart suiciding in "non-important" roles

Post by tolstovskiy » #38319

I think we should finally start using dorms. No, not only for cult meetings. Instead of suiciding or going braindead in some random place just pick yourself a room, lock it and go to sleep(or kill yourself whatever). Bonus points for handing over your id to hop if you're planning to leave round for good. Downside is that everyone will know where to steal id cards but I don't think we should go full bay with "don't touch anything on braindeads", security will finally learn to patrol around dorms(poor cultists). Also roundstart suicides should be ban worthy after 3-5 warning.
User avatar
Subtle
Joined: Fri Apr 18, 2014 8:45 pm
Byond Username: SubtleGraces

Re: Roundstart suiciding in "non-important" roles

Post by Subtle » #38935

It does start seeming to become an issue when it's about "antag-rolling," or as Saegrimr and Oranges state, abandoning SE and similar jobs because you rolled badly.

Asking people to go braindead/suicide in a specific place or way does seem excessive, but at the same time I'd like to be able to question a greyrainbowshirt who spent the last five rounds joining, dying, then going AFK until they get them sweet-sweet antags or the exact job they want. (Which in all honesty is something we do already) Perhaps a more realistic approach would be to identify those players and keep a tally of their roundstart suicide habits via notes. A few warnings sound good too.

An antagonist ban, or perhaps merely stepping in and saying "we can just ban you from X job if you never want to get it again" would easily resolve these issues.
User avatar
paprika
Rarely plays
Joined: Fri Apr 18, 2014 10:20 pm
Byond Username: Paprka
Location: in down bad

Re: Roundstart suiciding in "non-important" roles

Post by paprika » #38943

Admins should now be able to edit the crew manifest, AKA open/close job slots from the admin panel, thus they can just remove people who suicide at roundstart in important roles and open their slot up again.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
User avatar
Ikarrus
Joined: Fri Apr 18, 2014 2:17 am
Byond Username: Ikarrus
Github Username: Ikarrus
Location: Canada
Contact:

Re: Roundstart suiciding in "non-important" roles

Post by Ikarrus » #38992

paprika wrote:Admins should now be able to edit the crew manifest, AKA open/close job slots from the admin panel, thus they can just remove people who suicide at roundstart in important roles and open their slot up again.
They already could if they know how to debug the jobs controller.

Git gud.
Former Dev/Headmin
Who is this guy?
QuartzCrystal
Joined: Sat Aug 30, 2014 2:21 pm
Byond Username: QuartzCrystal

Re: Roundstart suiciding in "non-important" roles

Post by QuartzCrystal » #40018

Back on track, there are roles (detective, QM, etc) that people do like to play but if someone disconnects or suicides at round start they are preventing someone playing that role. I personally would like this job-bannable.
User avatar
MrGlasses
Joined: Mon May 05, 2014 5:46 am

Re: Roundstart suiciding in "non-important" roles

Post by MrGlasses » #40076

Guys, if you see someone has a habit of suiciding, DCing or ghosting at roundstart as a certain job, adminhelp it, or make a note to tell an admin. If it's something that happens on a regular basis, action might be taken.
miggles
Joined: Fri Apr 18, 2014 9:02 am
Byond Username: Miggles
Contact:

Re: Roundstart suiciding in "non-important" roles

Post by miggles » #40156

assistants should be the only role allowed to do it without punishment
nobody cares about a dead assistant
other roles should at least hand off their stuff or go braindead in the dorms or something
dezzmont wrote:I am one of sawrge's alt accounts
dezzmont wrote:sawrge has it right.
Connor wrote:miggles is correct though
Erbbu
Joined: Tue Oct 28, 2014 4:56 am
Byond Username: Erbbu

Re: Roundstart suiciding in "non-important" roles

Post by Erbbu » #40245

Nobody really cares about dead assistants now that they don't even mean free maint access.
User avatar
cedarbridge
Joined: Fri May 23, 2014 12:24 am
Byond Username: Cedarbridge

Re: Roundstart suiciding in "non-important" roles

Post by cedarbridge » #40358

Erbbu wrote:Nobody really cares about dead assistants now that they don't even mean free maint access.
Basically this. Unsurprisingly, removing assistant maint cut down the number of "rollan for antag" assistants.
mrpain
Joined: Sat Apr 19, 2014 12:32 am
Byond Username: Mrpain666

Re: Roundstart suiciding in "non-important" roles

Post by mrpain » #40454

If admins notice a pattern of someone heavily, and I mean HEAVILY doing it, they should be free to antag ban them for a short amount of time. If you don't want the job, why did you enable it? That being said, someone shouldn't be forced to play a round they dont want to/can't play.
/vg/station Head Admin
User avatar
Timbrewolf
Rarely plays
Joined: Tue Jun 17, 2014 1:55 am
Byond Username: An0n3

Re: Roundstart suiciding in "non-important" roles

Post by Timbrewolf » #41937

I think it might be beneficial to expand our head jobban rule to any job for which there is only a single one of on the station.

Like has been said, especially now that we're averaging such high numbers per round, there's a demand for prettymuch everything. If you're going to take up that slot and then immediately be a wet blanket and kill yourself, some kind of weeklong "cooldown" before you can be that job again might make you either reconsider having it in your prefs, or capitalize on chances to play it.
Shed Wolf Numero Uno
NSFW:
Image
User avatar
Hibbles
Joined: Fri Apr 18, 2014 4:33 pm
Byond Username: HotelBravoLima
Location: United States

Re: Roundstart suiciding in "non-important" roles

Post by Hibbles » #42042

Sounds reasonable.
RIP
User avatar
cedarbridge
Joined: Fri May 23, 2014 12:24 am
Byond Username: Cedarbridge

Re: Roundstart suiciding in "non-important" roles

Post by cedarbridge » #42053

An0n3 wrote:I think it might be beneficial to expand our head jobban rule to any job for which there is only a single one of on the station.

Like has been said, especially now that we're averaging such high numbers per round, there's a demand for prettymuch everything. If you're going to take up that slot and then immediately be a wet blanket and kill yourself, some kind of weeklong "cooldown" before you can be that job again might make you either reconsider having it in your prefs, or capitalize on chances to play it.
This is the tangible effect of suiciding in high or "capacity" sized rounds. Two chemist slots, one suicides at roundstart, now the other guy who actually wanted to roll chemist for the sake of being chemist is stuck either elsewhere or as an assistant. It really does affect way more than just the guy removing them self from the round.
User avatar
paprika
Rarely plays
Joined: Fri Apr 18, 2014 10:20 pm
Byond Username: Paprka
Location: in down bad

Re: Roundstart suiciding in "non-important" roles

Post by paprika » #42057

Kind of like CS:GO matchmaking. It makes you value the times you spend in the jobs more when leaving or fucking around instead of capitalizing on them means you get increasingly longer bans from them. 100% agree with that.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
User avatar
hanshansenhansson
Joined: Fri Nov 14, 2014 9:16 am
Byond Username: HansDampf

Re: Roundstart suiciding in "non-important" roles

Post by hanshansenhansson » #43424

Why not introduce an "antag-token" system. Every time you escape on the shuttle, you get a token. You use a token when you roll-antag. No token, no antag. Normal players should be unable to really use up their tokens and would see no limitations.

Has the bonus effect of encouraging people to survive, too.
Erbbu
Joined: Tue Oct 28, 2014 4:56 am
Byond Username: Erbbu

Re: Roundstart suiciding in "non-important" roles

Post by Erbbu » #43441

Honestly I would like to see some other way to roll antag than just by having some lucky dice. Like perhaps have the RNG roll plus a token system that guarantees that you will get it in a reasonable time even if unlucky.
User avatar
Steelpoint
Github User
Joined: Thu Apr 17, 2014 6:37 pm
Byond Username: Steelpoint
Github Username: Steelpoint
Location: The Armoury

Re: Roundstart suiciding in "non-important" roles

Post by Steelpoint » #43442

I do recall some Trouble in Terrorist Town gmod servers (Essentially a Traitor game) have a "karma" system where as you play the game you gain points to spend on minor things, usually they are minor cosmetic items but at a large point sum you could guarantee a Traitor slot, though if even then you did not get it (too many people buying antag) you would get refunded. That did mean that even if you did get on a long streak of not playing as a traitor, you could eventually guarantee being able to play as one.

I'm personally not decided if such a system is a good or bad thing, there would have to be a upper cap on the amount of points you could get though.
Image
User avatar
fleure
Joined: Tue Apr 15, 2014 2:50 pm
Byond Username: Fleure

Re: Roundstart suiciding in "non-important" roles

Post by fleure » #43445

Karma systems have been discussed before (and perhaps even implemented at some point?) but it's mostly considered a failure, granted these systems were based off players doling out karma to each other rather than an automated input.

Personally I like an0n3's reasoning and idea.
Ex-/tg/station maintainer for being a lazy shit.
Erbbu
Joined: Tue Oct 28, 2014 4:56 am
Byond Username: Erbbu

Re: Roundstart suiciding in "non-important" roles

Post by Erbbu » #43453

An automated 1 week job ban for rolling an important job, checking for antag and suiciding when you didn't get it? I know some people would just choose to take the ban just have a roll at that sweet engi/atmos/scientist/etc. antag.
Aurx
Joined: Fri Apr 18, 2014 4:24 pm
Byond Username: Aurx

Re: Roundstart suiciding in "non-important" roles

Post by Aurx » #43513

Erbbu wrote:An automated 1 week job ban for rolling an important job, checking for antag and suiciding when you didn't get it? I know some people would just choose to take the ban just have a roll at that sweet engi/atmos/scientist/etc. antag.
Great idea!

By what algorithm do we decide if somebody was checking for antag and ditching? Please remember that it will need to account properly for suicides, logging out, simply going inactive, fucking off to spess/maint/the bar/security to fuck around/grief/die "accidentally", and failure to preform. Given that it will have to be open source, how do we prevent it from being gamed by anyone who bothers to read the code? How should we handle appeals resulting from jobbans the automated system places? How do we prevent false positives caused by genuine need-to-leave, network failures, genuine early deaths, or legitimate cause to suicide?
Head admin, /vg/station
Game admin, /tg/station
POMF FOR HEADMIN
Erbbu
Joined: Tue Oct 28, 2014 4:56 am
Byond Username: Erbbu

Re: Roundstart suiciding in "non-important" roles

Post by Erbbu » #43514

No I was referring to Anon3's idea, seeing if I understood it right.
Lo6a4evskiy
Joined: Fri Apr 18, 2014 6:40 pm
Byond Username: Lo6a4evskiy

Re: Roundstart suiciding in "non-important" roles

Post by Lo6a4evskiy » #43529

Automated system is pretty much out of question. Closest we could get is dead/suicide/ghost/logoff/afk list popping up for admins to investigate like the one that's currently for heads only.
User avatar
Cheridan
Joined: Tue Apr 15, 2014 6:04 am
Byond Username: Cheridan

Re: Roundstart suiciding in "non-important" roles

Post by Cheridan » #43566

paprika wrote:The temptation to remove suicide like baystation is extremely high, since we have ghosting and deathgasping in crit anyway.
This wa the plan at one point, which was why ghosting was implemented and "fun" suicide_acts like hanging yourself with wire on stools were added.
Image
/tg/station spriter, admin, and headcoder. Feel free to contact me via PM with questions, concerns, or requests.
Locked

Who is online

Users browsing this forum: No registered users