Research data for examined items [PR]

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Gun Hog
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Research data for examined items [PR]

Post by Gun Hog » #122904

PR: https://github.com/tgstation/-tg-station/pull/12217

What it does:
Research scanning allows anyone wearing an enabled device (Science Goggles, RD Hardsuit Helm, perhaps some others such as a pAI) to see additional data on an item by examining it.

Upon examine, users would see the origin techs of an item, its reliability rating, and if the item has critically failed. Adding to this system, certain items may be given fluff text which further explains what an item is or does, or even its current state.

For machines, examining them may reveal what components they have, to tell if an item may need an upgrade. Additional fluff text can be added here, as well.

It is mostly for easy judging of the reliability and worth of an item to Science, or the in the case of power cells, know if they have broken down and would fail to charge. (This happens with cells which have been hit with EMP or built from the protolathe.)
Last edited by Gun Hog on Wed Oct 07, 2015 6:55 pm, edited 1 time in total.
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Re: Research data for examined items

Post by lumipharon » #122908

Neat.
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Re: Research data for examined items

Post by PKPenguin321 » #122910

maybe put it on science goggles so they no longer do nothing
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Scones
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Re: Research data for examined items

Post by Scones » #122912

PKPenguin321 wrote:maybe put it on science goggles so they no longer do nothing
Yeah this they don't even give a hideous overlay like on Bay
plplplplp WOOOOooo hahahhaha
Gun Hog
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Re: Research data for examined items

Post by Gun Hog » #122917

Gun Hog wrote:(Science Goggles, RD Hardsuit Helm, perhaps some others such as a pAI)
Already ahead of you, buddy :happy:
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Re: Research data for examined items

Post by tuypo1 » #122938

d20 station has this on science goggles they give tech levels realiability and intregrity might want to ask them about there code.
Gun Hog
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Re: Research data for examined items

Post by Gun Hog » #123102

I also want to add a little about mineral composition. I.E. what you would get if you salvaged it. Nothing in the game currently tells you that that, and no one bothers trying because of it.
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Re: Research data for examined items

Post by Ricotez » #123125

recycle values depend on the upgrade level of the recycler
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Re: Research data for examined items

Post by Gun Hog » #123127

Ricotez wrote:recycle values depend on the upgrade level of the recycler
Yes, I am thinking it shows the materials, but not the amounts.
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bandit
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Re: Research data for examined items

Post by bandit » #123977

Didn't reliability get removed? Otherwise A+
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Gun Hog
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Re: Research data for examined items

Post by Gun Hog » #123980

Reliability is still a thing. Responses to this idea have been positive or neutral, so I think I am going to start work on it!
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Deitus
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Re: Research data for examined items

Post by Deitus » #124064

PKPenguin321 wrote:maybe put it on science goggles so they no longer do nothing
agreed, i've never seen anyone use these aside from rp purposes (and that was literally one time). what do they actually DO?
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Re: Research data for examined items [PR]

Post by Gun Hog » #124066

My WIP PR for this is now up! Yay!
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Re: Research data for examined items

Post by Cheimon » #124091

Deitus wrote:
PKPenguin321 wrote:maybe put it on science goggles so they no longer do nothing
agreed, i've never seen anyone use these aside from rp purposes (and that was literally one time). what do they actually DO?
They're a simpsons reference, aren't they? Radioactive man gets put into a river of radioactive goop and yells "My eyes! The goggles, they do nothing!"
Gun Hog
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Re: Research data for examined items [PR]

Post by Gun Hog » #124139

Eh, sorry if I am ruining that meme, lol.
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Re: Research data for examined items [PR]

Post by MisterPerson » #124229

Gun Hog wrote:Eh, sorry if I am ruining that meme, lol.
That meme was ruined the day it memed
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Re: Research data for examined items [PR]

Post by Xhagi » #124234

Could it also be added to the science goggles/RD hardsuit the ability to exam slime cores to see what injections do what reactions? Just a thought.
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Re: Research data for examined items

Post by onleavedontatme » #124239

Cheimon wrote:
Deitus wrote:
PKPenguin321 wrote:maybe put it on science goggles so they no longer do nothing
agreed, i've never seen anyone use these aside from rp purposes (and that was literally one time). what do they actually DO?
They're a simpsons reference, aren't they? Radioactive man gets put into a river of radioactive goop and yells "My eyes! The goggles, they do nothing!"
Literally the only reason science goggles exist is because Lasty asked me to add purple eyewear of some sort.

And yes, they used to have a description of "nothing" because I gave them to chemists and eyewear didnt block acid at the time.
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Re: Research data for examined items [PR]

Post by Gun Hog » #124244

Aliannera wrote:Could it also be added to the science goggles/RD hardsuit the ability to exam slime cores to see what injections do what reactions? Just a thought.
Is that not handled by the slime scanner?
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Re: Research data for examined items [PR]

Post by Xhagi » #124298

Gun Hog wrote:
Aliannera wrote:Could it also be added to the science goggles/RD hardsuit the ability to exam slime cores to see what injections do what reactions? Just a thought.
Is that not handled by the slime scanner?
Is it? I dunno, I never really used the scanner except on alive slimes to check which one had the highest mutation chance. I'll check when I get home this afternoon, and if it does then disregard that.
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Amelius
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Re: Research data for examined items [PR]

Post by Amelius » #124734

Oh god the science goggles do things now! Someone stop him, he's improving the game!
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