please read my idea about gravity in this thread

A place to record your ideas for the game.
Post Reply
User avatar
Super Aggro Crag
In Game PermaBanned
Joined: Sat Mar 21, 2015 9:47 pm
Byond Username: Super Aggro Crag

please read my idea about gravity in this thread

Post by Super Aggro Crag » #137364

We have shoes that give you gravity when there is none (magboots). Would it be possible to make the opposite so we can have hoverskate races? I wanna shred some rad moves, bro.
Image
Image
Image
Image
Image
Image
Image
Gun Hog
Joined: Sat Apr 19, 2014 5:19 am
Byond Username: Gun Hog

Re: please read my idea about gravity in this thread

Post by Gun Hog » #137365

ROKKIT B00TZ!!!!!!!!
LiamLime
Joined: Tue Aug 25, 2015 12:59 pm
Byond Username: LiamLime

Re: please read my idea about gravity in this thread

Post by LiamLime » #137366

Attach a fire extinguisher to a skate board for lift and another to propel yourself like you can with an office chair. Fund it.
The bureaucracy is expanding to meet the needs of the expanding bureaucracy.
User avatar
Zellion
Joined: Sat May 10, 2014 2:26 am
Byond Username: Zellion

Re: please read my idea about gravity in this thread

Post by Zellion » #137495

Yes
User avatar
Screemonster
Joined: Sat Jul 26, 2014 7:23 pm
Byond Username: Scree

Re: please read my idea about gravity in this thread

Post by Screemonster » #137528

as long as they lock up and immobilise you if you try to take them over the pool
LiamLime
Joined: Tue Aug 25, 2015 12:59 pm
Byond Username: LiamLime

Re: please read my idea about gravity in this thread

Post by LiamLime » #137544

Screemonster wrote:as long as they lock up and immobilise you if you try to take them over the pool
B-b-but... we don't... eh nevermind.
The bureaucracy is expanding to meet the needs of the expanding bureaucracy.
User avatar
Drynwyn
Joined: Fri Apr 18, 2014 5:09 pm
Byond Username: Drynwyn

Re: please read my idea about gravity in this thread

Post by Drynwyn » #138577

Looking at the code now, live-editing post.

Magboots don't directly alter gravity when activated, it seems, so I may have to look at movement code, got help us all.


There's a flag "mob_negates_gravity", might be what I'm after


Okay, it looks like by creating an item that set the wearer's mob_negates_gravity() to return 1, gravity would be ignored properly. If someone wants to act on this they can, I will be unable to for the next couple weeks due to Real Life Shit, however if nobody has worked on this at that time I will see what I can do.
In game, I play the A.I Firmware, the French cyborg C.U.R.I.E, Aubrie Allen, and the lizard scum Skulks-Through-Maintenance.
Post Reply

Who is online

Users browsing this forum: No registered users