Flare Gun

A place to record your ideas for the game.
Post Reply
User avatar
Smeller
Joined: Tue Jul 29, 2014 11:40 am
Byond Username: Smeller

Flare Gun

Post by Smeller » #149696

Single-shot breech-loaded flare gun, used for signalling.

Image Image
That sprite is pretty shitty, just showing how it may look.

Flare gun shot is really bright, though it lasts for just a few seconds. Probably can be used to check dark areas from safe distance.

Way too OP
Spoiler:
Though not actually being a weapon, flare gun's shot deals 30-50 brute damage to target not wearing body armor and has a chance to set them on fire/sets them on fire, maybe also knocking the target down for some time, thus being pretty robust
.

To prevent people from shooting it in everyone's face reloading the flare gun would need some fiddling with. To reload it you have to right click, expand it, take out the shell, then load the flare, rightclick it again to put chamber back on it's place. Or just the L6 SAW reload.

Where do you get them?
I'd say one Flare Gun should spawn at Gateway, maybe CE or maybe miners should get some. One or maybe two of these can be found in emergency crate ordered by cargo.
Ammo is made either with autolathe or tablecrafting(some metal and flare, maybe wires).

What happens when you shoot someone with it
Spoiler:
1) Blind + confuse + ignite the target, do a flat burn damage on hit but otherwise just ignite
2) If shot at a person, set them on fire along with minor brute damage.
3) Knockdown + set on fire
4) Knockdown + brute/burn damage + set on fire
5) Knockdown + brute/burn damage
Last edited by Smeller on Wed Feb 03, 2016 1:31 pm, edited 1 time in total.
User avatar
Wyzack
Joined: Fri Apr 18, 2014 11:32 pm
Byond Username: Wyzack

Re: Flare Gun

Post by Wyzack » #149698

A flare projectile doing more brute damage than most bullets seems dumb. Maybe have it do a little less damage but in burn, to simulate the horribly unsafe combustible chemical mix used?
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
Kor wrote:I wish Wyzack was still an admin.
EngamerAzari's real number one fangirl <3
certified good poster
User avatar
Smeller
Joined: Tue Jul 29, 2014 11:40 am
Byond Username: Smeller

Re: Flare Gun

Post by Smeller » #149701

It's up for you guys i think. It's actually kinda penetrating people sometimes, both burning through and passing through, although burn damage may be more logical.
User avatar
TechnoAlchemist
Joined: Fri Nov 21, 2014 2:39 am
Byond Username: TechnoAlchemist

Re: Flare Gun

Post by TechnoAlchemist » #149703

Just have it do blind + confuse + ignite the target, do a flat burn damage on hit but otherwise just ignite, brute doesn't make that much sense in high amounts.
TheNightingale
Joined: Fri Mar 20, 2015 5:07 pm
Byond Username: TheNightingale

Re: Flare Gun

Post by TheNightingale » #149704

"To prevent people from shooting it in everyone's face reloading the flare gun would need some fiddling with. To reload it you have to right click, expand it, take out the shell, then load the flare, rightclick it again to put chamber back on it's place."

Please no, object verbs are bad and wrong. How about...
* Left-click the flaregun to open it.
* Click the flaregun with a free hand to take out the empty shell (same as removing a suppressor from a gun).
* Load a shell in.
* Left-click the open flaregun to close it.
User avatar
Super Aggro Crag
In Game PermaBanned
Joined: Sat Mar 21, 2015 9:47 pm
Byond Username: Super Aggro Crag

Re: Flare Gun

Post by Super Aggro Crag » #149710

why the fuck do you need a signal gun indoors.
Image
Image
Image
Image
Image
Image
Image
User avatar
Smeller
Joined: Tue Jul 29, 2014 11:40 am
Byond Username: Smeller

Re: Flare Gun

Post by Smeller » #149711

Damage and debuffs it deals is only my suggestion. I hope that if it ever gets coded and put in game all the drawbacks will show up. TechnoAlchemist's point of view to the debuffs flare gun should is pretty fair and don't seem to be OP in any way. Ordering flare guns crate separately with a lock or increasing price on energency crate might be fair enough for it too.
Locked crates are pretty much weak when they meet IED anyways, the only reason cargo isn't going guncargo now is that this gets em banned or they're just bored of guns.
Also, flare gun would come handy when you meet shadowlings, so a weapon other than torch
User avatar
ThanatosRa
Rarely plays
Joined: Fri Apr 18, 2014 4:07 pm
Byond Username: ThanatosRa
Location: Las Vegas, Nevada, USA

Re: Flare Gun

Post by ThanatosRa » #149751

maybe have it be a rare item on away missions where you'd espect to see it. Not in a space station. In space. Where a signal gun would be useless?
my forum gimmick is that no one knows who i am

gender is irrelevant NO UR IRRELEVANT
u a bish
y u heff 2 b med
User avatar
Smeller
Joined: Tue Jul 29, 2014 11:40 am
Byond Username: Smeller

Re: Flare Gun

Post by Smeller » #149829

Think Blood.
Spoiler:
Marana infirmux
You actually don't use it for signalling, this is only used for combat. Though you have just one shot.
Flare gun is pretty iconic, appearing in movies and games and usually being robust shit rarely used for signalling, but rather used for kicking ass. We already got some makeshift weapons (spears) that look pretty weird in 2555(or whatever the year is now), so why don't we have a weapon with more or less unique mechanics, that's also bringing some atmosphere in game?
User avatar
DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
Byond Username: DemonFiren

Re: Flare Gun

Post by DemonFiren » #149863

You wanna bring atmosphere into the game, you make the pneu cannon spit out the gasses its pressuriser contains.
There, atmosphere.
Image
Image
Image
ImageImageImageImageImage

non-lizard things:
Spoiler:
Image
User avatar
Super Aggro Crag
In Game PermaBanned
Joined: Sat Mar 21, 2015 9:47 pm
Byond Username: Super Aggro Crag

Re: Flare Gun

Post by Super Aggro Crag » #149901

DemonFiren wrote:You wanna bring atmosphere into the game, you make the pneu cannon spit out the gasses its pressuriser contains.
There, atmosphere.
>use a plasma tank on my pneumatic cannon
>fire 5 shards of glass and a lit lighter at someone

acceptable
Image
Image
Image
Image
Image
Image
Image
fofofo21
Joined: Fri Jan 22, 2016 4:14 pm
Byond Username: Fofofo21
Location: Lucas Monroe's Closet

Re: Flare Gun

Post by fofofo21 » #149948

I think Flare Gun should
A. If shot at a person, set them on fire along with minor brute damage.
B. If shot at the floor/wall/etc. display the flare on the ground (lit with light emitting from it)
Image
User avatar
Drynwyn
Joined: Fri Apr 18, 2014 5:09 pm
Byond Username: Drynwyn

Re: Flare Gun

Post by Drynwyn » #149969

Super Aggro Crag wrote:
DemonFiren wrote:You wanna bring atmosphere into the game, you make the pneu cannon spit out the gasses its pressuriser contains.
There, atmosphere.
>use a plasma tank on my pneumatic cannon
>fire 5 shards of glass and a lit lighter at someone

acceptable
Actually, I think you could achieve a similar effect by sticking in a glass of welderfuel, several glass shards, and a lit lighter or welding tool.
In game, I play the A.I Firmware, the French cyborg C.U.R.I.E, Aubrie Allen, and the lizard scum Skulks-Through-Maintenance.
User avatar
DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
Byond Username: DemonFiren

Re: Flare Gun

Post by DemonFiren » #149982

Drynwyn wrote:
Super Aggro Crag wrote:
DemonFiren wrote:You wanna bring atmosphere into the game, you make the pneu cannon spit out the gasses its pressuriser contains.
There, atmosphere.
>use a plasma tank on my pneumatic cannon
>fire 5 shards of glass and a lit lighter at someone

acceptable
Actually, I think you could achieve a similar effect by sticking in a glass of welderfuel, several glass shards, and a lit lighter or welding tool.
Tested it, whaddayaknow, it doesn't work.
Thrown or launched ignition sources won't light you on fire.
Image
Image
Image
ImageImageImageImageImage

non-lizard things:
Spoiler:
Image
User avatar
Drynwyn
Joined: Fri Apr 18, 2014 5:09 pm
Byond Username: Drynwyn

Re: Flare Gun

Post by Drynwyn » #149999

DemonFiren wrote:
Drynwyn wrote:
Super Aggro Crag wrote:
DemonFiren wrote:You wanna bring atmosphere into the game, you make the pneu cannon spit out the gasses its pressuriser contains.
There, atmosphere.
>use a plasma tank on my pneumatic cannon
>fire 5 shards of glass and a lit lighter at someone

acceptable
Actually, I think you could achieve a similar effect by sticking in a glass of welderfuel, several glass shards, and a lit lighter or welding tool.
Tested it, whaddayaknow, it doesn't work.
Thrown or launched ignition sources won't light you on fire.
lame, should be fixed
In game, I play the A.I Firmware, the French cyborg C.U.R.I.E, Aubrie Allen, and the lizard scum Skulks-Through-Maintenance.
User avatar
DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
Byond Username: DemonFiren

Re: Flare Gun

Post by DemonFiren » #150002

Go report it on git, I'm lying down for tonight.
Image
Image
Image
ImageImageImageImageImage

non-lizard things:
Spoiler:
Image
User avatar
PKPenguin321
Site Admin
Joined: Tue Jul 01, 2014 7:02 pm
Byond Username: PKPenguin321
Github Username: PKPenguin321
Location: U S A, U S A, U S A

Re: Flare Gun

Post by PKPenguin321 » #150005

if i had to guess that's because it probably has some kind of onattack() but no onthrow() or whatever
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
Image
User avatar
Smeller
Joined: Tue Jul 29, 2014 11:40 am
Byond Username: Smeller

Re: Flare Gun

Post by Smeller » #151126

Here's the .dmi for case if anyone ever decides to code it
User avatar
420weedscopes
Joined: Fri Jan 02, 2015 6:52 pm
Byond Username: 420weedscopes
Location: Bransford, UK
Contact:

Re: Flare Gun

Post by 420weedscopes » #151244

that is a lot of damage
otherwise :+1:
Check out Phoenix Bucket!
TheWiznard wrote:jmad you read a book out loud to no one for two hours
original fanart by TheWiznard http://i.imgur.com/TTd3AFt.jpg
MORE http://i.imgur.com/335AGAS.jpg
Image
User avatar
John_Oxford
Github User
Joined: Sat Nov 15, 2014 5:19 am
Byond Username: John Oxford
Github Username: JohnOxford
Location: The United States of America

Re: Flare Gun

Post by John_Oxford » #151388

It wouldn't be a problem in regards to people spamming it if it wasen't such a robust fucking weapon.

Just have it set people on fire if you shoot someone with it, don't make it autistic to reload either.

IE:
Press z to open breach, extractor pops out the spent casing onto the floor, or into your empty hand if you didn't shoot it but just want to unload it for some reason
Load another flare shell in
Press z after that to close the breach
Press z one final time to pull the hammer back, then your ready to fire


You have to reload after every shot, its essentially going to become "wew lads carry 4 flare guns for maximum firepower"

Locations:

Found in engineering lockers (the ones that have the hazard vests and mesons in them)
3 spawn in the YouTool
2-3 spawn in maint
[size=25]CE gets a double barrel one for maximum memes (essentially a double barrel shotgun but with a open/closed state)[/size]
Cargo can order a crate containing 2 flare guns and a box of flare shells
The Detective can resprite his revolver to look like one for even more memes (still a 38, just looks like a flare gun)

*NOTE: You shouldn't be able to fire normal flares out of the flare gun, only flare shells, to prevent this from becoming pirates of the flares

Flare Gun:
Image
Bill Rowe - Used for everything // SYS-OP - AI // SYS-USR - Cyborg
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524

Signature Content:
Spoiler:
Offical In-Game rank:
Image

Image

Image

Image
TechnoAlchemist wrote:you where always right john, you where always right
>implying the admin conspiracy wasen't just confirmed by a admin.
see, i told you motherfuckers.
NikNakFlak wrote:this isn't a game you can't just post whenever you want
I don't even know what the fuck tg is.

Image

Image
User avatar
Wyzack
Joined: Fri Apr 18, 2014 11:32 pm
Byond Username: Wyzack

Re: Flare Gun

Post by Wyzack » #151398

>a brace of flare pistols in a shoulder holster

I am in love with this idea now
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
Kor wrote:I wish Wyzack was still an admin.
EngamerAzari's real number one fangirl <3
certified good poster
User avatar
Smeller
Joined: Tue Jul 29, 2014 11:40 am
Byond Username: Smeller

Re: Flare Gun

Post by Smeller » #153764

Why it isn't coded yet, this kind man already made sprite for it. Setting on fire+maybe like 5-10 brute damage and a holy light comin from the projectile
User avatar
The Ultimate Chimera
Joined: Wed Feb 03, 2016 6:31 am
Byond Username: The Ultimate Chimera
Location: The Lifeweb

Re: Flare Gun

Post by The Ultimate Chimera » #153774

I want flare guns to be able to shoot flares around instead of having to throw them on the ground. Fun.
Your sins are not to be forgiven. Pain and regrets are waiting for you.
Post Reply

Who is online

Users browsing this forum: No registered users