More verbose Alert system

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Malkevin

More verbose Alert system

Post by Malkevin » #65168

Technically this is a coding idea but its an idea that can't exist without the server policy to back it up, so I'm posting it here first

I'd like to see a more verbose alert system, as the change to code blue and the addition of the ERT has blurred the current lines.

Current system:
Spoiler:
Comms consoles
- Green - Normal everyday level. Security is only allowed to search people caught red handed or by requesting a warrant... I guess, this is never used in game so largely fluff.
- Blue - Possible hostile activity, security can only search suspicious people. Basically acts as a way for security to be allowed to act on edge and be more suspicious of suspicious persons.

Keycard Auth
- Red Alert - Confirmed hostile activity (aka - every round past the 5 minute mark), security can search everyone. Martial Law isn't officially declared (though most take this as a de-facto state of emergency currently)

Game events/Badmins (I think - code delta isn't player triggerable is it?)
- Code delta - Martial Law in affect, sec can execute for insubordination etc. Oh and the station is about to go boom.
What I'd like to propose is:
Comms console:
-Green - Every day level, as above
-Blue - High probability of hostile activity. As above, security may only force search suspicious people.

Maybe Comms / Maybe keycard auth / Maybe option of keycard for normal heads and comm's console for captain level access?
-Amber - Evidence of hostile activity has been discovered. Basically old code blue: Crew are free to continue their normal daily activities but security are allowed to do random searches. Normal judicial process is still followed. To be used for low profile antags like traitors and lings.

Keycard Auth:
-Red Alert - Hostile Insurrection confirmed. Martial law is declared: Crew are confined to their departments, Security are encouraged to use the armoury gear; normal judicial processes and Space Law are suspended - security may perform summary executions at will without seeking Captain's approval*. To be used when the shit's hit the fan in rev/cult/aliums
-Code Epsilon - Local security forces are unable to contain the insurrection, ERT team is requested**, loyalists and ERT are instructed to regain control at all costs. Martial Law and summary executions are still authorised.

Game mode triggers/Badmins
-Code Theta*** - Everything is fucked, CentCom has declared your station a lost cause and so has armed the vault nuke and dispatched a death squad to recover any valuable research data/materias and then atomise you pathetic failures. Technically ICly this level of alert is only known by the Captain and Malf AIs (because they've h4x0rd the code).
MALF AIs will trigger this instead of Code Delta when they reveal themselves, Captains can use the comms consoles to send a message to Centcom requesting Code Theta to be activated (for out of control blobs, etc.)


*Note: Security don't have cart blanche to start lasering random passers by, but they can apply deadly force to suspected antags, they can execute confirmed but subdued antags by their own initiative, they can perform clearing house raids on departments thought to be cult/rev dens (aka - medbay)
**Maybe could automatically be dispatched after 10 minutes of declaring code Epsilon? T+2min the ERT members are spawned at centcom, T+10min the ERT leader can launch the shuttle
***Why Theta and not Zeta I hear you ask? Theta is the symbolic of death in the greek alphabet.
Last edited by Malkevin on Mon Feb 02, 2015 3:02 pm, edited 1 time in total.
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Re: More verbose Alert system

Post by Steelpoint » #65169

I like this, gives a IC way to ask for the ERT to be summoned and the Captain has a way to "end" the station with the Deathsquad.

I think the "Code Theta" should be a clickable button for the Captain if he is using the Comms console and should essentially give the admins a button prompt to spawn a Deathsquad and activate the Nuke for detonation.

Essentially I like how this gives the crew a IC way to advance the round, and a better way to allow Sec to preform random searches that does not involve Red Alert.
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Re: More verbose Alert system

Post by QuartzCrystal » #65196

I like this all except security being allowed to execute without captain's orders. Should be re-worded to "security may preform summary executions with appropriate head permission".
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Re: More verbose Alert system

Post by Comrade Leo » #65242

I approve, if only to see more deathsquads.
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Re: More verbose Alert system

Post by Scones » #65252

Code Amber needs to be changed because all I can think about is Amber Alert

Anyways this is a much better alert system in my eyes for several reasons.
The fact that we start on what's essentially DEFCON 3 ("Increase in force readiness above that required for normal readiness") has always struck me as odd. Based on the text description of Code Blue, it means we're on the Star Trek equivalent of yellow alert nearly from the start of the shift. Not "Something might be up" but instead "Something is definitely up". Making it the former seems a lot more sensible and just means from an IC level, Security is just wary, not actively hunting for prospective antags.
Epsilon should be defined as 'Security is unable to contain subversive elements. Central Command has been contacted, and evacuation or quarantine of the station will commence"
S'more feedback: Code Red in the remake needs to be redefined. Something along the lines of 'Confirmed hostile subversive elements on board the station' as opposed to directly referring to it as insurrection. It feels a little limited that way.
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Re: More verbose Alert system

Post by DemonFiren » #65271

Tell me again why we have two lines, one going by colour and one by Greek letters instead of unifying it?

Also, I say Blue should be what Amber is proposed to be; what Blue is right now should be made Yellow.
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Re: More verbose Alert system

Post by Steelpoint » #65276

To be fair going for full on Latin names for our alert system would get confusion.

A latin alert system under Malk's suggestion would be..

Code Alpha (Green)

Code Beta (Blue)

Code Gamma (Red)

Code Delta (Epsilon)

Code Epsilion (Theta)
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Re: More verbose Alert system

Post by DemonFiren » #65278

Greek. Not Latin.
As someone who has passed both his Graecum and Latinum, you trigger my autism.
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Re: More verbose Alert system

Post by Loonikus » #65300

I like it. I would stick with greek names myself, since even if nobody remembers them at first they are still much, much cooler.

Just put thought into writing them. I want the crew to collectively shit their pants when they hear Code Epsilon.
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Re: More verbose Alert system

Post by DemonFiren » #65305

That old Tom Lehrer song, "There's a Delta for every Epsilon", suddenly comes to mind again.
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Re: More verbose Alert system

Post by Malkevin » #65308

Cecily wrote:S'more feedback: Code Red in the remake needs to be redefined. Something along the lines of 'Confirmed hostile subversive elements on board the station' as opposed to directly referring to it as insurrection. It feels a little limited that way.
Its meant to be limited, sec shouldn't be declaring martial law for traitors or a few lings.

The reason for the separate color/greek names is to separate internal alert levels from centcom involved ones
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Re: More verbose Alert system

Post by ThanatosRa » #65339

As a thought, and to be so Edgy it hurts, Epsilon Could be... I Dunno, ... Double Red?


Theta could be Code Black.
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Re: More verbose Alert system

Post by DemonFiren » #65349

That is more like Code Pink, though.
Which would take the edge off the edge.
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Malkevin

Re: More verbose Alert system

Post by Malkevin » #65359

Okay guys... this is literal bikeshedding.

Please stop arguing about the colour of the bike shed and talk about the proposed new and shiny bike rack.
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Re: More verbose Alert system

Post by ThanatosRa » #65385

Code White. So benign... But stills a possible "OH SHIT OH SHIT OH SHIT".


Also White is usually the color people see when watching the flash of a Nuclear detonation!
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Re: More verbose Alert system

Post by mrpain » #65811

Make it a roundstart code green. Dont broadcast the security alert. Give the heads the option of dealing with it publicly or being discreet about it. It gives the players more tools and options and might actually encourage roleplay in this roleplaying game
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Malkevin

Re: More verbose Alert system

Post by Malkevin » #66892

Headmins? Admins??
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Re: More verbose Alert system

Post by Cipher3 » #67048

This seems pretty good.

It might even encourage....
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Re: More verbose Alert system

Post by Ikarrus » #67335

Malkevin wrote:Headmins? Admins??
Anything more involving than changing the current text strings we get needs to go through coderbus, not us.

I like the idea of searches needing a warrant under code green, though. heh.

Your code red is neat, too. I wouldn't mind that.
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Re: More verbose Alert system

Post by Steelpoint » #67580

I would really enjoy it if this system was implemented.
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Re: More verbose Alert system

Post by ThanatosRa » #67711

Code Green
Code Blue
Code Yellow
Code Red
Code Black
Code White


Cuz fuck violet.
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Re: More verbose Alert system

Post by ThanatosRa » #67781

Violaceus wrote:
ThanatosRa wrote:Code Green
Code Blue
Code Yellow
Code Red
Code Black
Code White


Cuz fuck violet.
go fuck yourself with harmbaton please
Code White sounds more ominous to me.
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Re: More verbose Alert system

Post by Not-Dorsidarf » #67930

Code RED
code ORANGE
code YELLOW
code GREEN
code BLUE
code INDIGO
code VIOLET
code ULTRAVIOLET

Attention troubleshooters!
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Re: More verbose Alert system

Post by Malkevin » #154979

Might look at coding this if people are still interested.
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Re: More verbose Alert system

Post by Steelpoint » #154981

I still think its a good idea, it puts the demand for a ERT on the feet of the command staff and at least keeps it as more of a IC thing but still at the behest of the admins.
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Re: More verbose Alert system

Post by Atlanta-Ned » #155056

I love all of this. The alert system as it exists is perfectly functional (AFAIC), but this rework sounds like way more fun.
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Re: More verbose Alert system

Post by Topham » #155072

I feel like sec, as it stands, tends to be a very vigorous murderbone tease already so I was a skeptical about officially allowing sec to murderbone in code red. But then I saw how code red would be a higher alert level than it currently is, so this makes a lot more sense. I'm still a little skeptical, though. Maybe approval for execution could be extended to any implanted HoS, HoP, or Warden as well? Also, security not legally being able to make involuntary searches without a warrant in lower levels is very pleasing to me. In code blue, though, "suspicious people" should be limited to probable cause, like actually having a revolver or visibly planting bombs, as opposed to being a shady motherfucker crawling through maint with no clear malicious intent.
Spoiler:
And while I respect the color-letter distinction, I think it'd make the last two levels - which are [img]vastly[/img] different - harder to distinguish. I definitely vote for greek letter-based codes, possibly with the alert text itself colored according to danger level - essentially Steelpoint's idea.
  1. Code Alpha
  2. Code Beta
  3. Code Gamma
  4. Code Delta
  5. Code Epsilon
  6. Code Theta
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Re: More verbose Alert system

Post by Drynwyn » #155080

Code Amber backed up by server policy would just be an easy way for sec to justify searching absolutely everyone until the taters were found. Random searches were cancerous, let's not put them back in.
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Re: More verbose Alert system

Post by Jazaen » #155085

Not-Dorsidarf wrote:Code RED
code ORANGE
code YELLOW
code GREEN
code BLUE
code INDIGO
code VIOLET
code ULTRAVIOLET

Attention troubleshooters!
Mandatory approval!
Also, let's add code INFRARED, that can only be set up when comms console is emagged, so that traitors that capture the station can show a giant red-gloved middle finger to centcomm.
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