Server farms for atmosia and engineering

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kazeespada
Joined: Wed Jan 21, 2015 4:29 am
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Server farms for atmosia and engineering

Post by kazeespada » #159725

Take power(a lot of it, using up all of engineerings excess power)

Produce heat(need atmosians to make a room to cool this shit)

Make Iancoins(to give to cargo and sell)
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TechnoAlchemist
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Re: Server farms for atmosia and engineering

Post by TechnoAlchemist » #159727

Sounds good 2 me
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Super Aggro Crag
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Re: Server farms for atmosia and engineering

Post by Super Aggro Crag » #159783

hmmm
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Anonmare
Joined: Sun Mar 15, 2015 8:59 pm
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Re: Server farms for atmosia and engineering

Post by Anonmare » #159792

Hmm
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Wyzack
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Re: Server farms for atmosia and engineering

Post by Wyzack » #159800

Hmmmmmmmmmmmm



Hmmmmmmm

Oh!


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iamgoofball
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Re: Server farms for atmosia and engineering

Post by iamgoofball » #159829

going to hijack and work into cargo's economy
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kazeespada
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Re: Server farms for atmosia and engineering

Post by kazeespada » #160036

I waiting for goofconomy so I can integrate it into that.
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Wizardjenkins66
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Re: Server farms for atmosia and engineering

Post by Wizardjenkins66 » #160042

Why not give the server farm to botany?
Violaceus wrote: Mining smiths spend years working on a single katana and fold it up to a million times to produce the finest blades known to man- and lizard-kind. Katanas are thrice as sharp as eswords and thrice as hard for that matter too. Anything an esword can cut through, a katana can cut through better. I'm pretty sure a katana could easily bisect a durand mech with a simple vertical slash.
Ever wonder why Syndicate never bothered conquering Mining? That's right, they were too scared to fight the disciplined miners and their katanas of destruction.
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Impisi
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Re: Server farms for atmosia and engineering

Post by Impisi » #160054

Wizardjenkins66 wrote:Why not give the server farm to botany?
We could also have a botany engine to supply power...
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FantasticFwoosh
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Re: Server farms for atmosia and engineering

Post by FantasticFwoosh » #160088

Inb4 science powercreep to flood and crash the market, with a custom Iancoin rig running off a closed network diamond power grid with the upgraded servers being stored in the xenobiology kill room.

Spoiler:
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DemonFiren
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Re: Server farms for atmosia and engineering

Post by DemonFiren » #160105

FantasticFwoosh wrote:Inb4 science powercreep to flood and crash the market, with a custom Iancoin rig running off a closed network diamond power grid with the upgraded servers being stored in the xenobiology kill room.
Just add credit-to-Ian exchange and Botany will do the same with money trees.
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non-lizard things:
Spoiler:
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Jazaen
Joined: Mon May 04, 2015 9:16 pm
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Re: Server farms for atmosia and engineering

Post by Jazaen » #160130

Hm, maybe this is NT illegal money printing operation. It could save the number of printed coins across stations, and if across set number of shifts someone prints the set number of money SOMETHING happens (Space Feds raid station?)
And yes, I realize the griff potential.
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kazeespada
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Re: Server farms for atmosia and engineering

Post by kazeespada » #160137

Wizardjenkins66 wrote:Why not give the server farm to botany?
What the fuck does overheating, powersink level servers have to do with fucking plants and ranching, other then they are both farms?
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kazeespada
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Re: Server farms for atmosia and engineering

Post by kazeespada » #160138

FantasticFwoosh wrote:Inb4 science powercreep to flood and crash the market, with a custom Iancoin rig running off a closed network diamond power grid with the upgraded servers being stored in the xenobiology kill room.
Pacmans can not produce the 100K needed to power a single server.
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FantasticFwoosh
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Re: Server farms for atmosia and engineering

Post by FantasticFwoosh » #160194

kazeespada wrote:
FantasticFwoosh wrote:Inb4 science powercreep to flood and crash the market, with a custom Iancoin rig running off a closed network diamond power grid with the upgraded servers being stored in the xenobiology kill room.
Pacmans can not produce the 100K needed to power a single server.
Easy. Science just creates its own tesla/supermatter engine in the space between the experimentor and main/whatever else is there.

It already has the grounding rods ready to make.

Spoiler:
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