Crew lockers

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Zilenan91
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Crew lockers

Post by Zilenan91 » #162738

Would probably have to go with a locker rooms expansion so that there's way more lockers.

So basically every locker in the locker rooms has a name attached to it for every crewmember, and every locker is anchored and unable to be moved. You would be able to store persistent things in these lockers, BUT, since they're lockers, you probably won't want to store anything too valuable in there since people can just bust it open or emag it open and take all the shit. Would be most practical for outfits you like to wear every round, like a military jacket and a gas mask, or armor, a schoolgirl outfit, a xeno suit, etc.

This could be powergamed by stashing the entire armory in your locker when the round is ending but I think admins could just bwoink dudes who do that stuff without good reason.

Could be expanded upon by making it so that you could select certain items in your preferences or tag certain items in the gameworld to tag them so they always spawn in your locker (with you having a limited number of taggers). The tag system would work well with Kor's lavaland so you could tag keys for the necropolis.
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Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Re: Crew lockers

Post by Zilenan91 » #162744

Actually better idea, there would be electro-safes which could deposit you satchels/pouches of items rather than a locker for every individual player. You could swipe your ID on the safe to deposit your pouch/satchel of items into your hand so you could freely take things out of it. Everyone would get one pouch vended from somewhere (or have spares in the arrival shuttle) that you stash things inside of and then put in the safe for safekeeping between rounds. There would likely need to be a blacklist for research and nuke disks so this doesn't break some modes (Ops stashing the nuke disk and then grabbing it with identity fraud even though that'd be funny, and Blobs being killed by instantly maxed research).

These would likely only be usable by people who staticname so that people could commit identity fraud and steal your stuff.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Super Aggro Crag
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Re: Crew lockers

Post by Super Aggro Crag » #162746

what if we had one of them big carousel units like you swipe your card and your footlocker comes down off a big chain so it could be a big machine but not take up like six rooms of lockers.
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PKPenguin321
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Re: Crew lockers

Post by PKPenguin321 » #162747

if you stash a human in there it should turn into a skeleton in the closet on the next round

also i think this idea is bad

>get ebow from traitor as hos
>validhunt with it all round
>stash it at the end of the round
>validhunt with them next round
>ayy lmao
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
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Zilenan91
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Re: Crew lockers

Post by Zilenan91 » #162749

Admins would probably bwoink people for stashing antag stuff in their safe like that for no reason, powergaming and rule 1, should be relatively simple to enforce.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Re: Crew lockers

Post by PKPenguin321 » #162751

Zilenan91 wrote:Admins would probably bwoink people for stashing antag stuff in their safe like that for no reason, powergaming and rule 1, should be relatively simple to enforce.
literally what will it be good for besides stashing your best weapons?
"oh boy i get to keep my favorite pen from last round whoopee"
it will be used almost exclusively for powergaming and that's not something we should force on our admins
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
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Zilenan91
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Re: Crew lockers

Post by Zilenan91 » #162752

Like I said in the OP it could be used to stash useful things like some spare coins or a favorite outfit. Even if people sneak in a gun or two to the next round that's not a big deal, it would be fine, would add some spontaneity and difference to every round. Someone could whip out some crazy shit at any time and it'd be great. They would also have a big chance of losing it because once the round ends there's very little time for them to get back to the lockers to put it back again, if they're even still alive, so it would balance out.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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PKPenguin321
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Re: Crew lockers

Post by PKPenguin321 » #162755

Zilenan91 wrote:Like I said in the OP it could be used to stash useful things like some spare coins or a favorite outfit. Even if people sneak in a gun or two to the next round that's not a big deal, it would be fine, would add some spontaneity and difference to every round. Someone could whip out some crazy shit at any time and it'd be great. They would also have a big chance of losing it because once the round ends there's very little time for them to get back to the lockers to put it back again, if they're even still alive, so it would balance out.
so it will be used by snowflakes and powergamers, the two lamest groups on the station
nice
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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Zilenan91
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Re: Crew lockers

Post by Zilenan91 » #162757

It wouldn't really be too powergaming too bad to toss in an egun. The energy gun in most rounds requires you to break into somewhere to recharge it, which is likely to get you arrested by sec and have it confiscated, so it's not really bad powergaming since it can and will backfire on you. If you're sec, you're sec, and you're very likely to get killed because of all the things you have normally, so that would balance out as well.

If there would be too many problems, which could happen, coders could always blacklist most guns from being put in there.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Super Aggro Crag
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Re: Crew lockers

Post by Super Aggro Crag » #162762

i'd stash outfits i like for when im assistant.
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starmute
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Re: Crew lockers

Post by starmute » #162763

Super Aggro Crag wrote:what if we had one of them big carousel units like you swipe your card and your footlocker comes down off a big chain so it could be a big machine but not take up like six rooms of lockers.
Crag your ideas are either pure shit or pure gold.

Frankly this is the one of the best ones.
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Re: Crew lockers

Post by Zilenan91 » #162764

Yeah I changed my idea to a wall safe thing before he posted so there aren't octillion lockers.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Super Aggro Crag
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Re: Crew lockers

Post by Super Aggro Crag » #162836

starmute wrote:
Super Aggro Crag wrote:what if we had one of them big carousel units like you swipe your card and your footlocker comes down off a big chain so it could be a big machine but not take up like six rooms of lockers.
Crag your ideas are either pure shit or pure gold.

Frankly this is the one of the best ones.
i work in a factory
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Re: Crew lockers

Post by imblyings » #162850

>stash max cap bomb
>enjoy roundstart max cap

;;;;;;;;;;;;;;;;;^^^^^^^^^^^^^^^^^^^)))))))))))))))

>admins will be paid extra to check locker contents
>2016 tg gbp budget covering this without gojng into deficit

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;^^^^^^^^^^^^^^^^^^^^^^^》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》
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Re: Crew lockers

Post by ShadowDimentio » #162853

Fun idea but it'd be abused into hell in no time.
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Re: Crew lockers

Post by Zilenan91 » #162861

imblyings wrote:>stash max cap bomb
>enjoy roundstart max cap

;;;;;;;;;;;;;;;;;^^^^^^^^^^^^^^^^^^^)))))))))))))))

>admins will be paid extra to check locker contents
>2016 tg gbp budget covering this without gojng into deficit

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;^^^^^^^^^^^^^^^^^^^^^^^》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》

The extra bombs would be ridiculous, but it would require people to actively save up between rounds to make the biggest boom possible, a boom that might be stopped by someone before they can go full cuban
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Jacquerel
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Re: Crew lockers

Post by Jacquerel » #162863

This is a fun idea but I feel like honestly it would have to be whitelisted to just clothing items with no armour value, because it's so horribly open to abuse that just saying "admins will fix it" is unfeasible.
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Re: Crew lockers

Post by TechnoAlchemist » #162864

Yeah the powergame potential is too high and requires me to do too much work.

Cool concept though
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Re: Crew lockers

Post by Shaps-cloud » #162889

Zilenan91 wrote:
imblyings wrote:>stash max cap bomb
>enjoy roundstart max cap

;;;;;;;;;;;;;;;;;^^^^^^^^^^^^^^^^^^^)))))))))))))))

>admins will be paid extra to check locker contents
>2016 tg gbp budget covering this without gojng into deficit

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;^^^^^^^^^^^^^^^^^^^^^^^》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》

The extra bombs would be ridiculous, but it would require people to actively save up between rounds to make the biggest boom possible, a boom that might be stopped by someone before they can go full cuban
How can you actually think roundstart bombs that take no effort to grab and detonate could be in any way shape or form balanced
P.S. Shoot Dr. Allen on sight and dissolve his body in acid. Don't burn it.
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Re: Crew lockers

Post by Zilenan91 » #162890

I was thinking if only antags used these roundstart bombs, non-antags using them would be gross
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Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Re: Crew lockers

Post by Jacquerel » #162960

Zilenan91 wrote:I was thinking if only antags used these roundstart bombs, non-antags using them would be gross
You would just stash them as a non-antag to wait until you get antag permission to detonate 12 bombs immediately as the round starts
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Re: Crew lockers

Post by Zilenan91 » #162961

Yeah I realize
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

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Re: Crew lockers

Post by Incomptinence » #162962

We already have ID lockable lockers though?

Sure people with all access can get into them (some obscure little access code no one else really has) but those who can rarely bother.
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Re: Crew lockers

Post by Zilenan91 » #162964

ID lockable yeah but you can't store things in them persistently
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Re: Crew lockers

Post by PKPenguin321 » #162982

Zilenan91 wrote:ID lockable yeah but you can't store things in them persistently
yes because if you could store things across rounds you would get terrible scenarios like practically half the posts in this thread have described
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
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DemonFiren
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Re: Crew lockers

Post by DemonFiren » #162992

Zilenan, do you have to try to come up with ideas this shitty, or are you a natural?
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TechnoAlchemist
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Re: Crew lockers

Post by TechnoAlchemist » #163006

DemonFiren wrote:Zilenan, do you have to try to come up with ideas this shitty, or are you a natural?
Perhaps don't be rude to people over the Internet.
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Re: Crew lockers

Post by DemonFiren » #163007

TechnoAlchemist wrote:
DemonFiren wrote:Zilenan, do you have to try to come up with ideas this shitty, or are you a natural?
Perhaps don't be rude to people over the Internet.
I'm honest, not rude.
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TheNightingale
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Re: Crew lockers

Post by TheNightingale » #163068

The idea itself isn't bad; what's bad is how people would abuse it. Trusting this playerbase with anything remotely fun will never end well.
You'd have to whitelist items allowed in the lockers; and by that point, we might as well just give people things at roundstart (or put them in the ClothesMate vendors).
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Steelpoint
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Re: Crew lockers

Post by Steelpoint » #163069

This seems like way too much effort for very little gain.

Why don't you let people just customise their round start appearance based on their occupation? Maybe you want to start off wearing the Paramedic Jacket as a MD, or start with a Sec Hat instead of a Helmet?
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Jacquerel
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Re: Crew lockers

Post by Jacquerel » #163070

DemonFiren wrote:
TechnoAlchemist wrote:
DemonFiren wrote:Zilenan, do you have to try to come up with ideas this shitty, or are you a natural?
Perhaps don't be rude to people over the Internet.
I'm honest, not rude.
One doesn't disqualify you from being the other.
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