Pinpointer implant

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paprika
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Pinpointer implant

Post by paprika » #180371

Ok instead of nuke ops having to keep a disk pinpointer in their pocket what if they could just spawn with an implant that shows the direction on their HUD?
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Re: Pinpointer implant

Post by Scott » #180391

We have a thread for this already.
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Saegrimr
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Re: Pinpointer implant

Post by Saegrimr » #180392

Make a fucking nuke disk implant too in the groin so they jam their dicks into the nuke and upload their code directly.
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Re: Pinpointer implant

Post by paprika » #180395

Coding now
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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Re: Pinpointer implant

Post by Steelpoint » #180398

Make it a 1TC implant they can buy.

Or give it to them for free.

Or spend three pages saying this will ruin Nuke Op balance.
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paprika
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Re: Pinpointer implant

Post by paprika » #180405

ok nevermind apparently this was already suggested i did not mean to plagarize

but yeah nah it shouldn't be in the uplink, we're trying to make nuke op inventory less clunky not make it worse
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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DemonFiren
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Re: Pinpointer implant

Post by DemonFiren » #180428

Saegrimr wrote:Make a fucking nuke disk implant too in the groin so they jam their dicks into the nuke and upload their code directly.
Only if lizards get double upload speed.
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allura
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Re: Pinpointer implant

Post by allura » #180446

This will ruin nuke op balance
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Re: Pinpointer implant

Post by Wyzack » #180448

allura wrote:This will ruin nuke op balance
Fuck you no it won't

rabble rabble rabble something something coders ruin this game
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Re: Pinpointer implant

Post by PKPenguin321 » #180665

this is a neat idea
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
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Re: Pinpointer implant

Post by ShadowDimentio » #180667

Wyzack wrote:Fuck you no it won't

rabble rabble rabble something something coders ruin this game
You stole my job of being the voice of reason while shitposting

Cut that shit out :toysword:
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Re: Pinpointer implant

Post by lumipharon » #180680

Only downside of this is that it makes it harder for the crew to get access to a pinpointer - it's fairly common for some scrubshit op to get dunked and looted rather then suiciding.
Not sure if that's a good or bad thing, but it is worth keeping in mind.
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Re: Pinpointer implant

Post by Okand37 » #180686

Personally while I agree this could be an interesting idea, I agree on the point that it makes the crew have basically no chance of getting a pinpointer if the original one was lost. While function wise for the nuclear operatives this would be great, I'd personally like it to have it be purchasable for a small amount if it was implemented.
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paprika
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Re: Pinpointer implant

Post by paprika » #180696

We don't need more uplink bloat.

The HoS gets a pinpointer on metastation, frankly that should be a universal change for all maps since it makes a lot of sense. Maybe add a way for traitors to disable the disk's tracking since it would make the disk steal objective way too hard for them, but nuke ops can't so the crew has a chance to recover it using the HoS' or the captain's pinpointers.

Seriously though, we shouldn't be 'considering nuke ops getting looted' as an actual reason to bloat up the fucking uplink even more.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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Re: Pinpointer implant

Post by PKPenguin321 » #180738

"uplink bloat" is the monthly meme is seems
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
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paprika
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Re: Pinpointer implant

Post by paprika » #180743

Yeah 1000 lines is nothing lol xd
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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Saegrimr
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Re: Pinpointer implant

Post by Saegrimr » #180796

paprika wrote:Yeah 1000 lines is nothing lol xd
Of course it isn't, just ask Remie https://tgstation13.org/phpBB/viewtopic ... 19#p179417
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paprika
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Re: Pinpointer implant

Post by paprika » #180808

Ok what if I made the hud element part of their syndicate mask so for whatever reason you needed to steal a pinpointer you could just put on their silly gas mask
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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Okand37
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Re: Pinpointer implant

Post by Okand37 » #180905

I like the gas mask idea, but it would be odd if you randomly found one in a non-nukeops gamemode and then you got a pinpointer HUD icon, but probably wouldn't be too bad.
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Re: Pinpointer implant

Post by TheNightingale » #181046

Good, but it means stealth-ops have to wear the mask to find the disk.
...which isn't so bad.
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paprika
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Re: Pinpointer implant

Post by paprika » #181087

Stealth ops are a fucking meme
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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MisterPerson
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Re: Pinpointer implant

Post by MisterPerson » #181284

Don't listen to the autists. Just make it a HUD element.
I code for the code project and moderate the code sections of the forums.

Feedback is dumb and it doesn't matter
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paprika
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Re: Pinpointer implant

Post by paprika » #181291

>implying I can even code

It's just an idea and wouldn't be hard to do at all
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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