Deadly Combat

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Do you think this is a good idea

Yes
9
36%
No
16
64%
 
Total votes: 25

yackemflam
Joined: Mon Jan 25, 2016 2:03 am
Byond Username: Yackemflam

Deadly Combat

Post by yackemflam » #171855

So I'm trying to buff damage overall to help counter stun based combat.

Problem:
Valid McTraitor buys an adrenaline implant because sec always has tasers
Valid McFluke buys a Misc items because he wants to do something fun and new, he also buy an e-sword
Valid McTraitor emags into the armory and steals all of the tasers and energy guns
Valid McFluke gets caught with traitor items and gets stunned after hitting a sec officer with a e-sword twice
Valid McTraitor gets caught with armory items and gets stunned, he activates his implants and stun the officer instead
Valid McFluke gets executed
Valid McTraitor gets to go off and murderbone the crew with little opposition because he stuns and lase everyone to death

Problem #2:
Urist McAssistant see Valid McTraitor in full sec gear murdering the comdom.
Urist McAssistant grabs his spear and gores Valid
Valid laughs off the damage and pulls out a taser
Valid takes 3 more hits
Valid shoots Urist in the face with the gun
Urist gets stunned
Valid takes out a energy gun and shoots Urist in the face 5 times.
Urist is now in crit
Valid McTraitor took ~40 damage and is still in a good position to keep fighting

Problem #3:
Riot gear is useless outside of blob

My proposition is to scale damage so that stuns are not the be all end all thing to do in combat.

Melee weapons will get a larger damage boost while guns, poison, and the such will still be about the same.

This will keep stuns as a good use to stop someone but it also gives everyone a chance to win fights, from assistant to traitors to sec to others.

This also gives sec an excuse to wear full riot gear during revs.

How is this different from HG's 30% damage boost?

I will keep in mind on which items will need more damage than others so that balance will be put into question.
NSFW:
I will admit I was laughing pretty hard during your skit in the boxing ring. - seagrimr
Spoiler:
Playing on the server isn't something you're entitled to. There's an extremely small level of responsibiliy on your part to play hhundreds of hours of a free game run by fuckheads. - Stickymayhem
A retards guide on how to make a maxcap bomb in toxins.
NSFW:
You`ll need:
1-6 Plasma tanks 1-6 Oxygen tanks
1-6 tank transfer valve
2 Plasma canister
2 Oxygen canister
1 Yellow (empty) canister
Wrench
Toxins lab access
Science testing lab access

Grab a oxygen tank and a plasma tank and bring them to the testing lab.
Super cool the Oxygen and superheat the Plasma.

Clean out the oxygen and plasma tanks with a filter/pump.

Then you wrench and unwrench the plasma and oxygen tanks in toxins. It`s important tha you do it one at a time. Try to get a 85%plasma and 15% oxygen mix.

Once you have a good burn mix, pump the mix into the burn chamber and light it on fire. Wait 10 seconds for it to heat up and pump it into a yellow (empty) canister.

Quickly set the kpa output to 163 kpa and fill the tanks with the burn mix.

Take the oxygen tanks and fill it up with a 613kpa worth of oxygen FIRST then fill the rest with plasma, you should get well over 2000kpa in the end.

With the new atmos system you should wait 5-10 minutes for you tanks to bake.

Take a tank transfer valve, add a oxygen tank and a plasma tank to it. You should have a maxcap bomb. Have fun blowing up the station mining!
User avatar
paprika
Rarely plays
Joined: Fri Apr 18, 2014 10:20 pm
Byond Username: Paprka
Location: in down bad

Re: Deadly Combat

Post by paprika » #171857

Make toolboxes great again
Oldman Robustin wrote:It's an established meme that coders don't play this game.
Zilenan91
Confined to the shed
Joined: Sun Jul 19, 2015 8:09 pm
Byond Username: Zilenan91

Re: Deadly Combat

Post by Zilenan91 » #172021

We should go back to the 30% damage boost
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
yackemflam
Joined: Mon Jan 25, 2016 2:03 am
Byond Username: Yackemflam

Re: Deadly Combat

Post by yackemflam » #172452

Zilenan91 wrote:We should go back to the 30% damage boost
I`ll base the damage boost around that.
NSFW:
I will admit I was laughing pretty hard during your skit in the boxing ring. - seagrimr
Spoiler:
Playing on the server isn't something you're entitled to. There's an extremely small level of responsibiliy on your part to play hhundreds of hours of a free game run by fuckheads. - Stickymayhem
A retards guide on how to make a maxcap bomb in toxins.
NSFW:
You`ll need:
1-6 Plasma tanks 1-6 Oxygen tanks
1-6 tank transfer valve
2 Plasma canister
2 Oxygen canister
1 Yellow (empty) canister
Wrench
Toxins lab access
Science testing lab access

Grab a oxygen tank and a plasma tank and bring them to the testing lab.
Super cool the Oxygen and superheat the Plasma.

Clean out the oxygen and plasma tanks with a filter/pump.

Then you wrench and unwrench the plasma and oxygen tanks in toxins. It`s important tha you do it one at a time. Try to get a 85%plasma and 15% oxygen mix.

Once you have a good burn mix, pump the mix into the burn chamber and light it on fire. Wait 10 seconds for it to heat up and pump it into a yellow (empty) canister.

Quickly set the kpa output to 163 kpa and fill the tanks with the burn mix.

Take the oxygen tanks and fill it up with a 613kpa worth of oxygen FIRST then fill the rest with plasma, you should get well over 2000kpa in the end.

With the new atmos system you should wait 5-10 minutes for you tanks to bake.

Take a tank transfer valve, add a oxygen tank and a plasma tank to it. You should have a maxcap bomb. Have fun blowing up the station mining!
User avatar
Cheridan
Joined: Tue Apr 15, 2014 6:04 am
Byond Username: Cheridan

Re: Deadly Combat

Post by Cheridan » #172477

You can't somehow nerf stuns by increasing damage.

Because then I just stun you and kill you even faster than I did before.
Image
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yackemflam
Joined: Mon Jan 25, 2016 2:03 am
Byond Username: Yackemflam

Re: Deadly Combat

Post by yackemflam » #172478

Cheridan wrote:You can't somehow nerf stuns by increasing damage.

Because then I just stun you and kill you even faster than I did before.
Stuns will still be stuns, but this also gives the guy with a stun weapon a smaller window.

Also, would you rather have everyone win only by stunning 100% of the time, or would you rather give the other guy a chance on winning a fight, though small.
NSFW:
I will admit I was laughing pretty hard during your skit in the boxing ring. - seagrimr
Spoiler:
Playing on the server isn't something you're entitled to. There's an extremely small level of responsibiliy on your part to play hhundreds of hours of a free game run by fuckheads. - Stickymayhem
A retards guide on how to make a maxcap bomb in toxins.
NSFW:
You`ll need:
1-6 Plasma tanks 1-6 Oxygen tanks
1-6 tank transfer valve
2 Plasma canister
2 Oxygen canister
1 Yellow (empty) canister
Wrench
Toxins lab access
Science testing lab access

Grab a oxygen tank and a plasma tank and bring them to the testing lab.
Super cool the Oxygen and superheat the Plasma.

Clean out the oxygen and plasma tanks with a filter/pump.

Then you wrench and unwrench the plasma and oxygen tanks in toxins. It`s important tha you do it one at a time. Try to get a 85%plasma and 15% oxygen mix.

Once you have a good burn mix, pump the mix into the burn chamber and light it on fire. Wait 10 seconds for it to heat up and pump it into a yellow (empty) canister.

Quickly set the kpa output to 163 kpa and fill the tanks with the burn mix.

Take the oxygen tanks and fill it up with a 613kpa worth of oxygen FIRST then fill the rest with plasma, you should get well over 2000kpa in the end.

With the new atmos system you should wait 5-10 minutes for you tanks to bake.

Take a tank transfer valve, add a oxygen tank and a plasma tank to it. You should have a maxcap bomb. Have fun blowing up the station mining!
yackemflam
Joined: Mon Jan 25, 2016 2:03 am
Byond Username: Yackemflam

Re: Deadly Combat

Post by yackemflam » #172481

All stun based combat does is promoting people to a.raid armory b.make stun weapons c.find stun weapons

Stun -> shoot -> dead
Stun -> beat -> dead
beat -> get stunned -> dead
shoot -> get stunned -> dead
Speed > protection in any form of combat
1 stun = death
4 melee ranged wielded spear stabs = no death
NSFW:
I will admit I was laughing pretty hard during your skit in the boxing ring. - seagrimr
Spoiler:
Playing on the server isn't something you're entitled to. There's an extremely small level of responsibiliy on your part to play hhundreds of hours of a free game run by fuckheads. - Stickymayhem
A retards guide on how to make a maxcap bomb in toxins.
NSFW:
You`ll need:
1-6 Plasma tanks 1-6 Oxygen tanks
1-6 tank transfer valve
2 Plasma canister
2 Oxygen canister
1 Yellow (empty) canister
Wrench
Toxins lab access
Science testing lab access

Grab a oxygen tank and a plasma tank and bring them to the testing lab.
Super cool the Oxygen and superheat the Plasma.

Clean out the oxygen and plasma tanks with a filter/pump.

Then you wrench and unwrench the plasma and oxygen tanks in toxins. It`s important tha you do it one at a time. Try to get a 85%plasma and 15% oxygen mix.

Once you have a good burn mix, pump the mix into the burn chamber and light it on fire. Wait 10 seconds for it to heat up and pump it into a yellow (empty) canister.

Quickly set the kpa output to 163 kpa and fill the tanks with the burn mix.

Take the oxygen tanks and fill it up with a 613kpa worth of oxygen FIRST then fill the rest with plasma, you should get well over 2000kpa in the end.

With the new atmos system you should wait 5-10 minutes for you tanks to bake.

Take a tank transfer valve, add a oxygen tank and a plasma tank to it. You should have a maxcap bomb. Have fun blowing up the station mining!
User avatar
Cheridan
Joined: Tue Apr 15, 2014 6:04 am
Byond Username: Cheridan

Re: Deadly Combat

Post by Cheridan » #172489

Oh right, another thing. The rate that melee weapons stun/KO is directly related to the damage they do! So your clever plan to reduce reliance on stuns ends up increasing the amount of stuns.

And of course if EVERYONE is running around with deadly melee weapons, if I want to beat them, what am I going to do? Oh right! I'm going to try and STUN THEM FIRST so they can't use those deadly melee weapons and to fight back kill me!
Image
/tg/station spriter, admin, and headcoder. Feel free to contact me via PM with questions, concerns, or requests.
yackemflam
Joined: Mon Jan 25, 2016 2:03 am
Byond Username: Yackemflam

Re: Deadly Combat

Post by yackemflam » #172491

Cheridan wrote:Oh right, another thing. The rate that melee weapons stun/KO is directly related to the damage they do! So your clever plan to reduce reliance on stuns ends up increasing the amount of stuns.

And of course if EVERYONE is running around with deadly melee weapons, if I want to beat them, what am I going to do? Oh right! I'm going to try and STUN THEM FIRST so they can't use those deadly melee weapons and to fight back kill me!
Aye, go ahead and rely on your stuns. It still doesn`t change the much. All it does is make stuns a bit less reliant on.
NSFW:
I will admit I was laughing pretty hard during your skit in the boxing ring. - seagrimr
Spoiler:
Playing on the server isn't something you're entitled to. There's an extremely small level of responsibiliy on your part to play hhundreds of hours of a free game run by fuckheads. - Stickymayhem
A retards guide on how to make a maxcap bomb in toxins.
NSFW:
You`ll need:
1-6 Plasma tanks 1-6 Oxygen tanks
1-6 tank transfer valve
2 Plasma canister
2 Oxygen canister
1 Yellow (empty) canister
Wrench
Toxins lab access
Science testing lab access

Grab a oxygen tank and a plasma tank and bring them to the testing lab.
Super cool the Oxygen and superheat the Plasma.

Clean out the oxygen and plasma tanks with a filter/pump.

Then you wrench and unwrench the plasma and oxygen tanks in toxins. It`s important tha you do it one at a time. Try to get a 85%plasma and 15% oxygen mix.

Once you have a good burn mix, pump the mix into the burn chamber and light it on fire. Wait 10 seconds for it to heat up and pump it into a yellow (empty) canister.

Quickly set the kpa output to 163 kpa and fill the tanks with the burn mix.

Take the oxygen tanks and fill it up with a 613kpa worth of oxygen FIRST then fill the rest with plasma, you should get well over 2000kpa in the end.

With the new atmos system you should wait 5-10 minutes for you tanks to bake.

Take a tank transfer valve, add a oxygen tank and a plasma tank to it. You should have a maxcap bomb. Have fun blowing up the station mining!
User avatar
paprika
Rarely plays
Joined: Fri Apr 18, 2014 10:20 pm
Byond Username: Paprka
Location: in down bad

Re: Deadly Combat

Post by paprika » #172502

You don't really nerf ranged combat by making melee combat stronger, you nerf ranged combat by nerfing ranged combat

If you want the game to be 'fair' for everyone, 2 hit crits from melee is not the way to do it, in fact, LOWER damage across the board is how you make games more skill-based
Oldman Robustin wrote:It's an established meme that coders don't play this game.
yackemflam
Joined: Mon Jan 25, 2016 2:03 am
Byond Username: Yackemflam

Re: Deadly Combat

Post by yackemflam » #172934

Here's the thing, both ranged combat AND stun combat are strong.
Why not make everything strong rather than making everyone run around beating each other to death in 20 hits with nerf bats.
NSFW:
I will admit I was laughing pretty hard during your skit in the boxing ring. - seagrimr
Spoiler:
Playing on the server isn't something you're entitled to. There's an extremely small level of responsibiliy on your part to play hhundreds of hours of a free game run by fuckheads. - Stickymayhem
A retards guide on how to make a maxcap bomb in toxins.
NSFW:
You`ll need:
1-6 Plasma tanks 1-6 Oxygen tanks
1-6 tank transfer valve
2 Plasma canister
2 Oxygen canister
1 Yellow (empty) canister
Wrench
Toxins lab access
Science testing lab access

Grab a oxygen tank and a plasma tank and bring them to the testing lab.
Super cool the Oxygen and superheat the Plasma.

Clean out the oxygen and plasma tanks with a filter/pump.

Then you wrench and unwrench the plasma and oxygen tanks in toxins. It`s important tha you do it one at a time. Try to get a 85%plasma and 15% oxygen mix.

Once you have a good burn mix, pump the mix into the burn chamber and light it on fire. Wait 10 seconds for it to heat up and pump it into a yellow (empty) canister.

Quickly set the kpa output to 163 kpa and fill the tanks with the burn mix.

Take the oxygen tanks and fill it up with a 613kpa worth of oxygen FIRST then fill the rest with plasma, you should get well over 2000kpa in the end.

With the new atmos system you should wait 5-10 minutes for you tanks to bake.

Take a tank transfer valve, add a oxygen tank and a plasma tank to it. You should have a maxcap bomb. Have fun blowing up the station mining!
Incomptinence
Joined: Fri May 02, 2014 3:01 am
Byond Username: Incomptinence

Re: Deadly Combat

Post by Incomptinence » #172937

Look if you can like 2 hit a guy without using stuns they stop being so zomb da besht 1 shot i ded plz nurf.

Like you can still stun but that's an additional step you could fight faster not taking. What makes stun combat supreme is that its like hit guy 4 times to crit with shit like a fucking esword way more for anything else, I mean you can still go for it but the cookie cutter stun guy has the advantage gaining relative safety from you in one step.

Yes stun then execute would still exist but other people could kill maybe better without it.
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Ezel
Joined: Wed Jul 23, 2014 12:48 pm
Byond Username: Improvedname
Location: A place where locations are mini-signatures

Re: Deadly Combat

Post by Ezel » #173115

Remove tasers
Replace with disablers
Test merge it for a week
Problem fixef
The future is horrible!
User avatar
Ezel
Joined: Wed Jul 23, 2014 12:48 pm
Byond Username: Improvedname
Location: A place where locations are mini-signatures

Re: Deadly Combat

Post by Ezel » #173116

Remove tasers
Replace with disablers
Test merge it for a week
Problem fixef
The future is horrible!
User avatar
Ezel
Joined: Wed Jul 23, 2014 12:48 pm
Byond Username: Improvedname
Location: A place where locations are mini-signatures

Re: Deadly Combat

Post by Ezel » #173117

Remove tasers
Replace with disablers
Test merge it for a week
Problem fixed
The future is horrible!
User avatar
Ezel
Joined: Wed Jul 23, 2014 12:48 pm
Byond Username: Improvedname
Location: A place where locations are mini-signatures

Re: Deadly Combat

Post by Ezel » #173118

Remove tasers
Replace with disablers
Test merge it for a week
Problem fixed
The future is horrible!
User avatar
MMMiracles
Code Maintainer
Joined: Fri Aug 29, 2014 2:27 am
Byond Username: MMMiracles
Github Username: MMMiracles

Re: Deadly Combat

Post by MMMiracles » #173124

post
post again
once more for effect
Problem fixef
Spoiler:
Hints:
------
Submitted by: sandstorm

The best way to get a girl/boy friend is to click on them say "hi" then push enter
then say "your cute" then push enter,wait until they say somthing back if they
don't go for another.
User avatar
DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
Byond Username: DemonFiren

Re: Deadly Combat

Post by DemonFiren » #173125

Twice more, actually.
Image
Image
Image
ImageImageImageImageImage

non-lizard things:
Spoiler:
Image
User avatar
PKPenguin321
Site Admin
Joined: Tue Jul 01, 2014 7:02 pm
Byond Username: PKPenguin321
Github Username: PKPenguin321
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Re: Deadly Combat

Post by PKPenguin321 » #173151

Ezel wrote:Remove tasers
Replace with disablers
Test merge it for a week
Problem fixed
be wrong
post on forums
post it 3 more times
still be wrong
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
Image
User avatar
paprika
Rarely plays
Joined: Fri Apr 18, 2014 10:20 pm
Byond Username: Paprka
Location: in down bad

Re: Deadly Combat

Post by paprika » #173291

Here's a reason to keep tasers: It makes arresting easier for new players

Here's a reason to remove tasers and all ranged instastuns: git gud
Oldman Robustin wrote:It's an established meme that coders don't play this game.
Incomptinence
Joined: Fri May 02, 2014 3:01 am
Byond Username: Incomptinence

Re: Deadly Combat

Post by Incomptinence » #173308

Try taking disablers against a nuke team. Not everything has to be focused around codling and nursing criminal scum. The criminal does not deserve a million chances he's the bottom of the food chain in threats and should be crushed as such.
Zilenan91
Confined to the shed
Joined: Sun Jul 19, 2015 8:09 pm
Byond Username: Zilenan91

Re: Deadly Combat

Post by Zilenan91 » #173555

We can't remove tasers unless we made the game more lethal. Lifeweb levels of lethal. Unless the game ever comes to that state nobody will ever actually come in to sec by their own will in fear of their own life unless they're being stunned to get them there.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
User avatar
ShadowDimentio
Joined: Thu May 08, 2014 3:15 am
Byond Username: David273

Re: Deadly Combat

Post by ShadowDimentio » #173565

The "I hate stun combat" Cycle

1: I hate stun combat
2: Buff damage
3: Stuns become even more of a death sentence
4: Your changes are reverted because it only made the game worse
5: Go back to 1
Spoiler:
"Clowns are different you can't trust those shifty fucks you never know what they're doing or if they're willing to eat a dayban for some cheap yuks."
-Not-Dorsidarf

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">7 8 6
WHAT MADNESS IS THIS? POETIC ANARCHY!"
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">Paying over a $1000 for a lump of silicon and plastic
Lol"
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paprika
Rarely plays
Joined: Fri Apr 18, 2014 10:20 pm
Byond Username: Paprka
Location: in down bad

Re: Deadly Combat

Post by paprika » #173582

Incomptinence wrote:Try taking disablers against a nuke team. Not everything has to be focused around codling and nursing criminal scum. The criminal does not deserve a million chances he's the bottom of the food chain in threats and should be crushed as such.
Uh, why?

The armory has lasers for this exact reason, and now the AI doesn't have shitborgs to stun you for lasering nuke ops.

Also, removing instastuns has less to do with sec (because they're fine for sec) and more to do with literally anyone else having tasers/ranged stuns which is not hard at all to aquire
Oldman Robustin wrote:It's an established meme that coders don't play this game.
Zilenan91
Confined to the shed
Joined: Sun Jul 19, 2015 8:09 pm
Byond Username: Zilenan91

Re: Deadly Combat

Post by Zilenan91 » #173595

We could always do it like Lifeweb does it and make tasers require you to stun every individual body part, but put them down for much longer.

Then again this would need a lot of fundamental changes with the medical system to work so I'm not sure how doable it'd be.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
User avatar
ShadowDimentio
Joined: Thu May 08, 2014 3:15 am
Byond Username: David273

Re: Deadly Combat

Post by ShadowDimentio » #173604

Zilenan91 wrote:We could always do it like Lifeweb does it and make tasers require you to stun every individual body part, but put them down for much longer.

Then again this would need a lot of fundamental changes with the medical system to work so I'm not sure how doable it'd be.
This is the single worst idea I've ever heard

Ok great I tasered a guy in the head, which is often hard enough to do as is, now I just gotta adjust my target and shoot his chest and all four limbs-- oh no I'm dead.
Spoiler:
"Clowns are different you can't trust those shifty fucks you never know what they're doing or if they're willing to eat a dayban for some cheap yuks."
-Not-Dorsidarf

"The amount of people is the amount of times the sound is played... on top of itself. And with sybil populations on the shuttle..."
-Remie Richards

"I just spent all fucking day playing fallen london and sunless sea and obsessing over how creepy the fucking dawn machine is and only just clocked now that your avatar is the fucking dawn machine. Nobody vote for this disgusting new sequence blasphemer he wants to kill the gods"
-Stickymayhem

"Drank a cocktail of orange Gatorade and mint mouthwash on accident. Pretty sure I'm going to die, I am on the verge of vomit. It was nice knowing you guys"
-PKPenguin321

"You're too late, you will have to fetch them from the top of my tower, built by zombies, slaves, zombie slaves and garitho's will to live!"
-Armhulen

"This is like being cooked alive in a microwave oven which utilises the autistic end of the light spectrum to cook you."
-DarkFNC

"Penguins are the second race to realise 2D>3D"
-Anonmare

"Paul Blart mall cops if they all had ambitions of joining the Waffen-SS"
-Anonmare

"These logs could kill a dragon much less a man"
-Armhulenn

">7 8 6
WHAT MADNESS IS THIS? POETIC ANARCHY!"
-Wyzack

"We didn't kick one goofball out only to have another one come in like a fucking revolving door"
-Kraseo

"There's a difference between fucking faggots and being a fucking faggot."
-Anonmare

"You guys splitting the 20 bucks cost to hire your ex again?"
-lntigracy

"Wew. Congrats. It's been actual years since anyone tried to make fun of me for being divorced. You caught me, I'm tilted. Here is your trophy."
-Timbrewolf

"I prefer my coffees to run dry too *snorts a line of maxwell house*"
-Super Aggro Crag

"You don't have an evil bone in your body, unless togopal comes for a sleepover"
-Bluespace

">Paying over a $1000 for a lump of silicon and plastic
Lol"
-Anonmare

"Then why did you get that boob job?"
-DrPillzRedux

"You take that back you colonial mongrel"
-Docprofsmith

"I don't care whether or not someone with an IQ 3 standard deviations below my own thinks they enjoy Wizard rounds."
-Malkraz
Zilenan91
Confined to the shed
Joined: Sun Jul 19, 2015 8:09 pm
Byond Username: Zilenan91

Re: Deadly Combat

Post by Zilenan91 » #173606

Tase the legs, he drops, tase the arms, he can't hit you, then cuff his ass and if he doesn't stop squirming kill him, which would likely be easier since it would be far harder to nonlethally subdue someone.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
User avatar
Atticat
Joined: Thu May 01, 2014 5:04 pm
Byond Username: Atticat

Re: Deadly Combat

Post by Atticat » #173634

ShadowDimentio wrote:
Zilenan91 wrote:We could always do it like Lifeweb does it and make tasers require you to stun every individual body part, but put them down for much longer.

Then again this would need a lot of fundamental changes with the medical system to work so I'm not sure how doable it'd be.
This is the single worst idea I've ever heard

Ok great I tasered a guy in the head, which is often hard enough to do as is, now I just gotta adjust my target and shoot his chest and all four limbs-- oh no I'm dead.
Lifeweb combat is incredibly more interesting and fun than ss13 imo. Of course that's because ss13 laid the groundwork and lifeweb took the next steps. If you get hit in the arm with a laser, that arm should disintegrate, or something. Combat has no nuance and no consequence currently.
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Bae says, "IM starting to think Zeela is just an meme character that the admins have come up with to only piss everybody off"
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DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
Byond Username: DemonFiren

Re: Deadly Combat

Post by DemonFiren » #173709

>if you get hit in the arm with a laser, that arm should disintegrate
Found the guy who hasn't been on the server since before gatlings.
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non-lizard things:
Spoiler:
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Incomptinence
Joined: Fri May 02, 2014 3:01 am
Byond Username: Incomptinence

Re: Deadly Combat

Post by Incomptinence » #173751

Are the gatlings gone yet?

Oh lord still constructible. Might as well have anyone not totally immune to ranged weapons pack up and go home. My desire for deadly things sorta stops at something that evaporates a living room and most likely you instantly whenever wherever for the functionally the rest of the round forever, like it doesn't even require a mech or something sheesh.
yackemflam
Joined: Mon Jan 25, 2016 2:03 am
Byond Username: Yackemflam

Re: Deadly Combat

Post by yackemflam » #173803

ShadowDimentio wrote:The "I hate stun combat" Cycle

1: I hate stun combat
2: Buff damage
3: Stuns become even more of a death sentence
4: Your changes are reverted because it only made the game worse
5: Go back to 1
Stuns has always been a death sentence, you could nerf damage and things wouldn't change for people with stuns. This give people a chance on combating stuns.
NSFW:
I will admit I was laughing pretty hard during your skit in the boxing ring. - seagrimr
Spoiler:
Playing on the server isn't something you're entitled to. There's an extremely small level of responsibiliy on your part to play hhundreds of hours of a free game run by fuckheads. - Stickymayhem
A retards guide on how to make a maxcap bomb in toxins.
NSFW:
You`ll need:
1-6 Plasma tanks 1-6 Oxygen tanks
1-6 tank transfer valve
2 Plasma canister
2 Oxygen canister
1 Yellow (empty) canister
Wrench
Toxins lab access
Science testing lab access

Grab a oxygen tank and a plasma tank and bring them to the testing lab.
Super cool the Oxygen and superheat the Plasma.

Clean out the oxygen and plasma tanks with a filter/pump.

Then you wrench and unwrench the plasma and oxygen tanks in toxins. It`s important tha you do it one at a time. Try to get a 85%plasma and 15% oxygen mix.

Once you have a good burn mix, pump the mix into the burn chamber and light it on fire. Wait 10 seconds for it to heat up and pump it into a yellow (empty) canister.

Quickly set the kpa output to 163 kpa and fill the tanks with the burn mix.

Take the oxygen tanks and fill it up with a 613kpa worth of oxygen FIRST then fill the rest with plasma, you should get well over 2000kpa in the end.

With the new atmos system you should wait 5-10 minutes for you tanks to bake.

Take a tank transfer valve, add a oxygen tank and a plasma tank to it. You should have a maxcap bomb. Have fun blowing up the station mining!
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Lumbermancer
Joined: Fri Jul 25, 2014 3:40 am
Byond Username: Lumbermancer

Re: Deadly Combat

Post by Lumbermancer » #173810

Ezel wrote:Remove tasers
Replace with disablers
Test merge it for a week
Problem fixed
We already did that once.
aka Schlomo Gaskin aka Guru Meditation aka Copyright Alright aka Topkek McHonk aka Le Rouge
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Atticat
Joined: Thu May 01, 2014 5:04 pm
Byond Username: Atticat

Re: Deadly Combat

Post by Atticat » #173894

If you get hit in the leg with a laser, it should be serious, you should risk losing that entire leg, forced to crawl yourself across the station, screaming. If the chef takes a butcher knife to my hand, I should be in danger of losing fingers, or the whole hand. If somebody hits your arm with an Esword, that arm should go flying off in an arc, blood spewing out from the remains of your appendage. You should be able to cut people's eyes out, leaving them blind. Getting stabbed deeply should cause different organs to be damaged that must be repaired. A rogue engineering cyborg should be able to rip people's arms off completely, leaving horrifying screams of agony.
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Bae says, "IM starting to think Zeela is just an meme character that the admins have come up with to only piss everybody off"
Zilenan91
Confined to the shed
Joined: Sun Jul 19, 2015 8:09 pm
Byond Username: Zilenan91

Re: Deadly Combat

Post by Zilenan91 » #173901

That's the issue, making the game where it would be incredibly lethal, but also remain forgiving enough so that it's not just removing people from the round instantly. The only reason Lifeweb gets away with it is because people can respawn and continue playing the game. Their stat system also helps a lot with this because it and their medical system ensure that massive, boring murder sprees don't happen there unless it's from something completely inhuman like a zombie or a changeling.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Shaps-cloud
Code Maintainer
Joined: Thu Aug 14, 2014 4:25 am
Byond Username: Shaps

Re: Deadly Combat

Post by Shaps-cloud » #173905

Ss13 is much faster than lifeweb, I'd rather be able to take a fair amount of punishment, patch myself up with a grimace and an action movie quote and get back into the action than have my round ended from one stray laser. What's so wrong with being able to deal with injuries quickly and efficiently when there are so many ways you can get killed/heavily wounded out of nowhere and things are moving so fast?
P.S. Shoot Dr. Allen on sight and dissolve his body in acid. Don't burn it.
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Zilenan91
Confined to the shed
Joined: Sun Jul 19, 2015 8:09 pm
Byond Username: Zilenan91

Re: Deadly Combat

Post by Zilenan91 » #173907

You cannot have a game with the speed of our server have lethal combat without there being items that instantly heal your injuries, or allowing respawn that aren't in ridiculously gimped, almost punishment roles like we currently have.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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ShadowDimentio
Joined: Thu May 08, 2014 3:15 am
Byond Username: David273

Re: Deadly Combat

Post by ShadowDimentio » #173908

Everyone always talks about how "dismemberment would revolutionize combat and make SS13 great again!" but speaking as someone who defected to Goon for half a year I can tell you dismemberment was just a huge pain in the ass. You could walk down a hallway and a wizard could throw a fireball in your general direction and you'd lose an arm and a leg. Then guess what you had to do instead of go fight him? Staple your limbs back on, then find him again and HOPE he doesn't throw another fireball.
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Lol"
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Ezel
Joined: Wed Jul 23, 2014 12:48 pm
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Re: Deadly Combat

Post by Ezel » #173920

ShadowDimentio wrote:Everyone always talks about how "dismemberment would revolutionize combat and make SS13 great again!" but speaking as someone who defected to Goon for half a year I can tell you dismemberment was just a huge pain in the ass. You could walk down a hallway and a wizard could throw a fireball in your general direction and you'd lose an arm and a leg. Then guess what you had to do instead of go fight him? Staple your limbs back on, then find him again and HOPE he doesn't throw another fireball.
You just needed to weld it to stop the bleeding and fight him if you still have another hand
The future is horrible!
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ShadowDimentio
Joined: Thu May 08, 2014 3:15 am
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Re: Deadly Combat

Post by ShadowDimentio » #173943

While moving literally at a crawl? Not gonna happen. Mobility is everything in SS13. If you stand still (or moving incredibly slowly as it were) you're going to get fucked 100% of the time.
Spoiler:
"Clowns are different you can't trust those shifty fucks you never know what they're doing or if they're willing to eat a dayban for some cheap yuks."
-Not-Dorsidarf

"The amount of people is the amount of times the sound is played... on top of itself. And with sybil populations on the shuttle..."
-Remie Richards

"I just spent all fucking day playing fallen london and sunless sea and obsessing over how creepy the fucking dawn machine is and only just clocked now that your avatar is the fucking dawn machine. Nobody vote for this disgusting new sequence blasphemer he wants to kill the gods"
-Stickymayhem

"Drank a cocktail of orange Gatorade and mint mouthwash on accident. Pretty sure I'm going to die, I am on the verge of vomit. It was nice knowing you guys"
-PKPenguin321

"You're too late, you will have to fetch them from the top of my tower, built by zombies, slaves, zombie slaves and garitho's will to live!"
-Armhulen

"This is like being cooked alive in a microwave oven which utilises the autistic end of the light spectrum to cook you."
-DarkFNC

"Penguins are the second race to realise 2D>3D"
-Anonmare

"Paul Blart mall cops if they all had ambitions of joining the Waffen-SS"
-Anonmare

"These logs could kill a dragon much less a man"
-Armhulenn

">7 8 6
WHAT MADNESS IS THIS? POETIC ANARCHY!"
-Wyzack

"We didn't kick one goofball out only to have another one come in like a fucking revolving door"
-Kraseo

"There's a difference between fucking faggots and being a fucking faggot."
-Anonmare

"You guys splitting the 20 bucks cost to hire your ex again?"
-lntigracy

"Wew. Congrats. It's been actual years since anyone tried to make fun of me for being divorced. You caught me, I'm tilted. Here is your trophy."
-Timbrewolf

"I prefer my coffees to run dry too *snorts a line of maxwell house*"
-Super Aggro Crag

"You don't have an evil bone in your body, unless togopal comes for a sleepover"
-Bluespace

">Paying over a $1000 for a lump of silicon and plastic
Lol"
-Anonmare

"Then why did you get that boob job?"
-DrPillzRedux

"You take that back you colonial mongrel"
-Docprofsmith

"I don't care whether or not someone with an IQ 3 standard deviations below my own thinks they enjoy Wizard rounds."
-Malkraz
yackemflam
Joined: Mon Jan 25, 2016 2:03 am
Byond Username: Yackemflam

Re: Deadly Combat

Post by yackemflam » #181040

The only good reasoning I`ve seen in this is because damage = stun chance
Which doesn`t even counter argue my initial proposal.
Buff melee damage so that everyone has a better chance.
NSFW:
I will admit I was laughing pretty hard during your skit in the boxing ring. - seagrimr
Spoiler:
Playing on the server isn't something you're entitled to. There's an extremely small level of responsibiliy on your part to play hhundreds of hours of a free game run by fuckheads. - Stickymayhem
A retards guide on how to make a maxcap bomb in toxins.
NSFW:
You`ll need:
1-6 Plasma tanks 1-6 Oxygen tanks
1-6 tank transfer valve
2 Plasma canister
2 Oxygen canister
1 Yellow (empty) canister
Wrench
Toxins lab access
Science testing lab access

Grab a oxygen tank and a plasma tank and bring them to the testing lab.
Super cool the Oxygen and superheat the Plasma.

Clean out the oxygen and plasma tanks with a filter/pump.

Then you wrench and unwrench the plasma and oxygen tanks in toxins. It`s important tha you do it one at a time. Try to get a 85%plasma and 15% oxygen mix.

Once you have a good burn mix, pump the mix into the burn chamber and light it on fire. Wait 10 seconds for it to heat up and pump it into a yellow (empty) canister.

Quickly set the kpa output to 163 kpa and fill the tanks with the burn mix.

Take the oxygen tanks and fill it up with a 613kpa worth of oxygen FIRST then fill the rest with plasma, you should get well over 2000kpa in the end.

With the new atmos system you should wait 5-10 minutes for you tanks to bake.

Take a tank transfer valve, add a oxygen tank and a plasma tank to it. You should have a maxcap bomb. Have fun blowing up the station mining!
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