remove medibots synthesizing their own chems
- cocothegogo
- Joined: Tue Nov 25, 2014 10:11 pm
- Byond Username: Cocothegog0
- Location: Brazil
remove medibots synthesizing their own chems
medibots synthesizing chems is stupid because what is the point of going to the medbay when the medibot will heal you right up
plus if we remove it chemists can actually use chems that they can put in bots to make them heal rapido also traitors can put chloral in them and kill people?
plus if we remove it chemists can actually use chems that they can put in bots to make them heal rapido also traitors can put chloral in them and kill people?
- MrEousTranger
- Joined: Thu May 19, 2016 11:54 pm
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- Location: Stuck in 2005.
Re: remove medibots synthesizing their own chems
Absolutely not, why would you remove something that traitors use?cocothegogo wrote:medibots synthesizing chems is stupid because what is the point of going to the medbay when the medibot will heal you right up
plus if we remove it chemists can actually use chems that they can put in bots to make them heal rapido also traitors can put chloral in them and kill people?
And they are an easy way to cure minor injuries, people still go to medical all the time to
pick up synth flesh and other healing items from chemistry.
I just don't see your logic.
I don't play often but when I do I'm Kyp Astar normally a sec role unless I'm bored and go assistant.One person on this planet wrote:Wow you're funny and original Eous
- Armhulen
- Global Moderator
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Re: remove medibots synthesizing their own chems
Traitors can still put in bad chems.MrEousTranger wrote:Absolutely not, why would you remove something that traitors use?
They can actually heal a lot, for free, no '''''''social''''''''' ''''''interaction'''''', so you can just bring one to your autismfort of a department and never have to go to medbayMrEousTranger wrote:And they are an easy way to cure minor injuries, people still go to medical all the time to
Yeah, going to chemistry is still worth it if this idea is added, because synthflesh will always heal faster than whatever he puts in the medbot.MrEousTranger wrote:pick up synth flesh and other healing items from chemistry.
also please don't cut your sentences in half
- WarbossLincoln
- Joined: Wed Feb 10, 2016 11:14 pm
- Byond Username: WarbossLincoln
Re: remove medibots synthesizing their own chems
This would make a mediborg 100% useless at round start. It would require cooperation from chemistry. Even as a doctor I've had a lot of chemists tell me to go fuck myself when asking for healing medicine. They usually just make their autism mixes and then suicide 10 minutes in.
I'm all for adding more cooperation but that's for things other than basic content. No one will ever play mediborg if it means hoping to get a cooperative chemist or being useless.
I'm all for adding more cooperation but that's for things other than basic content. No one will ever play mediborg if it means hoping to get a cooperative chemist or being useless.
- ShadowDimentio
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- Byond Username: David273
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Re: remove medibots synthesizing their own chems
The OP is referring to not borgs, but the point is nonetheless valid, as it would make medibots entirely unused and eventually removed. I sense that may be the OP's intent anyway, or he would not care either way.cmspano wrote:This would make a mediborg 100% useless at round start. It would require cooperation from chemistry. Even as a doctor I've had a lot of chemists tell me to go fuck myself when asking for healing medicine. They usually just make their autism mixes and then suicide 10 minutes in.
I'm all for adding more cooperation but that's for things other than basic content. No one will ever play mediborg if it means hoping to get a cooperative chemist or being useless.
- WarbossLincoln
- Joined: Wed Feb 10, 2016 11:14 pm
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- Joined: Thu Oct 30, 2014 2:24 pm
- Byond Username: Cik
Re: remove medibots synthesizing their own chems
most of these magical stuff should just take power.
APCs can obviously use wireless broadcast power. just make the medibots take a bunch from the nearest APC when they have to refill their synthesizers. cleanbots can do it too and then maybe having a power system in dis game will actually mean something every now and then
APCs can obviously use wireless broadcast power. just make the medibots take a bunch from the nearest APC when they have to refill their synthesizers. cleanbots can do it too and then maybe having a power system in dis game will actually mean something every now and then
- Armhulen
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Re: remove medibots synthesizing their own chems
I like this.Cik wrote:most of these magical stuff should just take power.
APCs can obviously use wireless broadcast power. just make the medibots take a bunch from the nearest APC when they have to refill their synthesizers. cleanbots can do it too and then maybe having a power system in dis game will actually mean something every now and then
- cocothegogo
- Joined: Tue Nov 25, 2014 10:11 pm
- Byond Username: Cocothegog0
- Location: Brazil
Re: remove medibots synthesizing their own chems
metastation spawns with an healing bot that roams the station
- PKPenguin321
- Site Admin
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Re: remove medibots synthesizing their own chems
you can already do this, they have a beaker storage and you can set them to draw from the beaker instead of the synthesizercocothegogo wrote:plus if we remove it chemists can actually use chems that they can put in bots to make them heal rapido also traitors can put chloral in them and kill people?
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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- Confined to the shed
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Re: remove medibots synthesizing their own chems
Their beaker storage should be infinite like their healing chems are so that they're better for traitor uses tbh
Spoiler:
- oranges
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Re: remove medibots synthesizing their own chems
If we designed the game around this idea only it would be awful.MrEousTranger wrote: Absolutely not, why would you remove something that traitors use?
- PKPenguin321
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Re: remove medibots synthesizing their own chems
honestly when i first read this my initial thought was "shitty ideas thread" but then i realized that bees already do this so how bad could it beZilenan91 wrote:Their beaker storage should be infinite like their healing chems are so that they're better for traitor uses tbh
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: remove medibots synthesizing their own chems
Make em imprint the beaker mix like the scanning on the exosuit syringe gun there sorted.
Also squealing about infinite resources when the rounds don't even run long enough to use up the finite ones is pretty silly.
Also squealing about infinite resources when the rounds don't even run long enough to use up the finite ones is pretty silly.
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- Joined: Fri Apr 18, 2014 2:24 pm
- Byond Username: Jacough
Re: remove medibots synthesizing their own chems
I like medibots because as a chemist they let me cut down on mass producing burn and brute patches and focus more on making fun chems.
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