remove medibots synthesizing their own chems

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cocothegogo
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remove medibots synthesizing their own chems

Post by cocothegogo » #186984

medibots synthesizing chems is stupid because what is the point of going to the medbay when the medibot will heal you right up

plus if we remove it chemists can actually use chems that they can put in bots to make them heal rapido also traitors can put chloral in them and kill people?
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MrEousTranger
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Re: remove medibots synthesizing their own chems

Post by MrEousTranger » #187013

cocothegogo wrote:medibots synthesizing chems is stupid because what is the point of going to the medbay when the medibot will heal you right up

plus if we remove it chemists can actually use chems that they can put in bots to make them heal rapido also traitors can put chloral in them and kill people?
Absolutely not, why would you remove something that traitors use?
And they are an easy way to cure minor injuries, people still go to medical all the time to
pick up synth flesh and other healing items from chemistry.
I just don't see your logic.
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Armhulen
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Re: remove medibots synthesizing their own chems

Post by Armhulen » #187017

MrEousTranger wrote:Absolutely not, why would you remove something that traitors use?
Traitors can still put in bad chems.
MrEousTranger wrote:And they are an easy way to cure minor injuries, people still go to medical all the time to
They can actually heal a lot, for free, no '''''''social''''''''' ''''''interaction'''''', so you can just bring one to your autismfort of a department and never have to go to medbay
MrEousTranger wrote:pick up synth flesh and other healing items from chemistry.
Yeah, going to chemistry is still worth it if this idea is added, because synthflesh will always heal faster than whatever he puts in the medbot.


also please don't cut your sentences in half
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Re: remove medibots synthesizing their own chems

Post by WarbossLincoln » #187029

This would make a mediborg 100% useless at round start. It would require cooperation from chemistry. Even as a doctor I've had a lot of chemists tell me to go fuck myself when asking for healing medicine. They usually just make their autism mixes and then suicide 10 minutes in.

I'm all for adding more cooperation but that's for things other than basic content. No one will ever play mediborg if it means hoping to get a cooperative chemist or being useless.
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Re: remove medibots synthesizing their own chems

Post by ShadowDimentio » #187030

itt: shitty idea
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Re: remove medibots synthesizing their own chems

Post by Gun Hog » #187031

cmspano wrote:This would make a mediborg 100% useless at round start. It would require cooperation from chemistry. Even as a doctor I've had a lot of chemists tell me to go fuck myself when asking for healing medicine. They usually just make their autism mixes and then suicide 10 minutes in.

I'm all for adding more cooperation but that's for things other than basic content. No one will ever play mediborg if it means hoping to get a cooperative chemist or being useless.
The OP is referring to :medbot: not borgs, but the point is nonetheless valid, as it would make medibots entirely unused and eventually removed. I sense that may be the OP's intent anyway, or he would not care either way.
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Re: remove medibots synthesizing their own chems

Post by WarbossLincoln » #187037

My bad, I retract the objections
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Cik
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Re: remove medibots synthesizing their own chems

Post by Cik » #187050

most of these magical stuff should just take power.

APCs can obviously use wireless broadcast power. just make the medibots take a bunch from the nearest APC when they have to refill their synthesizers. cleanbots can do it too and then maybe having a power system in dis game will actually mean something every now and then
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Re: remove medibots synthesizing their own chems

Post by Armhulen » #187051

Cik wrote:most of these magical stuff should just take power.

APCs can obviously use wireless broadcast power. just make the medibots take a bunch from the nearest APC when they have to refill their synthesizers. cleanbots can do it too and then maybe having a power system in dis game will actually mean something every now and then
I like this.
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Re: remove medibots synthesizing their own chems

Post by cocothegogo » #187061

metastation spawns with an healing bot that roams the station
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Re: remove medibots synthesizing their own chems

Post by PKPenguin321 » #187084

cocothegogo wrote:plus if we remove it chemists can actually use chems that they can put in bots to make them heal rapido also traitors can put chloral in them and kill people?
you can already do this, they have a beaker storage and you can set them to draw from the beaker instead of the synthesizer
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Zilenan91
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Re: remove medibots synthesizing their own chems

Post by Zilenan91 » #187105

Their beaker storage should be infinite like their healing chems are so that they're better for traitor uses tbh
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Re: remove medibots synthesizing their own chems

Post by oranges » #187115

MrEousTranger wrote: Absolutely not, why would you remove something that traitors use?
If we designed the game around this idea only it would be awful.
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Re: remove medibots synthesizing their own chems

Post by PKPenguin321 » #187122

Zilenan91 wrote:Their beaker storage should be infinite like their healing chems are so that they're better for traitor uses tbh
honestly when i first read this my initial thought was "shitty ideas thread" but then i realized that bees already do this so how bad could it be
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Incomptinence
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Re: remove medibots synthesizing their own chems

Post by Incomptinence » #187126

Make em imprint the beaker mix like the scanning on the exosuit syringe gun there sorted.

Also squealing about infinite resources when the rounds don't even run long enough to use up the finite ones is pretty silly.
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Re: remove medibots synthesizing their own chems

Post by Jacough » #187152

I like medibots because as a chemist they let me cut down on mass producing burn and brute patches and focus more on making fun chems.
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