Mafia: Gang replacement (as suggested by many) [Updated]

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Luke Cox
Joined: Sat Dec 06, 2014 8:52 am
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Mafia: Gang replacement (as suggested by many) [Updated]

Post by Luke Cox » #206278

Goofball came up with this idea originally, so yeah. Credit goes to him. A bunch of people have been talking about something to this effect but nobody's bothered to compile it into a thread so here we go:
  • A certain number of crew spawn as mafia members at roundstart. Perhaps 10% of the crew. Could possibly have a bias to be from the same department.
  • Unlike other group antags, there is a distinct power structure. Each mafia has a Godfather, underboss, and soldiers.
  • Godfathers gain access to a mafia-themed equipment uplink, which they may use to distribute equipment to the family as they see fit.
  • The godfather's uplink starts with only a small amount of TC. Racketeering provides you with more points.
  • Crew cannot be converted into mafia. However, a limited crew members may become associates by using an item spawned by the uplink. Associates are considered neutral, not antagonists. They can procure supplies, sabotage the crew, and steal items for the mafia, but they are not allowed to kill. Alternatively, they can snitch to security at the risk of being hunted down by the mafia. Under space law, they are treated like common greytiders.
  • The entire family has several shared objectives. Similar to a traitor objective, but generally a bit more grandiose and destructive. Examples include releasing the engine, destroying the R&D server, assassinating an entire department, etc.
Last edited by Luke Cox on Fri Aug 26, 2016 1:17 am, edited 1 time in total.
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Falamazeer
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Re: Mafia: Gang replacement (as suggested by many)

Post by Falamazeer » #206284

I love it.

Especially the 'same department bias' Imagine two mafia miners in a lavaboat, when one whips out a baseball bat...

But seriously, outright eliminating conversion with 'associates' that are pretty much diet limited antags just invites wilful ignorance of the rules. Mafia should still be a conversion mode, but slightly different, to qualify as a 'soldier' there should be some plot device that says something like 'Luke Cox makes you an offer you can't refuse' then you accept your role or not.

Then instead of people running around flashing/kidnapping and rune-ing, you got a good chance someone will instead run away screaming bloody murder about who the mob boss is over the radio. And this swearing someone into the mafia item should be expensive from the mafia equipment uplink, and be consumed whether the client accepts or not.

Then you can still add to your ranks, but the entire game mode doesn't hinge around it.
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iamgoofball
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Re: Mafia: Gang replacement (as suggested by many)

Post by iamgoofball » #206290

I want gangs doing gang things like drugs, not releasing the singulo
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Anonmare
Joined: Sun Mar 15, 2015 8:59 pm
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Re: Mafia: Gang replacement (as suggested by many)

Post by Anonmare » #206293

I wish you could do some sort of racketeering. Tell the captain that he's got a nice station and it'd be an awful shame if anything happened to it.
And break the clown's legs for trying to pay his debts in bananas
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ShadowDimentio
Joined: Thu May 08, 2014 3:15 am
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Re: Mafia: Gang replacement (as suggested by many)

Post by ShadowDimentio » #206298

So gang but without antag status and some flavor objectives

This is pretty uninspired.
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Luke Cox
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Re: Mafia: Gang replacement (as suggested by many)

Post by Luke Cox » #206302

How about this: The godfather's uplink starts with only a small amount of TC. Racketeering provides you with more points.
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